The Eleventh Holy Grail War of OT - Character Sheets

The following Servants were used:

Saber: Yomi Isayama (Ga-Rei Zero)

Archer: Ryoko Asakura (The Melancholy of Haruhi Suzumiya)

Rider: Celty Sturluson (Durarara!!)

Lancer: Fate Averruncus (Mahou Sensei Negima)

Assassin: Claire Stanfield (Baccano!)

Caster: Tohru Adachi (Persona 4)

Berserker: Sho Minamimoto (The World Ends with You)

Avenger: Misaka Mikoto (A Certain Magical Index)

Summoner: The Night of Walachia (Tsukihime: Melty Blood)

Artillery: Utsuho Reiuji (Touhou 11: Subterranean Animism)

Saber
True Name: Yomi Isayama Alignment: Neutral Good Sex: Female Noble Phantasm: Sesshoseki, Demonic Resurrection Origin: Ga-Rei Zero

Health: 300 (+25) Mana: 200 (+17)

STR: B- END: B- MAE: D MAR: A+++ AGI: B- LCK: D- ACT: A NP: A

AP: 4

Class Abilities:

Name: Exorcist Rank: B Type: Passive Description: Saber gains bonuses against Evil opponents and low-level familiars.

-Physical damage Saber does to Evil Servants or summoned beasts is increased by 10%. -Physical damage Saber takes from Evil Servants or summoned beasts is reduced by 10%.

Name: Summoning Rank: B Type: Passive Description: Capable of summoning unique familiars.

-Saber’s familiars may tank hits for her, but may not move separately.

Basic Attack:

Name: Chain Slash -> Dancing Slashes Rank: B+ -> B+++ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 3 Physical per Hit Cost: 1 AP Description: Slashes at a single target with a graceful series of blows from her ancestral sword, Shishio.

-If Dancing Slashes, the % values used for Exorcist on this skill is 20%. -At base, hits twice -> hits three times. -If Saber possesses 50% or less of her max mana, this skill hits two more times. -This skill’s damage is reduced by 25% if it would already be reduced by an enemy effect. -Saber may pay an additional 8 mana when using this skill; if she does so, this skill becomes Instant type. -If Dancing Slashes, when Saber pays the additional mana to use this skill, this skill also gains ‘The target’s MAE gains one negative subrank during the following turn’; this effect stacks with itself.

Support Skills:

Name: Shishio Awakening Rank: A- Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 20 Mana per Turn Requirements: Not already active. Description: Saber draws her famous anti-spirit sword, increasing her capabilities greatly.

-Saber’s STR and END gain two positive subranks. -Chain Slash is upgraded to Dancing Slashes. -Spiritual Countermeasures Agency is upgraded to City-Wide Operation. -Scabbard Catch is upgraded to Reverse Combo. -Saber is required to use the upgraded versions of skills while active. -Ranguren’s Houkouha is upgraded to Large Houkouha. -Saber gains 2 AP.

Name: Spiritual Countermeasures Agency -> City-Wide Operation Rank: C+ Type: Instant Max Number of Targets: 99 Type of Target: [Location] Damage: 0 -> 10 Special Cost: 1 SP, 30 Mana Description: Saber contacts her ally exorcists for information regarding supernatural activity.

-During the turn this skill is used, Saber gains knowledge of the locations in which skills were used. -If City-Wide Operation, any opponent who uses a skill suffers damage as well for each skill used.

Name: Scabbard Catch -> Reverse Combo Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Self] Damage: 0 -> 20 Physical Cost: 1 SP, 25 Mana Description: Uses her sword’s scabbard to catch oncoming physical attacks.

-Any physical damage she takes during her next turn is reduced by 20%. -If Reverse Combo, the first time Saber takes physical damage during the next turn, Saber automatically counterattacks.

Name: Beast Summon Rank: A Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 45 Mana, 15 Mana Per Turn Requirements: Not already summoned. Description: Saber summons her ally, a powerful beast known as Ranguren, to defend her and fight.

-Summons Ranguren.

Attack Skills:

Name: Dual Attack Rank: A Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 36 Physical, 36 Magical, Stun 1 Cost: 4 AP Requirement: Ranguren summoned. Description: Attacks the opponent at the same time as her summoned beast to deal heavy damage.

-Ranguren cannot attack in the same turn that this skill is used.

Noble Phantasm:

Name: Sesshoseki Rank: A+ Type: Passive Cost: 30 Mana Requirement: Not currently active, Demonic Resurrection not active, Health is 100 or less. Description: The shard implanted in Saber’s body causes her inner dark side to surface.

-Activates automatically when Saber has the required Mana and Health. She then enters Possessed Form. -In Possessed Form, her STR and AGI gain 3 positive subranks each, but her MAR drops by two ranks, and her LCK by one rank. -While in Possessed Form, ‘Exorcist’ is disabled; furthermore, her alignment becomes Chaotic Evil. -Possessed Form is permanently activated until Saber’s Master expends 50 Mana to remove it.

Name: Demonic Resurrection Rank: A++ Type: Passive Cost: 80 Mana Requirement: Not used previously in War, Health falls to 0 or lower. Description: The power of Death Stone implanted in Saber’s body will cause an evil spirit to possess her body even after death.

-Activates automatically if Saber is killed while having the required Mana, one turn passes, and Saber’s body is not destroyed. She then enters Evil Spirit Form. -With this active, her max health and mana become 150 and 100 respectively, and her base stats permanently change to (B++, C-, E, E, A-, E); her alignment also becomes Chaotic Evil, and ‘Exorcist’ is disabled. -Once this skill is activated, Saber immediately returns to full health and mana. -This effect is permanent and cannot be removed by any means whatsoever.

Name: Enraged Cursed Sword Rank: B- Type: Anti-Army Max Number of Targets: 99 Type of Target; [Any] Damage: 55 Physical, Stun 1 Cost: 50 Mana, 4 AP Requirement: Possessed Form or Demonic Resurrection active. Description: Moving in a blink of an eye, Saber cuts apart all her foes before they can react.

-If this skill’s damage would be reduced by an enemy effect, the Stun effect of this skill is negated, and the following two effects are also negated. -Increase this skill’s base damage by 5 Physical for each target. -10% of this skill’s damage is subtracted from the target’s mana.

Name: Ranguren Alignment: True Neutral

Health: 150 Mana: 0

STR: B END: C- MAE: B MAR: C- AGI: B+ LCK: D- ACT: -

AP: 1

Class Abilities

Name: Exorcist Rank: B Type: Passive Description: Ranguren gains bonuses against Evil opponents and low-level familiars.

-Physical damage Ranguren does to Evil Servants or summoned beasts is increased by 10%. -Physical damage Ranguren takes from Evil Servants or summoned beasts is reduced by 10%.

Basic Attack

Name: Leap and Strike Rank: D Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 45 Physical Cost: 1 AP Description: Ranguren charges at a target and bites them powerfully.

Attack Skills

Name: Houkouha -> Large Houkouha Rank: D+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 32 Magical, Stun 1 Cost: 1 AP Description: Ranguren fires a powerful burst of energy from its mouth.

-If Large Houkouha, the opponent will be unable to flee during the next turn. -The Stun effect of this skill only succeeds on enemies with lower than B LCK.

====Archer ==== True Name: Ryoko Asakura Alignment: Chaotic Neutral Sex: Female Noble Phantasm: Data Control Zone Origin: The Melancholy of Haruhi Suzumiya

Health: 300 (+18) Mana: 200 (+18)

STR: C- END: C- MAE: C- MAR: E++ AGI: B LCK: A++ ACT: EX NP: EX

AP: 3

Class Abilities

Name: Independent Action Rank: A Type: Passive Description: Has an inner source of mana that allows Archer to live without a Master.

-Capable of remaining in the world without a Master for an additional three days before she begins to lose Mana.

Name: Long View Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Move Action Requirements: On a ‘High’ location. Description: Capable of gaining information from distant areas.

-Archer can choose any location to gain knowledge of all beings in that area. -Her ACT is reduced by one rank for the purposes of the level of detail gained through this ability.

Name: Advanced Data Analysis Rank: B Type: Passive Description: Archer’s ability to sense and analyze nearby information is extreme, far beyond human capabilities.

-Once per turn, whenever a skill is used in an adjacent location to Archer’s, Archer is alerted of the location. -If the skill is one already witnessed by Archer, she will also be given its name.

Name: Prepared Materialization Rank: A- Type: Passive Description: Archer’s existence as an entity outside her physical body allows her to make additional preparations even when outside the physical plane.

-If Archer leaves spirit form, and enters combat in that turn without having moved, she may use her full AP and SP as if she were already in combat.

Name: Defense Exploitation Rank: C Type: Passive Description: Archer is skilled at exploiting enemies focusing on defense, easily capable of taking advantage of weaknesses.

-Archer does 25% more damage against Servants affected by the ‘Survive at all costs’ and ‘Defend X’ command spells. -This ability only activates against enemies with lower than A LCK.

Basic Attack

Name: Throwing Knife Instantiation Rank: D- Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 18 Ranged Cost: 1 AP Description: Archer constructs several knives out of pure data and hurls them at her target.

-Damage increases by 20% against enemies with lower than C LCK.

Name: Rushing Cut Rank: E Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 16 Physical Cost: 1 AP Description: Archer rushes at a target in the blink of an eye and slashes with her knife.

Support Skills

Name: Throwing Knife Deflection Rank: B Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 13 Ranged Cost: 20 Mana Requirements: Is set as a conditional to a ranged skill of the target. Description: Archer creates and hurls a throwing knife at a target in the blink of an eye to deflect an enemy ranged skill.

-This skill’s activation is unique in that it occurs simultaneously with the set skill. -The conditioned skill does 20% less damage to Archer.

Name: Data Collection Rank: C Type: Daily Move Max Number of Targets: 1 Type of Target: [Location] Cost: 1 SP Requirements: Not currently in combat. Description: Archer temporarily sheds her physical form and moves to a different location for scouting purposes. She can then rematerialize in that location if desired, effectively teleporting.

-This skill’s activation is unique in that it occurs during the Daily Move phase -Archer temporarily leaves existence during this skill’s effect, and will be able to completely observe all activity in the target location as if she were present. -While out of existence, Archer cannot act or be affected by any effects, and does not receive regeneration nor is required to pay for ongoing effects. However, the duration of effects will still decrease normally. Of course, defending her Master is impossible during that time. -While Archer is using this skill, all scouting effects used on the target location during the remainder of the skill will fail. -During the Instant Phase of the following turn, Archer may choose to immediately reappear in the target location; if she does so, she can gain the benefits of Prepared Materialization in that turn.

Name: Target Observation Rank: A Type: Instant Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 20 Mana, 20 Mana per Turn Requirements: Not currently in combat, skill is set as a condition to a target’s arrival in Archer’s current location. Description: Archer takes on a civilian disguise that prevents herself from being detected, then observes a target to improve her combat abilities against the target.

-Archer becomes a civilian, and achieves perfect concealment; any civilian consumption action or action that would affect the civilians in an area will reveal her cover. -If Archer’s cover is not revealed during the length of this skill, and if Archer immediately enters combat with the target after ending this skill’s effect, she does 10% more damage to the target and takes 10% less damage from the target from all sources except Special during the next turn.

Attack Skills

Name: Luminal Throwing Knife Rank: A Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 50 Ranged Cost: 3 AP, 30 Mana Description: Archer hurls a knife at near-light speeds, a knife that admits no reaction or deflection. Enemies who attempt to block this skill are damaged even further.

-This skill’s damage cannot be reduced by enemy effects, and its activation cannot be prevented. -If either of these things would have occurred, instead increase this skill’s damage by 25% and this skill gains Stun 1.

Noble Phantasm

Name: Data Control Zone Rank: EX Type: Prepared Effect, Reality Marble Max Number of Targets: 99 Type of Target: [Any] Damage: Deletion 1 per Turn Cost: 2 AP, 1 SP, 40 Mana, 20 Mana per Turn Requirements: Not already active. Description: Archer establishes her unique space manipulation field over the area, a Reality Marble that allows her to manipulate reality freely.

-Is a unique Reality Marble that cannot be overwritten and itself overwrites other Reality Marbles. -Archer gains 1 AP inside the Reality Marble, and gains access to ‘Offensive Data Materialization’ and ‘Data Elimination’. -While this Reality Marble is active, all enemies inside the Reality Marble gain one level of Deletion per turn; Deletion resets to 0 for all enemies if the Marble is cancelled. -At the beginning of each turn, Archer may pay 2 actions of any sort (AP, SP, and Move Actions all qualify) to add Deletion 1 on one target foe; this effect can only be used once per turn.

Name: ‘Offensive Data Materialization’ – Knife Bombardment -> Hail of Thrown Spears -> Impale Pillar Rank: A- -> A -> A+ Type: Anti-Personnel -> Anti-Army -> Anti-Fortress Max Number of Targets: 1 -> 99 -> 1 Type of Target: [Any] Damage: 41 Ranged, Stun 1 -> 41 Ranged, Deletion 1 -> 62 Ranged, Stun X, Deletion 2; 28 Ranged, Deletion 1 Cost: 3 AP, 0 Mana -> 3 AP, 0 Mana -> 4 AP, 40 Mana Requirements: Data Control Zone is active. Description: Archer materializes offensive data in some form to use as a barrage of increasing intensity against a trapped target.

-Each time this skill is used, its effect alters; it begins as Knife Bombardment, then after being used, moves up a level; after Impale Pillar, the skill resets. -If Impale Pillar, does 62 damage and stun to the target enemy, then 28 damage to all enemies in the same area; even guarded Masters are not immune to damage from this skill. -The duration of the inflicted stun depends on the target’s LCK. o< C LCK: Stun 2 o< A++ LCK: Stun 1 o>= A++ LCK: No Stun -This skill’s damage cannot be reduced by enemy effects.

Name: Data Elimination Rank: EX Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: Instant Kill / 70 Magical Cost: Full Turn Requirements: Target possesses at least Deletion 6, Data Control Zone active. Description: The target is severed from their physical existence. Masters, who have only a physical existence, are instantly killed by such an attack, but the transient Servants can reform if given time.

-Inflicts an unblockable instant kill if used on a Master; this skill destroys the target’s body, so consumption or skills affecting a dead player will be prevented. -Inflicts high damage if used on a Servant and temporarily removes them from existence; the Servant reappears in the same state during the next turn, at the exact same point in the turn in which this skill was used. -The target’s level of Deletion is reduced to 0.

====Rider ==== True Name: Celty Sturluson Alignment: Neutral Good Sex: Female Noble Phantasm: Soul-Cutting Scythe, Legend of the Black Rider Origin: Durarara!!

Health: 300 (+21) Mana: 200 (+16)

STR: C++ END: B+ MAE: C MAR: B+ AGI: B- LCK: E ACT: C NP: A-

AP: 4

Class Abilities:

Name: Riding Rank: EX Type: Passive Description: Capable of using creatures and vehicles as mounts.

- Capable of using any creature as a mount, even those of the Phantasmal Beast and Divine Beast rank, including the Dragon Kind.

Name: Fae’s Body Rank: D Type: Passive Description: Rider’s unique body protects her from attacks on her weak spot.

- Opponents do not receive bonus damage against Rider based on LCK.

Name: Shadow Essence Rank: A Type: Passive Cost: X Health Description: The strange shadows filling Rider allow her to use her body’s capacities to a greater degree for powering her skills.

- Use when expending mana for use or upkeep of ‘Shadow Essence’ skills; Rider can use any amount of her own health to substitute for a portion or all of that skill’s mana cost.

Basic Attack:

Name: Bike Ramming Rank: C Type: Anti-Personnel, Shadow Essence Max Number of Targets: 1 Type of Target: [Any] Damage: 15 Physical Cost: 1 AP Requirements: Black Motorcycle summoned. Description: Rider smashes her bike’s wheels into a target foe to deal moderate damage.

- Rider may pay an additional 15 mana when using this skill; if she does so, during the following turn, her STR and AGI each gain two positive subranks. - This effect can only be applied once per turn. - This extra mana cost can be paid through the effect of Shadow Essence if desired.

Support Skills:

Name: Summon Black Horse-And-Carriage Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP Requirements: Black Horse-And-Carriage not already summoned, Black Motorcycle not already summoned. Description: Summons the spirit of Rider’s phantom horse to pull her carriage.

- Her AGI and END each gain four negative subranks. - Grants Rider access to ‘Blood Foretelling’. - If Rider would be unable to regenerate mana, she instead regenerates 50% of her normal mana regeneration each turn. - Rider learns the locations of all Servants with lower than 50 Health each turn.

Name: Summon Black Motorcycle Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 10 Mana per Turn Requirements: Black Motorcycle not already summoned, Black Horse-And-Carriage not already summoned. Description: Summons Rider’s legendary black motorcycle.

- Raising her AGI by one rank and one subrank while lowering her MAR and MAE by one rank each while the motorcycle is summoned. - Also grants Rider access to ‘Bike Ramming’, ‘Delivery Mission’, and ‘Legend of the Black Rider’.

Name: Delivery Mission Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana Requirements: Black Motorcycle summoned. Description: Rider, carrying out a delivery mission, moves especially quickly.

- During the turn this skill is used, Rider can bypass the restriction on moving to adjacent areas, and use her Move Action to move to any location on the map. - The shriek of Rider’s motorcycle reveals her new location to anyone on the map with A ACT or higher.

Name: Unknown Sense Rank: A Type: Support, Shadow Essence Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 25 Mana Description: Through the use of the shadows leaking from her body, Rider surpasses normal senses.

- Her ACT is raised to EX-Rank during the next turn. - During the next turn, Rider will also be able to detect the number and type (Master/Servant/familiar) of people in adjacent areas, though she will receive no information on identities except for people she has already identified.

Name: Covering Web Rank: A Type: Support, Shadow Essence Max Number of Targets: 99 Type of Target: [Any] Cost: 1 SP, 30 Mana Description: Through the use of the shadows leaking from her body, Rider creates a tough web of darkness that intercepts blows.

- Damage inflicted to the targets is reduced by 15% during the next turn.

Name: Vapor Armor Rank: A Type: Support, Shadow Essence Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 25 Mana, 20 Mana per Turn Requirements: Not already active. Description: Surrounds the target with shadows, creating a kind of armor.

- While this skill is maintained, the target takes 15% less physical and ranged damage, and 25% less magical damage.

Name: Trapping Shadows Rank: A Type: Support, Shadow Essence Max Number of Targets: 1 Type of Target: [Any] Damage: Stun 1 per Turn Cost: 1 SP, 45 Mana Requirements: Not already active on the target. Description: Covers the target in a growing mass of shadows that make movement difficult. - The target’s AGI gains three negative subranks, and the target suffers Stun 1; this effect only applies to targets with lower than A LCK. - The target will be unable to leave their current location except through the use of a skill or command spell; this effect only applies to targets with lower than B LCK. - Any damage inflicted to Rider by the target, or vice-versa, while this skill is active is reduced by 75%. - If Rider attacks the target, this skill is automatically cancelled. - Lasts 3 turns.

Attack Skills:

Name: Blood Foretelling Rank: A Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Servant] Damage: Instant Kill Cost: 4 AP Requirements: Target has 50 Health or less, Black Horse-And-Carriage summoned. Description: Sprays blood on a target near death, inflicting heavy damage to kill the target.

- The target dies; this effect cannot be prevented through any means.

Noble Phantasm:

Name: Soul-Cutting Scythe Rank: B+ Type: Anti-Personnel, Shadow Essence Max Number of Targets: 1 Type of Target: [Any] Damage: 55 Physical, Stun 1 Cost: 3 AP, 50 Mana Description: Slashes the opponent with a devastating scythe made from the shadows leaking from her body.

- The target suffers 20% more damage from all sources except Special damage for the next two turns; this effect does not stack with itself. - Rider’s health and mana are restored by 20% of this skill’s damage.

Name: Legend of the Black Rider Rank: A+ Type: Prepared Effect Max Number of Targets: 6 Type of Target: [Location] Damage: 50 Physical, Stun 1 Cost: Full Turn, 50 Mana Requirements: Selected locations are adjacent, Black Motorcycle summoned. Description: Rider charges across the map, striking foes with her scythe as she travels.

- In each location Rider moves through (excluding her starting location and the final location, which is her stopping point), Rider attacks one eligible target with the lowest LCK of anyone in that area. - Rider’s destination is revealed to anyone in an area Rider travels through. - Damage from this skill is reduced by 25% against opponents currently in combat.

====Lancer ==== True Name: Tertium Averruncus Alignment: Neutral Evil Sex: Male Noble Phantasm: Code of the Lifemaker Origin: Mahou Sensei Negima

Health: 300 (+12) Mana: 200 (+30)

STR: C- END: B MAE: B- - MAR: C+ AGI: A++ LCK: D- ACT: B NP: EX

AP: 3

Class Abilities:

Name: Battle Continuation Rank: B Type: Passive Description: Capable of surviving a blow that should be fatal.

-Survives fatal blows of a certain level of damage with 1 Health. -Lancer can survive a blow if it would reduce him to between -45 and 0 Health inclusive. -Cannot activate if Lancer’s Health was already 1.

Name: Summoning Rank: C Type: Passive Description: Capable of summoning unique familiars.

-Lancer’s familiars are unable to tank for him, but they may move separately.

Basic Attack:

Name: Δόρυ Πέτρας (Spear of Stone) Rank: B Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 18 Physical Cost: 1 AP Description: Strikes the enemy with a spear of solid rock specially designed to pierce magical defenses.

-Calculated damage suffers no reduction from abilities possessed by the target, and ignores all positive subranks in END possessed by the target. -Lancer can pay an extra 10 mana when using this skill; if he does so, this skill is increased by his MAE, not his STR, though it is still classified as a Physical skill and is reduced by the target’s END.

Name: Petals of Stone Rank: C- Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 17 Magical Cost: 1 AP Description: Creates stone shards that fly around at high speeds, damaging all foes.

Support Skills:

Name: Levitation Rank: E Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 10 Mana per Turn Requirements: Not already active. Description: Lancer rises into the air using magical power.

-Lancer gains Flight (E) while this skill is active.

Name: Κακόν ὄμμα πετρῶσεως (Evil Eye of Petrification) Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Any] Damage: Stun 1 Cost: 1 AP, 20 Mana Description: Releases a beam of concentrated light that turns part of the target to stone instantly.

Name: Πνοή Πέτρας (Breath of Stone) Rank: B+ Type: Support Max Number of Targets: 1 Type of Target: [Any] Damage: Stun 1 per Turn Cost: 2 AP, 1 AP per turn, 20 Mana, 10 Mana per Turn Requirements: Not active on target. Description: A high-level petrification spell that turns a large part of the target to stone and can be maintained over time.

-The target suffers Stun each turn this skill is active as long as their LCK is A or lower. -Furthermore, their AGI is lowered by one rank and gains one negative subrank.

Name: Demon Summon Rank: B Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: 1 SP, 25 Mana Requirements: No more than five summoned. Description: Summons a low-level demon as Lancer’s ally.

-Summons 1 Demon.

Name: Apocalyptic Demon Summon Rank: A Type: Prepared, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 45 Mana, 20 Mana per Turn Requirements: Not already summoned. Description: Summons a huge, high-level demon as Lancer’s ally.

-Summons 1 Apocalyptic Demon.

Attack Skills

Name: Petrified Stone Swords Rank: B+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 60 Physical Cost: 3 AP, 25 Mana Requirements: The target used a physical attack previously in the turn. Description: Lancer summons numerous swords made out of brittle stone to strike a target within melee range.

-If this skill’s damage would be reduced by an enemy effect, Lancer will be unable to use this skill in the following two turns, and the following effect of this skill is not applied. -The target’s STR and AGI each gain two negative subranks during the next turn.

Noble Phantasm:

Name: Code of the Lifemaker Rank: EX Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 50 Mana, 20 Mana per Turn Requirements: Not already active. Description: Summons Lancer’s Noble Phantasm, the fearsome item capable of erasing magical beings from existence.

-When this skill is used, all summoned demons in the same area as Lancer are given a copy of the Code, and gain one rank and one positive subrank in all stats. -In addition, they gain the following skill: oName: Barrage oRank: C oType: Anti-Personnel oMax Number of Targets: 1 oType of Target: [Any] oDamage: 0 Ranged oCost: 2 AP oRequirements: Lancer in the same location with Code of the Lifemaker active. oDescription: Launches a barrage of copies of the Code at one target. •For each rank in MAE possessed by the target, this skill’s base damage increases by 5 Ranged, and each subrank counts for 2 Ranged in either direction.

Name: Rewrite Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Requirements: Code of the Lifemaker active, not currently in battle. Description: Erases nearby civilians using the power of the Code. -This replaces Lancer’s civilian consumption action. -Instead restores 30% of Lancer’s max mana. -Civilians cannot be consumed in the area during the next three turns.

Name: Mass Barrage Rank: A Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 0 Ranged Cost: 2 AP Requirements: Code of the Lifemaker active. Description: Launches a barrage of copies of the Code at all targets. -For each rank in MAE possessed by the target, this skill’s base damage increases by 14 Ranged, and each subrank counts for 3 Ranged in either direction. -Even guarded Masters are damaged, though damage to these is reduced by 50%.

Name: Erasure of the Magic World Rank: EX Type: Anti-World Max Number of Targets: 9999 Type of Target: [All] Damage: 0 Ranged Cost: Full Turn, 50 Mana Requirements: Code of the Lifemaker active. Description: The ultimate world-erasing strike, which damages all beings everywhere on the map. -Even guarded Masters and Servants that are in spirit form are damaged, though damage to these is reduced by 50%. -This skill’s base damage increases by 14 Ranged for each rank in MAE possessed by the target, and each subrank counts for 3 Ranged in either direction. -Code of the Lifemaker is automatically deactivated after the use of this skill. -Lancer’s location is revealed to anyone damaged by this skill with B ACT or greater.

Name: Demon Alignment: Chaotic Evil

Health: 50 Mana: 0

STR: E END: E MAE: E MAR: D+ AGI: E LCK: E ACT: D

AP: 2

Basic Attacks

Name: Demonic Fist Rank: E Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 20 Physical Cost: 1 AP Description: Strikes the opponent with a fist burning with hellfire! It sounds cooler than it actually is.

Name: Demonic Flame Rank: E Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 20 Magical Cost: 1 AP Description: Engulfs the opponent in a torrent of fire.

Name: Apocalypse Demon Alignment: Chaotic Evil

Health: 120 Mana: 0

STR: C END: C MAE: C MAR: B+ AGI: C LCK: C ACT: C

AP: 2

Class Abilities:

Name: Enormous Rank: E Type: Passive Description: The extreme size of the demon makes it easily visible for nearby players.

-Those in adjacent locations can see Apocalypse Demon as if they were in the same location.

Name: Hellfire Aura Rank: C Type: Passive Damage: 15 Special Requirements: Apocalypse Demon is damaged by a physical skill. Description: The huge summoned demon radiates an aura of fire that burns anyone who comes near.

Basic Attacks

Name: True Demonic Fist Rank: D Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Physical Cost: 1 AP Description: Strikes the opponent with a fist burning with hellfire! It sounds cooler than it actually is.

Name: True Demonic Flame Rank: D Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Magical Cost: 1 AP Description: Engulfs the opponent in a torrent of fire.

Assassin
True Name: Claire Stanfield Alignment: Chaotic Neutral Sex: Male Noble Phantasm: Solipsistic Image Origin: Baccano!

Health: 300 (+22) Mana: 200 (+22)

STR: B- - - END: C MAE: E MAR: C- - AGI: B++ LCK: A ACT: A NP: EX

AP: 3

Class Abilities:

Name: Presence Concealment Rank: EX Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 10 Mana per Turn Requirements: Not already active, not currently in combat. Description: Assassin hides his presence, turning him effectively invisible.

-While this skill is active, Assassin cannot be detected except by those of the Archer class. -If he uses a skill on anyone outside his team, this skill immediately ends.

Name: Independent Action Rank: B Type: Passive Description: Has an inner source of mana that allows Assassin to live without a Master.

-Capable of remaining in the world without a Master for an additional two days before he begins to lose Mana.

Name: High-Speed Regeneration Rank: B Type: Passive Description: Assassin’s wounds close unusually quickly.

-Assassin regenerates at 50% of his normal health regeneration instead if he would normally be unable to regenerate health.

Name: Evasion Rank: B Type: Passive Description: Assassin is capable of dodging ranged attacks with ease.

-Ranged attacks from opponents with B LCK or lower do 35% less damage.

Name: Bloodthirsty Rank: A+ Type: Passive Description: As Assassin deals damage to a foe, he becomes more engaged in the fight, improving his damage.

-For every 20% interval of Bloodthirsty against a target, Assassin deals 5% more damage and takes 5% more damage from that person. -At 50% Bloodthirsty, Assassin cannot flee the battle except through a command spell -At 100% Bloodthirsty, Assassin gains access to his Noble Phantasm. -Whenever Assassin takes damage from an enemy’s attack, he adds 25% of that damage to his Bloodthirsty value against that person. -Bloodthirsty can only be increased when in the same location as and in combat with the target. -If not in the same location as or not in combat with any given person, that person’s Bloodthirsty value will decrease by 20% each turn. -Bloodthirsty has a minimum of 0% and a maximum of 100%.

Basic Attacks:

Name: Rain of Blows Rank: E Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 16 Physical Cost: 1 AP Description: Fluidly attacks a foe with punches before escaping.

-Raises Assassin’s Bloodthirsty value against the target by 40% of damage dealt.

Support Skills:

Name: Stalk Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 20 Mana, 10 Mana per Turn Requirements: Target has not detected Assassin, Stalk not already active, Presence Concealment active. Description:

-Should the target move, Assassin will immediately move to the same location -If the target moves using a skill, this skill will be cancelled unless the target location is adjacent to Assassin’s current location. If the target moves using a command skill, this skill is cancelled regardless. -While Assassin is using this skill, his Bloodthirsty value against the target will not decrease over time even when not in combat.

Name: Civilian Disguise Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: 1 SP, 20 Mana, 20 Mana per Turn Requirements: Not already active, civilians exist in Assassin’s location. Description: Assassin disguises himself as a civilian.

-While this skill is active, Assassin has perfect concealment against being seen, though his existence will still be revealed by certain scouting abilities. -If civilians are consumed in Assassin’s location, or if civilians are otherwise disturbed by skill effects, Assassin will be revealed. -Assassin cannot leave his location while this skill is active. -Assassin cannot use this skill to deliver a surprise attack.

Name: Train Traveler Rank: C+ Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Move Action, 20 Mana Requirement: Not in combat. Description: Assassin takes a train to a distant location along with his Master.

-After Assassin uses this skill, he and his Master vanish from existence until the movement phase of the following turn, and cannot act or be affected. They do not regenerate, do not have to pay mana for ongoing skills, and the duration of ongoing effects will not decrease. -Both reappear in the target location at the beginning of the movement phase of the following turn, and can begin acting as normal.

Name: Blood Rage Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 15 Mana per Turn Requirements: Not already active. Description: Assassin goes into a fury, sacrificing regeneration to increase his damage.

-Assassin’s health and mana regeneration are reduced to +0. -Assassin’s STR increases by one rank, and his END decreases by one rank. -Whenever Assassin would gain some % of damage as Bloodthirsty, that % increases by 25%.

Name: Strike from the Shadows Rank: A- Type: Instant Max Number of Targets: 1 Type of Target: [Any] Cost: 30 Mana Requirements: Not seen by the target. Description: Assassin catches an enemy unaware, gaining a surprise attack against that target.

-Assassin immediately enters combat with the target. -During the turn in which Assassin uses this skill, all skills he uses within the turn are treated as Surprise Attacks. -Assassin has access to his full AP and SP during that turn. -The target is unable to react to Assassin this turn, and cannot flee the area except through a command spell. -Assassin gains 20% more Bloodthirsty than normal during the turn.

Attack Skills

Name: Isolation Strike Rank: A+ Type: Surprise Attack Max Number of Targets: 1 Type of Target: [Any] Damage: 65 Physical Cost: Full Turn, 50 Mana Requirements: Not seen by the target, the target possesses no allies or partners in the same area, the target is not currently in combat. Description: Assassin isolates a particular target and shreds him apart in an instant, inflicting high damage.

-The target is unable to react to Assassin this turn, and cannot flee the area except through a command spell. -Raises Assassin’s Bloodthirsty value by 75% of damage dealt. -This skill does 30% less damage on foes with B LCK or higher.

Noble Phantasm

Name: Solipsistic Image Rank: EX Type: Support, Reality Marble Max Number of Targets: 99 Type of Target: [Any] Cost: Full Turn, 40 Mana, 30 Mana per Turn, 100% Bloodthirsty Requirements: Assassin has 100% Bloodthirsty against all targets Description: Assassin traps the opponent in his personal Reality Marble, a reality in which only he truly exists.

-Skill reduces Assassin’s Bloodthirsty against all targets to 0%. -Within the Reality Marble, Assassin gains 50% more Bloodthirsty than normal. -All of Assassin’s stats are raised by one positive subrank, and Assassin gains 1 AP. -Opponents within the Reality Marble cannot choose anyone other than Assassin as a target. -Assassin gains access to ‘Bloodsoaked’ and ‘Rail Tracer’.

Name: Bloodsoaked Rank: A- Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: X% Bloodthirsty, 1 SP Requirement: Solipsistic Image is active. Description: Assassin’s killing intent actually restores his fighting abilities somewhat. -Assassin heals 20% * X Health. -During the next turn, Assassin gains 1 positive subrank in all stats. -Assassin may choose any target to take Bloodthirsty from, even those not in the same area if desired.

Name: Rail Tracer Rank: EX Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 120 Physical, Stun 2, Poison 3/10 Cost: 100% Bloodthirsty against the target, Full Turn Requirement: Solipsistic Image is active. Description: Assassin attacks one target with his fullest killing intent, shredding them to pieces.

-Damage cannot be reduced by enemy skills and effects.

Caster
True Name: Tohru Adachi Alignment: Chaotic Evil Sex: Male Noble Phantasm: Ameno-Sagiri Origin: Persona 4

Health: 300 (+11) Mana: 200 (+30)

STR: E+ END: D- MAE: A++ MAR: B+ AGI: C+ LCK: A- - ACT: B NP: A

AP: 3

Special Note

A rainy night occurs on the following days of the War: 2nd, 6th, 7th, 10th, 14th, 16th, 21st, 22nd, 23rd, 26th, 30th, 33rd, 34th, 37th, 39th, 45th, 47th, 50th.

Class Abilities:

Name: Twisted Manipulations Rank: A+ Type: Passive Requirements: It is a rainy night. Description: Caster receives numerous benefits and capabilities when consuming civilians on rainy nights.

-Caster’s civilian consumption action does not use up his Move Action, though he can still only consume one civilian per turn. -Caster regains 20% of his maximum mana rather than 10% when consuming civilians. -Whenever Caster consumes a civilian, he may choose to do any of the following: oPrevent that death from being reported in the public update oChange the location from which the death is reported oChange the cause of death reported in the update oDelay the report of that civilian’s death to appearing in the next non-rainy night. -In addition, no one in the same area as Caster will observe him consuming civilians.

Name: Territory Creation Rank: A Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Requirements: Caster did not move during the previous two turns, not already active, not currently in combat. Description: Caster casts a beneficial enchantment on his location that improves his casting efficiency and slightly increases his stats.

-Caster gains one positive subrank in STR and END. -During rainy nights, the base mana cost of usage (but not upkeep) for all of Caster’s skills reduces by 5. -These effects only apply while Caster is within the affected location.

Basic Attack:

Name: Vorpal Blade Rank: D- Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 12 Physical Cost: 1 AP Description: Caster invokes his Persona, which swings its sword in a wide arc to cut down all foes.

-Base damage increases by 12 Magical if Magatsu Izanagi is active. -If Caster has lower than 75% of his maximum health, this skill’s damage increases by 10%. -If Caster has lower than 50% of his maximum health, this skill’s damage cannot be reduced and its activation cannot be prevented. -If Caster has lower than 25% of his maximum health, 25% of this skill’s damage is also subtracted from the target’s mana.

Support Skills:

Name: Police Information Network Rank: B- Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP Requirements: Not already active. Description: Caster uses his police contacts to arrange a tail for the target. Caster can observe the target’s motions and actions as desired.

-While this skill is active, the target’s movements and actions are recorded as though they were observed by a player with A ACT. -After the duration of this skill ends (but not when this skill is prematurely cancelled), Caster gains this recorded information immediately. -Lasts 3 turns.

Name: Magatsu Izanagi Rank: A- Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: 1 SP, 30 Mana, 10 Mana per Turn Requirements: Not already active. Description: Caster invokes his Persona, which increases his capabilities substantially.

-Increases all of Caster’s stats by one positive subrank. -This summon starts with 100 Health. -It cannot tank hits or be targeted by any effects, but whenever Caster takes damage, except from Special, 40% of that damage is also inflicted to Izanagi as Special damage. -When Izanagi is reduced to 0 Health or below, this skill is automatically deactivated. -While this skill is activated, it improves Vorpal Blade, Magarudyne, and Ziodyne.

Name: Heat Riser Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 30 Mana Requirements: Not already active on target. Description: Boosts the target’s capabilities greatly on the following turn.

-During the next turn, the target does 10% more damage and takes 10% less damage from all sources except special. -In addition, during that turn, the target moves first in any case of tied AGI, regardless of their individual LCK. -If Ameno-Sagiri is active, this skill instead has a duration of 2 turns, and it stacks with itself.

Name: Dekunda Rank: D Type: Instant Max Number of Targets: 99 Type of Target: [Any] Cost: 1 SP, 20 Mana Description: Casts a beneficial magic on all allies that restores decreased parameters to their natural values.

-The target’s stats that are lower than base are returned to their base stats, and remain as such for the remainder of this turn and through the next turn. -After this skill ends, the target’s stats are recalculated based on which effects remain active on the target.

Name: Dekaja Rank: D Type: Instant Max Number of Targets: 99 Type of Target: [Any] Cost: 1 SP, 20 Mana Description: Casts a balancing magic on all enemies that restores increased parameters to their natural values.

-The target’s stats that are higher than base are returned to their base stats, and remain as such for the remainder of this turn and through the next turn. -After this skill ends, the target’s stats are recalculated based on which effects remain active on the target.

Name: Midnight Channel Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Servant Class] Cost: 1 SP Requirements: It is a rainy night. Description: Caster looks into the Midnight Channel to search for a specified target that appears on it, gaining their location.

-Caster can name any Servant class for this skill effect. -He gains that Servant’s current location.

Name: Enveloping Fog Rank: A Type: Anti-Location Max Number of Targets: 3 Type of Target: [Location] Cost: Full Turn, 30 Mana Requirements: The previous night was a rainy night. Description: Caster invokes a deep fog on the target locations that greatly obscures visibility and further improves his ability to consume civilians.

-Everyone in an affected location, other than Team Caster, is treated as though their ACT was E while this skill is active. -Skills targeting an affected location or any person within an affected location cannot be used if the user is in a different location than that of the target. -Caster can consume two civilians a night if both are consumed within an affected location. -While Caster is in an affected location, he gains the following ability: oName: Presence Concealment oRank: B oType: Support oMax Number of Targets: 1 oType of Target: [Self] oCost: 1 SP, 20 Mana, 10 Mana per Turn oRequirements: Not already active, not currently in combat. oDescription: Caster hides his presence, turning him effectively invisible. •While this skill is active, Caster cannot be detected except by those of the Archer class and those with A ACT or greater. •If he uses a skill on anyone outside his team, this skill immediately ends. -Lasts 2 turns. -If Ameno-Sagiri is active, this skill’s base mana cost is reduced to 0. -In addition while Ameno-Sagiri is active, if Caster is in an affected location, visible, and in combat, and is the sole target of a skill by a player with lower than C LCK, he can choose a different team as the target for that skill.

Attack Skills:

Name: Magarudyne Rank: A Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 49 Magical Cost: 3 AP Description: Caster invokes his Persona, which creates an enormous blast of wind that hits all foes.

-Base damage increases by 4 Magical if Magatsu Izanagi is active. -Reduces the target’s AGI by one rank during the next turn.

Name: Ziodyne Rank: A Type: Anti-Fortress Max Number of Targets: 1 Type of Target: [Any] Damage: 52 Magical Cost: 3 AP, 25 Mana Description: Caster invokes his Persona, which creates an enormous bolt of lightning to strike down one foe.

-Base damage increases by 6 Magical if Magatsu Izanagi is active. -This skill’s damage cannot be reduced by enemy effects, and this skill cannot be prevented. -If this skill’s damage would have been reduced or this skill prevented, instead increase its damage by 15%.

Noble Phantasm:

Name: Possession – Ameno-Sagiri Rank: A+ Type: Passive Cost: 15 Mana per Turn Requirements: Caster has health less than or equal to 30% of his maximum health, not already active. Description: Caster is possessed by the creator of the fog, granting him new abilities.

-While this skill is active, it improves ‘Enveloping Fog’ and ‘Heat Riser’. -Caster gains access to ‘Nebula Oculus’. -All of Caster’s stats gain one positive subrank. -On rainy nights, Caster gains passive vision into all adjacent areas; at the beginning of each turn, he learns the number and type (Master or Servant) of all unconcealed beings in adjacent areas -While Caster continues to pay mana for this skill, his health cannot raise higher than 30% of his maximum health through any means.

Name: Nebula Oculus Rank: A Type: Anti-Fortress Max Number of Targets: 1 Type of Target: [Own Location] Damage: 60 Magical Cost: Full Turn, 60 Mana Requirements: Ameno-Sagiri is active. Description: An enormous beam is fired in a wide arc, striking everyone nearby for high damage. -Strikes everyone in the target location and in all adjacent locations, though Team Caster does not suffer damage. -Even guarded Masters are not immune to damage from this skill, though damage is reduced to them by 50%. -This skill’s base damage is increased by 5 Magical for each active level of Heat Riser. -This skill’s damage cannot be reduced by enemy effects, and this skill cannot be prevented. -If this skill’s damage would have been reduced or this skill prevented, instead increase its damage by 15%. -Enemies suffer stat changes based on their LCK; these stat changes apply for the next turn: oEX: No Change o>A, B, <=A: Gain one negative subrank in all stats o>C, <=B: Lose one rank in END and MAR o>D, <=C: Lose one rank in STR, END, MAE, and MAR o<=D: Lose one rank in all stats.

====Berserker ==== True Name: Sho Minamimoto Alignment: Lawful Evil / Chaotic Insane Sex: Male Noble Phantasm: Taboo Reincarnation Sigil, Level i Flare Origin: The World Ends with You

Health: 300 (+20) Mana: 200 (+16)

STR: B- END: A MAE: C MAR: C+ AGI: B- - LCK: E- ACT: E NP: A+

AP: 2

Class Abilities:

Name: Mad Enhancement Rank: C Type: Passive, Already Applied Description: Increases Berserker’s stats at the expense of his sanity.

-Boosts all stats other than Luck by one rank at the expense of intelligible speech and partial sanity. -Replaces Berserker’s alignment with Chaotic Insane. While Berserker’s alignment remains Insane, he is not considered ‘Good, ‘Neutral’, or ‘Evil’ for the purposes of skill effects. -Berserker cannot communicate with other players unless his Master is in the same area.

Name: High-Speed Regeneration Rank: B Type: Passive Requirements: Berserker has been revived at least once by Taboo Reincarnation Sigil. Description: Berserker’s wounds close unusually quickly.

-Berserker regenerates at 50% of his normal regeneration instead if he would normally be unable to regenerate. -He cannot be prevented from regenerating through any effects.

Name: Summoning Rank: C Type: Passive Description: Capable of summoning unique familiars.

-Berserker’s familiars are unable to tank for him, but they may move separately.

Name: Aggression Rank: A Type: Passive Description: Berserker’s aggressive instincts lead him to commit more to battle.

-Berserker gains 1.1x his normal CP at all times. This effect does not stack with other CP-increasing effects.

Basic Attack:

Name: Infinity! Rank: D++ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 18 Ranged Cost: 1 AP Description: Berserker releases a concentrated beam of energy at one target that inflicts moderate damage.

-This skill’s base damage increases by 3 Ranged for each currently summoned Taboo Noise in the same area as Berserker.

Support Skills:

Name: Taboo Form Leo Cantus Rank: A+ Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 40 Mana, 10 Mana per Turn Requirement: Taboo Form Leo Cantus not currently active. Description: Transforms Berserker’s body into his Noise form, a giant lion-like beast.

-Berserker’s Mana regeneration decreases to 0, and his Health regeneration increases to +30. -His STR increases by one rank. -His AGI decreases by one rank. -He gains 1 AP.

Name: Summon Taboo Noise Rank: B Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: 1 SP, 25 Mana, 10 Mana per Turn Description: Summons a Taboo Noise to assist Berserker.

-Taboo can move separately from Berserker, but he gains only cursory information from what they see (Information on identities is not provided). -When Berserker uses this skill, he can summon several kinds of Taboo Noise, either the Grunge Wolf, the Wall of Bear, the Death Metal Mink, the Neoclassical Drake, or the Trance Rhino. The latter two can only be summoned after Berserker has been revived by Taboo Reincarnation Sigil.

Name: To the Scrap Heap Rank: B+ Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: 1 SP, 20 Mana Requirements: Not already active in location, not currently in combat. Description: Berserker builds a large heap of junk and scrap metal in a location. Dead enemies will be added to the pile!

-This skill remains active even if Berserker leaves the location. -Whenever any being (including familiars) dies within the targeted location, they are added to the scrap heap. The duration of this skill is then reset. Only beings not on Berserker's team will be added. -For each dead being in a scrap heap, add 1 positive subrank to any of Berserker's main stats; no more than 3 positive subranks can be added to the same stat in this way, and no more than 10 positive subranks can be added total. This effect can be activated even if Berserker is in a different area than the scrap heap. This addition lasts until the duration of this skill expires. -Duration of 5 turns.

Attack Skills:

Name: Die, Radians! Rank: B Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 48 Ranged, X/10 Poison Cost: 2 AP, 40 Mana Description: Berserker launches a ring of energy balls at the opponent that encircle and strike him.

-The duration of the poison effect depends on the target’s LCK: o<=C: 3 o<=B: 2 o<=A: 1 o>A: 0

Name: So Zetta Slow! Rank: B+ Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 44 Physical Cost: 2 AP, 30 Mana Requirements: Taboo Form Leo Cantus active. Description: Moves instantly to strike an opponent with both claws.

Noble Phantasm:

Name: Taboo Reincarnation Sigil Rank: EX Type: Prepared Effect, Boundary Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Three Full Turns, 80 Mana Requirement: No other Sigils exist. Description: Creates a unique boundary field in Berserker’s location.

-To create this field, Berserker must remain in that location for three nights without entering combat or using other skills. -The Mana cost for this skill is not paid unless it is completed successfully. -If Berserker is killed, except through Mana loss, while the boundary field is active, Berserker reforms in the location of the boundary field. At this point, the Bounded Field is destroyed. -When revived in this location, his Health and max Health are 150 and his Mana and max Mana are 100. -In addition, his base MAR, AGI, and LCK are all lowered by one rank, and his base MAE is permanently raised to A Rank; these changes are all permanent and cannot be returned to normal through any means. This effect only occurs the first time Berserker is revived; his stats will not be repeatedly lowered upon further revivals. -Berserker will be able to summon Neoclassical Drake and Trance Rhino if revived by this skill. -Berserker’s High-Speed Regeneration will become active if revived by this skill. -Opponents with A ACT will be able to detect the boundary field and learn its maker. -Opponents with EX ACT will be able to determine its purpose and learns how to remove it. An opponent with EX ACT who remains in the same area as a Sigil without moving at the next Movement Phase can destroy it afterwards.

Name: Level i Flare Rank: A Type: Anti-Fortress Max Number of Targets: 1 Type of Target: [Own Location] Damage: 80 Magical Cost: Full Turn, 50 Mana, Own Life Description: Kills Berserker to inflict high damage everywhere.

-Damages everyone in the target location and in all adjacent locations. -Servants in spirit form and protected Masters also takes damage, though damage to them is reduced by 50%.

Name: Noise – Grunge Wolf Alignment: Neutral Evil

Health: 75 Mana: 0

STR: D- END: E+ MAE: E MAR: E AGI: B LCK: E ACT: -

AP: 2

Basic Attack

Name: Savage Rank: E Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 15 Physical Cost: 1 AP Description: Charges at the target and bites them furiously.

Name: Noise – Wall of Bear Alignment: Neutral Evil

Health: 75 Mana: 0

STR: C END: C MAE: E MAR: D AGI: E LCK: E ACT: -

AP: 1

Basic Attack

Name: Claw Slam Rank: E+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 32 Physical Cost: 1 AP Description: Smashes the opponent with its heavy fist.

Name: Noise – Death Metal Mink Alignment: Neutral Evil

Health: 75 Mana: 0

STR: E END: E MAE: E MAR: E AGI: D LCK: D ACT: -

AP: 4

Class Abilities

Name: Spin Deflection Rank: C Type: Passive Description: By spinning quickly, attacking the Mink physically becomes difficult.

-Physical damage to Death Metal Mink is reduced by 50%.

Basic Attack

Name: Spin Charge Rank: E Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 8 Physical Cost: 1 AP Description: Charges at an opponent while spinning, doing minor damage.

Name: Noise – Neoclassical Drake Alignment: Neutral Evil

Health: 100 Mana: 0

STR: D END: D MAE: B MAR: D AGI: C LCK: E ACT: -

AP: 1

Basic Attack

Name: Firebreath Rank: D- Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 35 Magical Cost: 1 AP Description: Breathes a heavy stream of fire on one target, inflicting numerous burns.

Name: Noise – Trance Rhino Alignment: Neutral Evil

Health: 100 Mana: 0

STR: C END: C+++ MAE: C MAR: C AGI: C LCK: C ACT: -

AP: 1

Class Abilities

Name: Thick Hide Rank: C+ Type: Passive Description: Trance Rhino’s thick skin makes it easy to resist damage.

-Trance Rhino takes 15% less damage from all sources, including Special.

Basic Attack

Name: Horn Skewer Rank: D+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Physical, Stun 1 Cost: 1 AP Description: Stabs an opponent with the rhino’s sharp horn.

- This skill’s stun effect only works on enemies with lower than C LCK.

====Avenger ==== True Name: Misaka Mikoto Alignment: Lawful Good Sex: Female Noble Phantasm: Railgun Origin: A Certain Magical Index

Health: 300 (+16) Mana: 200 (+20)

STR: E++ END: D MAE: A MAR: B- AGI: B+ LCK: C+ ACT: B NP: A+++++

AP: 3

Class Abilities:

Name: Lightning Rod -> Lightning Attractor Rank: A -> A++ Type: Passive Description: Bleeds off nearby magical energy and absorbs it naturally.

-Activates whenever an offensive magical skill targets someone in the same area as Avenger, including both skills targeting Avenger and skills used by Avenger. -Damage is reduced by 10% -> 20%. -Avenger restores mana equal to the amount of damage reduced by this skill. -If Avenger did not use a magical attack in the previous turn, the damage reduction and mana restore values are changed to 25% -> 40%. -In addition, Avenger’s ‘Charge Bar’ increases by an amount equal to the damage reduction; this Charge Bar has a minimum of 0% and a maximum of 100%. -Can be activated and deactivated without cost, but only once per turn, and only at the beginning of each turn.

Name: Magnetic Stability -> Magnetic Armor Rank: B- -> B Type: Passive Description: Instinctively magnetizes to nearby surfaces to resist being knocked around in battle.

-AP cannot be reduced by enemy skills. -If Magnetic Armor, all physical damage to Avenger is reduced by 10%.

Name: Anti-Defense Lightning Wearing -> Resistance Wearing Rank: A -> A+ Type: Passive Cost: 15 Mana Description: Capable of wearing away enemy defenses quickly through the heat of her electrical attacks.

-Can expend extra mana when using a damaging skill. -If Avenger does so, that skill’s damage cannot be reduced by enemy effects. -If Resistance Wearing, also nullifies the effects of any such skills for the rest of the turn.

Basic Attacks:

Name: Lightning Burst -> Close-Range Lightning Burst Rank: B- Type: Anti-Personnel -> Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 19 Magical -> 16 Magical, Stun 1. Cost: 1 AP -> 1 AP, 15 Mana Description: Launches a low-level strike of electricity at one foe.

Support Skills:

Name: Hovering Iron Cloud Rank: D Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 20 Mana, 20 Mana per Turn Requirements: Not already active. Description: With a condensed cloud of iron sand, Avenger can allow a desired target to float and thus escape enemy attacks.

-The target of this skill gains Flight (D) while it is active.

Name: Magnetize Defense -> Double Magnetization Rank: A- -> A+ Type: Instant Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 25 Mana Description: Avenger magnetizes nearby objects towards her to use as a shield against an oncoming attack.

-Avenger may substitute 25% Charge for the mana cost of this skill. -Reduces damage from the next attack by 30%. -Alternatively, can be set as a condition to a skill previously seen by Avenger, in which case this skill will only activate should that skill be used. -If Double Magnetization, Avenger can access both effects, or a 50% reduction if the two should coincide.

Name: Circling Leached Iron -> Iron Wall Rank: A+ Type: Support Max Number of Targets: 1 Type of Target: [Self] Damage: 14 Magical + X Magical Cost: 1 SP, 35 Mana, 10 Mana per Turn Description: Avenger surrounds herself with magnetized iron that strikes any foe who attacks her. -While this skill is active, the first time each turn that someone in the same area as Avenger attacks her, they take damage from this skill. -This skill can stack with itself; the second use of this skill will affect the second time in a turn that Avenger is attacked, and so forth. -This skill’s base damage is increased by 25% of the base damage of the attack this is reacting to. -If Iron Wall, this skill also reduces all damage except Special to Avenger by 5%.

Name: Electricity Charging Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: 1 SP, 20 Mana Requirements: Not already active. Description: Avenger drains electricity from her own location, cutting off nearby power but strengthening her skills in the future.

-If Avenger’s Charge Bar is at 100%, she may substitute 100% Charge for all costs of this skill; in addition, when using this effect, this skill’s type is treated as ‘Instant’. -During the next 2 turns, the ACT of everyone in the target location and all adjacent locations, except Team Avenger, is reduced by one rank. -Avenger’s skills are upgraded: oLightning Burst becomes Close-Range Lightning Burst. oLightning Rod becomes Lightning Attractor oMagnetic Stability becomes Magnetic Armor oAnti-Defense Lightning Wearing becomes Resistance Wearing oMagnetize Defense becomes Double Magnetization oCircling Leached Iron becomes Iron Wall oIron Sword becomes Swinging Iron Blade oRailgun becomes Perfect Railgun -In all cases except for Railgun/Perfect Railgun, Avenger must use the upgraded version of each skill. -Lasts 2 turns, or 3 turns if Avenger activated this skill using Charge.

Attack Skills:

Name: Iron Sword -> Swinging Iron Blade Rank: B++ -> B+++ Type: Anti-Personnel -> Anti-Army Max Number of Targets: 1 -> 99 Type of Target: [Any] Damage: 45 Physical Cost: 2 AP Requirements: Circling Leached Iron active. Description: By calling down magnetized iron in the shape of a sharp blade, Avenger inflicts heavy damage to one foe.

-Damage increases by 10 Physical for each copy of Circling Leached Iron active beyond the first. -Damage increases by 5 Physical for each attack countered by Circling Leached Iron in the turn.

Noble Phantasm:

Name: Railgun -> Perfect Railgun Rank: A+++++ Type: Anti-Fortress -> Anti-World Max Number of Targets: 1 Type of Target: [Any / Location] Damage: 60 Magical, 35 Magical, 10 Magical -> 80 Magical, 50 Magical, 20 Magical Cost: 80 Mana, Full Turn -> 100 Mana, Full Turn Description: Avenger’s signature attack, a coin shot at incredible speeds that inflicts heavy damage to the target.

-Avenger may substitute any % of Charge when paying the mana cost of this skill, treating that Charge as mana equal to 50% of the Charge paid. -Can choose either a specific target or a location as the source for this skill. -If a location was chosen, a valid target in that location with the lowest LCK will be selected as the first target of this skill. -Inflicts the highest amount of damage (60 -> 80) to the target, then inflicts lower damage (35 -> 50) to everyone in the same area as the target, and inflicts low damage (10 -> 20) to everyone in an adjacent location to the target’s location. -Guarded Masters not immune to the effect of this skill, though damage to them is reduced by 50%; however, guarded Masters are not valid targets for the main target of this skill. -If Perfect Railgun, the 20 Magical Damage inflicted by this skill is done to everyone on the map, rather than just those in adjacent locations. -Avenger and her Master are not immune to damage from this skill. -Avenger’s location is revealed to all targets of this skill.

====Summoner ==== True Name: TATARI Alignment: Chaotic Evil Sex: Male Noble Phantasm: Succession of TATARI Origin: Tsukihime: Melty Blood

Health: 300 (+14) Mana: 200 (+14)

STR: E+ END: D- - MAE: B+ MAR: B- AGI: B LCK: D ACT: D NP: EX

AP: 2

Class Abilities:

Name: Summoning Rank: EX Type: Passive Description: Capable of summoning greater entities that are treated as Servants.

-Performing a summoning-type skill takes the whole turn to use. -Summoned beings must be summoned in the same area as the summoner. -These familiars are treated as being Summoner’s Servants in all ways, except that Summoner receives no command spells and the familiars cannot enter Spirit Form. -No more than two of these can be summoned at a time, and no duplicates can be summoned. -Summons possess a constant health and mana that is not reset even when desummoned; while desummoned, summons will regenerate at full speed, and dead summons will remain dead until revived by a skill.

Name: Vampiric Consumption Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Description: As a vampire, Summoner can drain blood rather than mana from victims.

-Can consume a civilian to restore 20% of either max health or max mana. -Replaces Summoner’s normal civilian consumption action.

Basic Attack:

Name: Bad News - Lie Rank: E+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 13 Physical, 13 Magical Cost: 1 AP Description: Slashes one opponent with his claws, inflicting minor damage; Summoner’s summons then follow up for increased damage.

-This skill’s damage increases by 2 Physical and 2 Magical for each summon in the same area as Summoner.

Support Skills:

Name: Replicant Coordinator – The Killer Rank: A Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 70 Mana Requirements: Not already summoned, fewer than two summons active. Description: Summons Shiki Nanaya.

Name: Replicant Coordinator – The Berserk Rank: A Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 70 Mana Requirements: Not already summoned, fewer than two summons active, Description: Summons Arcueid Brunestud.

Name: Replicant Coordinator – The Monstrous Rank: A+ Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 70 Mana Requirements: Not already summoned, fewer than two summons active. Description: Summons Nrvnsqr Chaos.

Name: Replicant Coordinator – The Vermillion Rank: A+ Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, 70 Mana Requirements: Not already summoned, fewer than two summons active. Description: Summons Akiha Tohno.

Name: Replicant Coordinator – Rumor Invocation Rank: A Type: Support, Summoning Max Number of Targets: 2 Type of Target: [Currently Summoned Beast] [Currently Unsummoned Beast] Cost: 1 SP, 40 Mana Description: Replaces one of the current summons with another instantly, scaling their health and mana based on the current health and mana of the target.

-The first target is desummoned, and the second target is summoned. -The summoned target’s current health and mana are set equal to the desummoned target’s current health and mana.

Name: Rumor Revival Rank: A Type: Support Max Number of Targets: 4 Type of Target: [Currently Unsummoned Beast] Cost: Full Turn, 35 Mana Requirements: The target of this skill is currently dead. Description: Revives Summoner’s dead summons, partially restoring their health and mana.

-The target of this skill is revived, and their current health and mana set equal to 50% of their maximum health and mana.

Name: Replicant Coordinator – Enemy Paralysis Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Any] Damage: Stun 1 Cost: 1 SP, 35 Mana Requirements: Not used on the target previously in the War. Description: Summons forward a nightmare from the target’s thoughts.

-During the target’s next turn, they receive one negative subrank in all stats. -This skill works only on targets with lower than A LCK.

Name: TATARI Defense Rank: A- Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 35 Mana Description: Seals Summoner off from the world through his existence as an unbreakable ‘phenomenon’.

-Summoner cannot be targeted by any skills or affected by any effects during the next turn. -He is also unable to take any action during the duration of this skill except for the use of skills with a target of [Self] or [Summoned Beast]. -He cannot protect his Master.

Attack Skills:

Name: Night of the Blood Liar Rank: A Type: Prepared Effect Max Number of Targets: 1 Type of Target: [Non-Summoner Location] Damage: 31 Magical per Turn Cost: Full Turn, Move Action per Turn, 50 Mana, 25 Mana per Turn Description: Utilizes the dark rumors created by Summoner and manifests them into a physical attack, a whirlwind of blood that obliterates everyone in the area.

-Anyone within the target location, except Summoner, his Master, and any of Summoner’s summoned familiars, suffer high magical damage each turn. Even guarded Masters are not immune to this effect, though damage to them is reduced by 50%. -While this skill is active, any of Summoner’s summoned familiars in the target area do 10% more damage and take 10% less damage for all sources except Special. -This skill is automatically cancelled if Summoner leaves his current location. -Any target within the field will learn the location of the caster.

Noble Phantasm:

Name: Succession of TATARI Rank: EX Type: Passive, Summoning Cost: 80 Mana Requirements: Summoner reduced to 0 Health or less, skill not used in current War. Description: Once the vampire is dead, his curse is not vanquished; it spreads to his underlings, those who are bound to him as a liege vampire.

-Summons Sion TATARI. The summoned beast is considered to be Summoner, though cannot use any of Summoner’s skills, and is summoned contracted to Summoner’s Master if still alive. -The summoned beast is still capable of winning the War. -Any of Summoner’s familiars still active remain so, though the new Summoner cannot resummon them if they are killed. -Sion TATARI does not count for the two-at-a-time limitation on Summoner’s familiars.

True Name: Shiki Nanaya Alignment: Chaotic Evil Sex: Male

Health: 100 (+5) Mana: 70 (+10)

STR: D+ END: E+++ MAE: E MAR: D- AGI: B LCK: C+ ACT: B

AP: 3

Class Abilities:

Name: Presence Concealment Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 10 Mana per Turn Requirements: Not already active, not currently in combat. Description: Nanaya hides his presence, turning him effectively invisible.

-While this skill is active, Nanaya cannot be detected except by those of the Archer class and those with A ACT or greater. -If he uses a skill on anyone outside his team, this skill immediately ends.

Name: Protection from Arrows Rank: B Type: Passive Description: Increased defense against ranged attacks by predicting the projectile trajectory through exceptional means such as hearing the sound of air being cut or sensing the killing intent of the enemy.

-Damage from ranged skills is reduced by 25%. -If Nanaya is damaged by a long-range skill, he will automatically learn the location of the caster.

Basic Attack:

Name: Flashing Sheath Rank: C- Type: Surprise Attack Max Number of Targets: 1 Type of Target: [Any] Damage: 15 Physical Cost: 1 AP Description: Strikes the opponent in an instant, slashing them apart with a single blow.

Support Skills:

Name: Stalk Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 15 Mana per Turn Requirements: Target has not detected Nanaya, Stalk not already active. Description: Nanaya pursues a target.

-When the target moves, Nanaya will immediately move with him to the same location. -If the target moves using a skill, this skill will be cancelled unless the target location is adjacent to Nanaya’s current location. If the target moves using a command skill, this skill is cancelled regardless.

True Name: Arcueid Brunestud Alignment: Chaotic Insane / Chaotic Evil Sex: Female

Health: 100 (+11) Mana: 70 (+2)

STR: C+ END: A- MAE: D MAR: D+ AGI: C- LCK: D ACT: E

AP: 1

Class Abilities:

Name: Mad Enhancement Rank: B Type: Passive, Already Applied Description: Arcueid strengthens herself by sacrificing sanity.

-All of Arcueid’s stats are raised by one rank. -Arcueid’s alignment replaced with Chaotic Insane. While Arcueid’s alignment remains Insane, she is not considered ‘Good, ‘Neutral’, or ‘Evil’ for the purposes of skill effects. -Arcueid will be unable to communicate with other teams unless her Master is in the same area.

Name: Vampiric Consumption Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Description: As a vampire, Arcueid can drain blood rather than mana from victims.

-Can consume a civilian to restore 10% of max health instead of mana. -Replaces Arcueid’s normal civilian consumption action.

Basic Attack:

Name: Fang and Claw Rank: C- Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 42 Physical Cost: 1 AP Description: Attacks the opponent in a berserk fury utilizing her full power as a vampire, dealing moderate damage.

True Name: Nrvnqsr Chaos Alignment: Chaotic Evil Sex: None

Health: 100 (+18) Mana: 70 (+3)

STR: D+ END: E MAE: D- MAR: C+ AGI: E LCK: C+ ACT: D

AP: 1

Basic Attack:

Name: Familiar Tearing Rank: E Type: Anti-Army Max Number of Targets: 4 Type of Target: [Any] Damage: 36 Physical Cost: 1 AP Description: Releases several familiars to attack all targets with claws and fang before returning to Nrvnqsr.

Support Skills:

Name: Horrific Massacre Rank: B+ Type: Prepared Effect Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Requirements: Location is empty by time of casting, not currently in battle. Description: Unleashes his 666 familiars on his current location, who consume all civilians in the area.

-Restores 50% of Nrvnqsr’s maximum health and mana. -No civilians will exist in the location this skill is used for the next three turn. -Use of this skill is reported in the news during public updates regardless. -This skill replaces Nrvnqsr’s normal civilian consumption action.

Name: Release Familiar Rank: C Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: 1 SP, 25 Mana Requirements: Not in combat, fewer than three beasts active, no familiar in current area. Description: Unleashes one of Nrvnqsr’s familiars.

-A released familiar must remain in the area in which it was released. -If anyone not designated as an ally enters that area, the familiar immediately attacks with a 20 Physical, C STR attack and then dies. -Familiars can be set not to attack anyone entering, but they can only attack entrants, so the attack cannot simply be delayed.

Name: Soil of Genesis Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 1 Familiar, 30 Mana, 12 Mana per Turn Description: Manipulates the chaotic mass that makes up Nrvnqsr to create an unbreakable covering that entraps a single foe.

-The target of this skill has their AGI reduced by 1 rank while this skill is active. -Physical damage inflicted by the target is reduced by 15%. -The target is unable to leave the area except through a skill or command spell. -Skill only works on enemies with lower than A LCK.

True Name: Akiha Tohno Alignment: Chaotic Evil Sex: Female

Health: 100 (+10) Mana: 70 (+10)

STR: E END: D- MAE: B+ MAR: E+ AGI: C++ LCK: D- ACT: D

AP: 6

Class Abilities:

Name: Heat Drain Rank: A Type: Passive Description: Akiha drains heat from anyone she strikes with her ‘Plunder’ ability.

-Whenever Akiha inflicts damage on an opponent with B LCK or lower, that person has their AGI reduced by one rank during the next turn. -Does not stack with itself.

Name: Entrapping Web of Hair Rank: B- Type: Passive Max Number of Targets: 1 Type of Target: [Any] Requirement: Target is leaving Akiha’s current location. Description: Enemies attempting to escape Akiha run into the net of hair surrounding the area, draining their heat in mid-move.

- The target gains two negative subranks in all stats during the next turn.

Basic Attacks:

Name: Whiplash Rank: D Type: Anti-Army Max Number of Targets: 4 Type of Targets: [Any] Damage: 3 Magical per Hit Cost: 1 AP Description: Sends her hair in all directions to attack the foes, draining their heat upon contact to inflict damage.

-Hits two times. -Akiha restores health equal to 50% of the damage dealt on each hit.

Attack Skills:

Name: Sea of Red Rank: A Type: Instant Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Magical, 30 Special Cost: 4 AP, 30 Mana Requirements: Target is suffering an AGI drop from the effect of Heat Drain. Description: Surrounds the target with all of the heat absorbed by Akiha, burning them for decent damage.

-The target takes additional damage if they attack physically during the turn this skill is used. -Akiha gains 2 extra AP during the next turn.

True Name: Sion TATARI Alignment: Chaotic Evil Sex: Female Noble Phantasm: Barrel Replica Obelisk Health: 150 (+11) Mana: 100 (+12)

STR: D END: C+ MAE: C- MAR: C AGI: C- LCK: A ACT: A NP: B+

AP: 2

Class Abilities:

Name: Intuition Rank: A Type: Passive Description: Sion is exceptionally capable at foreseeing attacks.

-All damage from enemy attacks is reduced by 10%. -This skill is deactivated in the turn following any turn in which Sion’s AP or AGI would be reduced by an effect.

Name: Vampiric Consumption Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn Description: As a vampire, Sion can drain blood rather than mana from victims.

-Can consume a civilian to restore 10% of max health instead of mana. -Replaces Sion’s normal civilian consumption action.

Name: Long View Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Move Action Requirements: On a ‘High’ location. Description: Capable of gaining information from distant areas.

-Sion can choose any location to gain knowledge of all beings in that area. -Her ACT is treated as E Rank for the purposes of detail gained from the use of this ability.

Basic Attacks:

Name: Terror News – Lie Rank: E+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 13 Physical, 13 Magical Cost: 1 AP Description: Slashes at the opponent with claws, inflicting mild damage.

-This skill’s damage increases by 2 Physical and 2 Magical for each summon in the same area as Sion.

Support Skills:

Name: Mental Connection Rank: A- Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 35 Mana Requirements: Not currently in battle, target is nonhostile, not used on another target. Description: Attaches Sion’s whip to the target, forming a powerful mental connection between the two.

-Even if Sion moves to a different area than the target, communication through PMs and such will still be permitted.

Name: Replicant Conductor Rank: A+ Type: Instant, Special Max Number of Targets: 1 Type of Target: [Any] Damage: X Cost: 1 SP, 30 Mana Requirements: Foe is using a basic attack. Description: Using her whip, Sion duplicates a foe for the duration of an attack and counters with that same attack. -This skill must be set to an attack ahead of time. -It activates automatically once a foe uses a basic attack, and uses that same attack on the opponent. -The attacks hit Sion and the attacker simultaneously. -The cost and requirements of that skill are ignored. -For the purposes of damage calculation, the opponent’s stats are used rather than Sion’s.

Name: Hacking Rank: A Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 1 SP, 45 Mana Description: Attaches Sion’s whip to the target and infiltrates their mind, gaining information on their next move. -When this skill is used, Sion will receive the target’s nightly move. -Sion will also be capable of changing her team’s move based on that information after moves are due.

Noble Phantasm:

Name: Barrel Replica Obelisk Rank: B+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: -/2X Poison Special Cost: 2 AP, 50 Mana Requirements: Not already active on target. Description: Using the true power of the Barrel Replica, her Mystic Code, Sion attacks the target with a toxin that gains effectiveness with the target’s lifespan.

-The target is inflicted with poison that lasts an indefinite number of turns. -The damage dealt by the poison is equal to 2 times the number of turns it is active. -While the poison is active, the target also gains two negative subranks in all stats.

====Artillery ==== True Name: Utsuho Reiuji Alignment: True Neutral Sex: Female Noble Phantasm: Explosion Sign, Hell’s Reactor Origin: Touhou: Subterranean Animism

Health: 300 (+10) Mana: 200 (+35)

STR: C- END: D MAE: A MAR: C+ AGI: A- - LCK: B- ACT: B NP: A++

AP: 3

Class Abilities

Name: Radioactive Rank: EX Type: Passive Damage: Radioactive 1 per turn Max Number of Targets: 1 Type of Target: [Own Location] Description: Enemies who spend too long near Artillery suffer unpleasant negative effects.

-Gains effects based on an enemy’s current Radioactive level o3: Gain one negative subrank to all stats o4: Any ability that would cause that enemy to gain health and mana instead takes away that amount of health and mana o5: Gain an additional two negative subranks in all stats o10: Lose 5% of current health per turn o15: All stats reduced to E Rank -Decreases by one during each turn in which a target is not in the same area as Artillery. -For every 2 levels of Radioactive a target possesses, the mana costs for all their skills (both usage and skill upkeep) increase by 1.

Name: Independent Action Rank: A Type: Passive Description: Has an inner source of mana that allows Artillery to live without a Master.

-Capable of remaining in the world without a Master for an additional three days before she begins to lose Mana.

Name: Long View Rank: D Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Move Action Requirements: On a ‘High’ location. Description: Capable of gaining information from distant areas

-Artillery can choose any location to gain knowledge of all beings in that area. -She gains only minimal information about what she sees; no information on identities will be provided unless it is a target she had already met.

Name: Power Variation Rank: C Type: Passive Description: Artillery can alter her power output, changing her access to skills.

-When the War begins, Artillery begins with the middle version of all skills. -The first part in multi-stage skills will be used to refer to the skill as a whole: for instance, Artillery’s basic attack is referred to as ‘Atomic Fire’.

Basic Attack

Name: ‘Atomic Fire’ - Nuclear Fusion -> Nuclear Excursion -> Uncontainable Nuclear Reaction Rank: D- -> D -> D+ Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 19 Magical -> 25 Magical -> 25 Magical, Stun 1 Cost: 1 AP, 0 Mana -> 1 AP, 15 Mana -> 1 AP, 20 Mana Description: Explodes balls of nuclear energy at the foe. Their large size makes them easy to dodge.

-Foes with C -> B -> A LCK or higher take 50% less damage.

Support Skills

Name: Wing of Yatagarusa Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP, 20 Mana, 15 Mana per Turn Requirements: Not already active. Description: Artillery takes flight, helping her evade oncoming attacks more easily.

-Artillery gains Flight (B) while this skill is active.

Name: Nuclear Boost Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP Requirements: Not already on Nuclear Level 3 Description: Amplifies Artillery’s output, increasing her power substantially but at a heavy mana cost.

-Upgrades Artillery’s skills. oAtomic Fire is upgraded by one rank. oFallout Sign is upgraded by one rank. oBlazing Star is upgraded by one rank. oExplosion Sign is upgraded by one rank. -Also increases the Radioactive level of everyone in Artillery’s location by one turn. -Nuclear Level increases by 1.

Name: Nuclear Cooldown Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: 1 SP Requirements: Not already on Nuclear Level 1 Description: Artillery lowers her power output, reducing her damage but allowing her to attack more freely.

-Downgrades Artillery’s skills. oAtomic Fire is downgraded by one rank. oFallout Sign is downgraded by one rank. oBlazing Star is downgraded by one rank. oExplosion Sign is downgraded by one rank. -Also decreases the Radioactive level of everyone in Artillery’s location by one turn. -Nuclear Level decreases by 1.

Name: Nuclear Blessing Rank: B- Type: Support Max Number of Targets: 1 Type of Target: [Any Non-Artillery] Cost: 1 SP, X Mana Description: Artillery uses her high power output to restore energy to an ally.

-The target regains X Mana. -Skill unaffected by effect of Radioactive. -The target also regains 10%X health for each Nuclear Level (In other words, the amount of health regained is equal to X * .1 * Nuclear Level).

Name: ‘Fallout Sign’ - Radioactive Aura -> Radioactive Fall -> Chernobyl Radiation Rank: C+ Type: Support Max Number of Targets: 1 Type of Target: [Non-Artillery Location] Damage: Radioactive 1 -> Radioactive 2 -> Radioactive 3 Cost: 1 SP, 0 Mana -> 1 SP, 20 Mana -> 1 SP, 50 Mana Description: Artillery releases a radioactive aura on the target location, with negative effects on all inside.

-For the next two turns, the stats of everyone in the area, including Team Artillery, are reduced by one negative subrank -> two negative subranks -> four negative subranks. -If Radioactive Fall or Chernobyl Radiation, all Masters in the area lose 20 Mana. -If Chernobyl Radiation, the area is permanently affected, dealing Poison -/5 to everyone in it, except for Artillery; this effect lasts indefinitely, but this effect can only affect one location at a time. -Those in the target location with A ACT or higher learn Artillery’s location.

Attack Skills

Name: ‘Blazing Star’ – Fixed Star -> Planetary Revolution -> Ten Evil Stars Rank: B- -> B -> A Type: Anti-Personnel -> Anti-Army -> Anti-Fortress Max Number of Targets: 1 -> 99 -> 1 Type of Target: [Any] Damage: 35 Magical, Radioactive 1 -> 28 Magical, Poison 2/10, Radioactive 1 -> 55 Magical, Radioactive 2; 28 Magical, Radioactive 1 Cost: 2 AP, 20 Mana -> 2 AP, 30 Mana -> 3 AP, 50 Mana Description: Creates a small artificial solar system from nuclear energy to attack enemies with.

-If Ten Evil Stars, damages the target with 55 Magical damage, and damages all other enemies in the same area for 28 Magical damage. -Cannot have its damage decreased by enemy skills or effects. -If this skill’s damage would have decreased by such an effect, it instead does 15% more damage.

Noble Phantasm

Name: ‘Explosion Sign’ – Petit Flare -> Giga Flare -> Peta Flare Rank: A -> A+ -> A+++ Type: Prepared Effect Max Number of Targets: 1 Type of Target: [Any] Damage: 50 Long-Ranged, Stun X -> 75 Long-Ranged, Poison X/8 -> 80 Long-Ranged, Stun X, Poison X/10 Cost: Full Turn, 40 Mana + 40X -> Full Turn, 60 Mana + 30X -> Full Turn, 70 Mana + 30X Requirements: Skill’s target is in a different location, Artillery is using Long View on that location (This skill’s action cost can be paid even if Long View was used in the same turn). Description: Launches an enormous blast of nuclear energy out of Artillery’s ‘Third Arm’ arm cannon.

-Neither the damage nor the effects of this skill can be altered or negated by enemy effects. -Those in the target location with A ACT or higher learn Artillery’s location.

Name: Hell’s Reactor Rank: EX Type: Prepared Effect, Reality Marble Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn, 50 Mana Requirements: Not already active, Nuclear Level 3 Description: Artillery draws everyone nearby into her Reality Marble, a fully operational nuclear reactor.

-Draws everyone in the target location into the Reality Marble. -While this is active, no one can enter or leave the location without the use of a skill or command spell. -The mana cost of all of Artillery’s skills is reduced to 0. -Whenever someone would gain a level in Radioactive, they instead gain 2 levels. -Artillery takes 100% more damage while this skill is active. -Each time Artillery uses this skill, she permanently gains a negative subrank in all stats; this subrank cannot be removed by any means. -Duration of 3 turns.

Master Sheets
====Saber's Master ====

Name: Sadao Emiya Alignment: Chaotic Good Sex: Male Home Base: High School

Health: 150 (+9) Mana: 75 (+8)

STR: C+ END: B+ MAE: D- MAR: C- AGI: C- LCK: C+ ACT: B

Description: A tall young man, 17 years old, with red hair and brown eyes. Wears casual clothes, a brown T-shirt and blue jeans. Command spells on the back of his left hand.

Personality: A rebellious person, who dislikes authority, but still has a strong will to do good. Has convinced himself to join the Holy Grail War to end the Wars for good, despite not knowing of any means to accomplish it. Despite his lax appearance, surprisingly quick-witted.

Backstory: An outcast from a well-known family of magi, who felt that the family had become too accustomed to the life of magi to remain effective forces for good. He abandoned the traditional methods of doing good, and is searching for more unorthodox means. While he was growing up, he trained under a very famous magus, but his strange method of doing magic prevented him from learning much from her.

Support Skills:

Name: Origin – Adaption Rank: A+ Type: Passive Description: Sadao’s origin is ‘adaption’, the ability to react differently and effectively to each situation. This origin is the source of his Mystic Code, the permanent constructed weapon that can be manipulated into different forms to obtain situational advantage. Through ‘adaption’, he can exceed even his own limitations and the limitations of magic itself to obtain the best situation for himself. In combat, he is also more easily able to block attacks he has already been able to study.

-Sadao takes 20% less damage from skills that he has already seen used. -If Sadao suffers a negative effect from an enemy skill, the next time that skill is used on him, any negative effects he would suffer as a result are negated.

Name: Furious Determination Rank: B Type: Passive Requirements: Sadao has less than 50% of his maximum health. Description: Sadao grows more determined and capable when in a tight spot, improving his damage.

-Sadao does 20% more damage with Weapon Strike. -He also takes 20% less damage from all sources except Special.

Name: Reinforced Barrier Rank: C+ Type: Support Max Number of Targets: 2 Type of Target: [Self] [Master] Cost: 10 Mana, Turn Action Description: Creates a solid metal wall from Sadao’s transformed weapon to shield him and possibly an ally.

-All damage dealt to the caster during the next turn is reduced by 20%. -All damage dealt to the chosen Master during the next turn is reduced by 50%; Sadao himself cannot be the target for this effect, however.

Name: Weapon Shift Rank: B Type: Instant Max Number of Targets: 1 Type of Target: [Self] Cost: 10 Mana Description: Shifts the form of Sadao’s unique weapon, causing an alteration in the effect of Weapon Strike depending on the weapon chosen.

-Can choose either Sword Form, Bow Form, Mace Form, Lance Form, Staff Form, or Shield Form. -Effects of Weapon Strike change depending on form chosen.

Name: Blind Foolishness Rank: B- Type: Passive Description: Sadao’s recklessness causes him to take some damage for his Servant.

- Damage to Sadao’s Servant is reduced by 20%, and that 20% is instead inflicted to Sadao himself. - This skill only applies if Sadao would not be reduced to 0 health from that damage.

Name: Jeweled Sword Zelretch Rank: EX Type: Support Max Number of Targets: 1 Type of Target: [Self] Cost: Full Turn, 40 Mana, 20 Mana / Health per Turn Requirements: Sadao’s weapon is in Sword Form Description: Using his Mystic Code as an overlay, Sadao constructs the secret weapon passed down to the Tohsaka family. He is the culmination of its development, the first true materialization of the Second Magic in the Tohsaka line’s history.

- Is considered a special form of Weapon Shift, and other uses of Weapon Shift automatically end this effect. - Sadao’s stats all increase by three positive subranks during the effect of this skill. - While this skill is active, Sadao cannot be defended by his Servant except through the effect of a command spell; this effect will be revealed to all opponents. - Sadao may choose to pay from either health or mana for the upkeep cost of this skill. - Sadao gains access to the 'Zelretch Form' mode of Weapon Strike.

Attack Skills:

Name: Weapon Strike Rank: C Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Physical Cost: 10 Mana, Turn Action Description: Using strengthening magic to enhance the power of his weapon, Sadao deals damage to a single opponent.

-Capable of alternating forms depending on the weapon used. Sword Form: Same as default. Bow Form: Rank becomes D, damage becomes 30 Ranged, damage to Sadao reduced by 20% during the next turn. Mace Form: Rank becomes C+, mana cost raised to 25, damage becomes 45 Physical, after Sadao attacks, he can’t be defended by his Servant for the rest of the turn. Lance Form: Becomes an Instant skill; otherwise same as default. Staff Form: Rank becomes A, damage becomes 50 Magical, lowers the opponent’s STR by three negative subranks during their next turn. Shield Form: Rank becomes D, raises the user’s END by two ranks during the next turn, damage becomes 20 Physical. Zelretch Form: Rank becomes A; damage becomes 25 Physical, 25 Magical, Stun 1; mana cost reduced to 0.

Name: Thompson Contender Rank: A+ Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Master] Damage: 35 Ranged Cost: 40 Mana, Turn Action Description: Sadao transforms his weapon into the legendary conceptual weapon concealed in his family’s history, the signature weapon of Emiya Kiritsugu and loaded with bullets containing his unique Mystic Code.

- Sadao can target even Masters protected by their Servants when using this skill. - A Master damaged by this skill suffers a two rank decrease in MAE during their next turn.

Endings:

Good End: Win the War with Saber as your partner, Saber is not in Possessed or Evil Spirit Form when the War ends. Normal End: Win the War, do not achieve either a Good End or Bad End. Bad End: Win the War while Saber is in Evil Spirit Form. Shared Good End: Survive the War, either Rachel Mara, Delta, Vale Arial, or Tamiko Kimura win the War. Shared Normal End: Survive the War, do not achieve a Shared Good End.

====Archer's Master ==== Name: Rachel Mara Alignment: Lawful Good Sex: Female Home Base: Peaceful Neighborhood

Health: 150 (+5) Mana: 75 (+8)

STR: D END: B MAE: E MAR: C AGI: E+ LCK: E+ ACT: D

Description: A kind-looking old woman, 73 years old. Her hair is a wispy gray, and her eyes are crystal blue. She wears a blue robe covered in white stars. Command spells on her left forearm.

Personality: Kind to a fault, and such a stereotypical grandma character that anyone around her would notice it. However, she wouldn’t enter the Holy Grail War without an inner core of unshakeable determination. Her intent in the War is to use her powers and those of her Servant’s to prevent unnecessary deaths and the abuse of the Holy Grail.

Backstory: A well-known magus whose skills have not dropped with age. She was born as the successor of a powerful and respected family of magi, but her refusal to accept the necessities of life as a magus led to her being outcast. She has suffered greatly throughout her life in her implacable desire to limit the damage done by magic. Shortly before this War began, she was the teacher of two clever young magi-in-training, both of whom were unique and near-prodigies in talent.

Support Skills:

Name: Bolster Self Rank: B- Type: Passive Requirements: Rachel possesses an ally, other than her Servant, in the same area as her. Description: Rachel works well when assisted by others, and her pride kicks in, improving her mana efficiency and ability.

-The mana costs of all Rachel’s skills are reduced by 5. -Rachel gains three positive subranks in END, MAR, and AGI.

Name: Disable Rank: C Type: Instant Max Number of Targets: 2 Type of Target: [Team] Cost: 25 Mana, Turn Action Description: Casts a paralyzing magic on the target that prevents escape during the turn.

-Prevent target team from moving this turn. Cancels any move they set. -Will also block skill-based escapes, but not command spells. -Cannot be used on the same target two turns in a row. -This skill only works if the target possesses lower than A LCK.

Name: Servant Defense Rank: B Type: Support Max Number of Targets: 2 Type of Target: [Self] [Partner] Cost: 35 Mana, Turn Action Requirements: Possess more than 15 health. Description: Rachel establishes a link between herself and her Servant that allows her to absorb damage aimed at the Servant, up to a certain point.

-Transfer all damage inflicted to one’s Servant this turn to the Master. -Cancelled if Rachel’s health should reach 15. -This can occur in the middle of a skill’s damage, in which case remaining damage will be returned to the Servant.

Name: Cross Worlds Rank: D Type: Support Max Number of Targets: 2 Type of Target: [Self] [Partner] Cost: 20 Mana, Move Action Description: Allows the user’s team to move through a dimensional rift and teleport to any location on the map.

-Only usable outside of combat. -Replaces the user’s normal move to move to any location instantly. -Anyone with B ACT or higher in the original location learn the caster’s destination.

Name: Power Transfer Rank: B Type: Support Max Number of Targets: 2 Type of Target: [Self] [Partner] Cost: X mana from Servant. Description: Drains some of one’s partner’s mana to fuel your own mana.

-Drain any amount of one’s Servant’s mana. -Adds 75% of that to your own mana.

Name: Draining Field Rank: A Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: 55 Mana, Full Turn Requirements: Draining Field not already active. Description: Creates a special bounded field in one’s location that substantially reduces all damage without fail.

-All damage dealt to anyone in the bounded field, including damage dealt by Team Archer is reduced by 20% after damage calculation. -Only one Draining Field can be active at a time. -Players in adjacent locations with B ACT or higher will detect this bounded field and learn its purpose.

Name: Sacrifice Rank: B+ Type: Passive Requirements: Has been reduced to 15 health in this turn by the effect of Servant Defense. Description: The user shields her Servant even beyond her own capacities.

-After Servant Defense is cancelled, any damage dealt to one’s Servant during the rest of the turn is reduced by 20%.

Name: True Healing Rank: A+ Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 40 Mana, 30 Health, Full Turn Descriptions: Activates an immensely powerful healing skill that purges negative effects and even increases some of their stats to an average value, as well as restoring health. - Restores the target’s health by 10% of their maximum. - Ends all negative ongoing effects on the target. - Removes all negative subranks from the target’s stats during their next turn.

Endings:

Good End: Win the Holy Grail War, Sadao Emiya and Ichirou Fuyuhoshi remain alive. Bad End: Win the Holy Grail War, do not get a Good End. Shared Good End: Survive the Holy Grail War, either Sadao Emiya wins the War, or Ichirou Fuyuhoshi wins the War with a Good End. Shared Normal End: Survive the War, do not get a Shared Good End or Shared Bad End. Shared Bad End: Survive the War, Ichirou Fuyuhoshi wins the War with a Bad End.

====Rider's Master ==== Name: Izanagi Alignment: Chaotic Evil Sex: Male Home Base: Abandoned Factory

Health: 150 (+2) Mana: 75 (+18)

STR: D+ END: D+ MAE: D+ MAR: D+ AGI: D+ LCK: D+ ACT: B

Description: A dangerous-looking man, 23 years old, wearing a white suit and black pants. His hair is bizarrely white. Command spells are located on his forehead.

Personality: Dangerously warped, a seeker of the Holy Grail with no understanding of or obedience to any legal or moral principles. He believes himself to be the next step in human evolution, and on the verge of achieving the powers of a god; by obtaining the Holy Grail, he can jumpstart his metamorphosis, or so he believes.

Backstory: Originally an ordinary, likeable young magus, he vanished during an experiment shortly before the current War begun, and has only emerged recently. The experiment, intended to increase one’s ability to absorb latent prana, went wrong, achieving far more of a result than intended. His access to mana increased drastically, but he was badly corrupted in the process, emerging in the warped state he exists in now.

Support Skills:

Name: Riding Rank: B Type: Passive Description: Most creatures can be rode with above average skill. However, cannot ride those of Demoniac Beast and Holy Beast-rank.

Name: Summoning Rank: D Type: Passive Description: Capable of summoning unique familiars.

- Izanagi’s familiars are unable to tank for him or move separately.

Name: Connection to the Source Rank: EX Type: Passive Description: Izanagi’s body is a repository of magical energy, and he can call upon mana imbued in it if unable to use magic otherwise.

- If he would use a skill that costs more mana than he possesses, or pays mana for an upkeep cost that he does not possess, the necessary mana is instead taken from his health.

Name: Mana Collection Rank: A Type: Passive Description: Mana is passively attracted to Izanagi.

- Whenever someone other than Izanagi in the same area spends mana to use a skill, restore your mana by 5% of the amount spent.

Name: Source Connection Shell Rank: B+ Type: Prepared Effect, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn, 50 Health, X Mana Requirements: Not already active. Description: Izanagi constructs a unique conceptual bounded field in the area, a large store of mana that he and his allies can access remotely.

- At any point while the bounded field is active, Izanagi and anyone Izanagi allows access can draw mana from the Bounded Field to pay for the cost of skill upkeeps (but not for skill activation). - The field begins with X mana, and restores 10% X mana per turn; it possesses a maximum of X mana. - Mana cannot be drawn from the field once none remains, and mana from the field can only be fully expended, not partially; in other words, if only 5 mana remains in the field, that 5 cannot be used to half-pay for an upkeep of 10 mana.

Name: Mana Overflow Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Partner] Cost: X Mana. Description: Transfers some desired portion of the user’s mana to his Servant.

- The amount transferred is equal to 75% * X. - Causes undesired feedback in the Servant, reducing its AGI and LCK by one rank during the next turn.

Name: Summon Drake Rank: A+ Type: Prepared Effect, Summoning Max Number of Targets: 1 Type of Target: [Summon Beast] Cost: Full Turn, 60 Mana, 20 Mana per Turn Requirements: Not already active. Description: Izanagi summons a Fangdrake, a dragon-like creature that serves him in return for him granting it access to his huge mana reserves.

- Summons Fangdrake. - If the creature summoned by the skill is killed, Izanagi will be unable to resummon it for 5 turns.

Name: Concept Materialization: Boundless Source Rank: EX Type: Prepared Effect, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: Full Turn, All Mana per Turn Requirements: Not already summoned. Description: Summons the representation from which Izanagi draws his boundless power, granting him true mastery of all magic.

- Summons Boundless Void.

Attack Skills:

Name: Awakened Tempest Rank: A+++ Type: Anti-Location Max Number of Targets: 1 Type of Target: [Own Location] Damage: 32 Magical Cost: 45 Mana, 35 Mana per Turn, Full Turn Requirements: Not already active. Description: Releases an immense storm of magical energy.

- Inflicts per-turn damage to everyone in the area and all adjacent areas. - Izanagi and his Servant not excepted. - Guarded Masters also take damage from this skill, though damage to them is reduced by 50%. - If this skill’s damage against a target would be reduced by another team’s effect, it is not reduced; instead, it does 10% more damage. - This damage increase is only incurred once per target.

Endings:

Good End: Win the War, kill ??? and Delta. Normal End: Win the War, kill Delta. Bad End: Win the War, do not achieve either a Normal End or Good End. Shared Normal End: Survive the War, do not achieve a Shared Bad End. Shared Bad End: Survive the War, ??? wins the War.

Name: Fangdrake Alignment: Neutral Evil

Health: 100 (+5) Mana: 70 (+20)

STR: C END: B- MAE: E MAR: D+ AGI: B- LCK: C+ ACT: B

AP: 2

Class Abilities

Name: Flight Rank: A Type: Passive Description: Capable of excellent flying capacity and agile maneuvering.

Name: Steed Rank: B Type: Passive Description: Can be ridden by those with the Riding skill, giving them a useful boost.

- Can only be ridden by those with Riding (B) or higher. - Any number of people can ride the Fangdrake at once. - While riding, each rider gains Flight (C). - In addition, when a rider would be damaged by an enemy attack, that damage is reduced by 10%, and the reduced damage is instead inflicted as Special damage to Fangdrake. - Fangdrake loses 1 AP for each rider, and its skill in Flight decreases by one rank; if Flight would be reduced below rank E, it is removed entirely instead. - If Fangdrake is killed while being ridden, any rider suffers Stun 1 on the following turn.

Basic Attacks

Name: Claw Rend Rank: E Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 17 Physical Cost: 1 AP Description: Slashes at an opponent furiously with both claws, throwing off the balance of flying foes.

- Does 25% more damage against opponents with Flight.

Attack Skills

Name: Firespit Rank: D Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 38 Ranged Cost: 2 AP, 35 Mana Description: Breathes out a burst of intense fire, baking nearby foes in the intense flames.

Name: Boundless Void Alignment: Chaotic Evil

Health: 100 (+0) Mana: 70 (+70)

STR: E END: C+ MAE: B+ MAR: C+ AGI: B- LCK: E ACT: E

AP: 1

Class Abilities

Name: Flight Rank: C Type: Passive Description: Capable of decent flying ability, but unable to maneuver agilely.

Name: Steed Rank: B Type: Passive Description: Can be ridden by those with the Riding skill, giving them a useful boost.

- Can only be ridden by those with Riding (B) or higher. - Any number of people can ride the Boundless Void at once. - While riding, each rider gains Flight (E) and Mana Flood (EX). - In addition, when a rider would be damaged by an enemy attack, that damage is reduced by 10%, and the reduced damage is instead inflicted as Special damage to Boundless Void. - If Boundless Void is killed while being ridden, any rider suffers Stun 1 on the following turn.

Name: Mana Flood Rank: EX Type: Passive Max Number of Targets: 1 Type of Target: [Any] Damage: X Magical Description: The unending source of mana spills out and can be easily wielded as a weapon against enemies.

- Activates whenever you pay mana to activate a skill (but not for upkeeps). - Inflict 50% of that mana as Magical damage to a selected foe.

====Lancer's Master ==== Name: Mortus Alignment: Chaotic Neutral Sex: None Home Base: Train Station

Health: 150 (+8) Mana: 75 (+8)

STR: E END: E MAE: E MAR: E AGI: B+ LCK: B ACT: B

Description: A tall, dark figure of uncertain age, wrapped in a black robe and cloak to the extent that no part of his body can be seen at all, though his appearance seems human. His command spells cover his body, and can be seen as a faint glow through the darkness hiding his face.

Personality: Cold, without emotion, silent. He pursues the Holy Grail with all his ability, yet has no plans regarding what to do with it. To him, it is an end in itself somehow. Despite his near-total disconnection from the world around him, he is not beyond gaining allies to assist him, though the thoughts of their certain death will never leave his mind.

Backstory: Came into existence a week before the Holy Grail War began, in time to summon a Servant to assist him thanks to the artifact with which he was provided. Upon summoning the Servant, he simply waited without motion or interest until the War began, then got to work.

He has no knowledge of an existence before the War. It’s not amnesia; rather, the scope of his existence has been confined within this small area, and no violation of that scope would have any meaning. Thus he has been granted the capabilities to earn victory and nothing else.

Support Skills

Name: Deathly Aura Rank: B Type: Passive Damage: Stun 1 Description: The cold and terrifying existence of Mortus frightens nearby foes and limits their movements.

- If Mortus is undefended by his Servant and damaged by an attack from a foe in the same area as Mortus, during the next turn the attacker suffers Stun.

Name: Corruption Planting Rank: A Type: Prepared Effect, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn, 60 Mana Requirements: Not already active in location. Description: Mortus plants a creeping field within a location that disables all enemies and can easily be spread.

-Creates a Bounded Field in the target location called Corruption Field. -Anyone other than Mortus and his Servant within this Bounded Field gains one negative subrank in all stats and deals 5% less damage. -The Bounded Field created by this skill is weak, and instead of excluding other Bounded Fields, it is overridden by any Bounded Field placed in the area. -The Bounded Field’s existence is revealed to anyone in the area with C ACT or higher; its ability to be overridden is revealed to anyone with A ACT or higher.

Name: Corruption Spreading Rank: B- Type: Prepared Effect, Bounded Field Max Number of Targets: 2 Type of Target: [Adjacent Location], [Corruption Field in Own location] Cost: Turn Action, 15 Mana Requirements: Not already active in location. Description: Mortus spreads an already-existing Corruption Field, creating a lesser field for substantially less mana, but the new field is dependent on the old one.

-Creates a Bounded Field in the target location called Corruption Field; this is identical in effect to the Corruption Field as described above. -The Bounded Field created by this skill is weak, and instead of excluding other Bounded Fields, it is overridden by any Bounded Field placed in the area. -The Bounded Field’s existence is revealed to anyone in the area with C ACT or higher; its ability to be overridden is revealed to anyone with A ACT or higher/ -If the base Corruption Field used for this skill’s effect is removed, all Corruption Fields created from that base are themselves removed.

Name: Corruption Drop Rank: B- Type: Prepared Effect, Bounded Field Max Number of Targets: 1 Type of Target: [Location] Cost: Full Turn, 70 Mana Requirements: Not already active in target location. Description: Mortus utilizes more mana to drop his Corruption Field in a distant location to serve as a new source for the field.

-Plant a Corruption Field in the target area, with an effect identical to that of Corruption Planting listed above. -When Mortus uses this skill, he may immediately teleport himself and/or his Servant to the target location if desired; using this effect costs 1 AP from his Servant, and Mortus’s Turn Action for the next turn.

Name: Corrupted Armor Rank: B+ Type: Support Max Number of Targets: X Type of Target: [Any] Cost: Turn Action, 10X Mana Requirements: Corruption Field active in current location. Description: Within the decaying Bounded Field, Mortus selects multiple targets to benefit from a useful defensive effect.

-When using this skill, you may select a number of targets based on the mana you paid to use this skill, including yourself and your Servant. -Each target affected by this skill takes 5% less damage from all attacks while they remain in a location affected by a Corruption Field. -This skill ends on a target once that target enters an area not affected by a Corruption Field.

Name: Creeping Terror Rank: A+ Type: Prepared Effect, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn, 50 Mana Requirements: Corruption Field active in current location. Description: Mortus improves the effectiveness of his Corruption Fields and spreads that effectiveness to other locations.

-This skill improves the effect of Corruption Field, and can only affect a location that contained a Corruption Field; in addition, this field is still treated as a Corruption Field for the purposes of skills. -All enemies within the target location gain a further negative subrank in all stats and take 5% more damage from all attacks, in addition to the base effect of Corruption Field. -Once per turn, you may select a location adjacent to a current Creeping Terror Boundary Field that contains a Corruption Field, and replace its field with a Creeping Terror field; this effect can only be used once per turn regardless of the number of current Creeping Terror fields. -Creeping Terror fields cannot be overridden by other Boundary Fields and prevent the underlying Corruption Field from being removed through this method as well. -If either Creeping Terror or the Corruption Field is removed, the other will be removed automatically.

Name: Erase Rank: EX Type: Anti-Location Max Number of Targets: 1 Type of Target: [Location] Damage: 30 Special Cost: Full Turn, 40 Mana Requirements: Target location is affected by a Creeping Terror field. Description: The corruption in a certain location has reached the point that is temporarily excised from existence; this is the ‘death’ that Mortus created.

The fields in the target location are removed, and all inhabitants of the location are moved to an adjacent location of your choice, suffering damage in the process; even guarded Masters and Servants in spirit form are not immune to this skill’s effect, though damage to them is reduced by 50%; preventing this effect is impossible. - This skill cannot be used if there is no valid adjacent location to the target location. - Accessing the target location in any way is impossible. Moving to the target location through any means is impossible. Targeting the location is impossible. - The map will be adjusted to change the situation so no area is trapped off, and paths will be altered appropriately.

Endings:

Good End: Win the War, kill Delta. Normal End: Do not achieve a Good End. Shared Normal End: Delta dies. Shared Bad End: Do not achieve a Shared Normal End.

====Assassin's Master ==== Name: Rans Direst Alignment: Neutral Evil Sex: Male Home Base: Apartment Complex

Health: 150 (+5) Mana: 75 (+11)

STR: E END: E++ MAE: B- MAR: D- - AGI: D LCK: D+ ACT: B

Description: An older man, 53 years old, with a badly scarred face. Wears a long brownish-red robe that drags on the ground when he walks, and covers his face with a hood. Command spells are located on his forehead.

Personality: Charming and friendly most of the times, covering up his cold interior. The façade of helpfulness never slips, as Rans is a master of controlling his own emotions. His pursuit of knowledge is unrelenting, however, and he has stained his hands with blood in the past to gain access to new forms of magic. It was to amass knowledge that he entered this War and summoned the best Servant to assist him.

Backstory: Grew up secluded as a second child in a family of magi, not receiving his father’s Magic Crest. However, he was born with much higher magic potential than his older brother, and grew horribly jealous. As he grew up, he did so isolated and reclusive. At 18, he murdered his entire family and stole the Magic Crest. Since that time, he took up the innocuous role of bookstore owner, while continuing to improve his skill with magic. He has gained a reputation with the Mage’s Association for extreme cruelty, and has been the target of several assassination attempts, but repelled them all. Now that his magic skills are at their full potential, he entered the Holy Grail War. And there… he learned something very interesting, a revelation that became his true power.

Support Skills:

Name: God’s Eye Vision Rank: A Type: Support Max Number of Targets: 3 Type of Target: [Location] Cost: 30 Mana Requirements: Targets are each adjacent to at least one other target. Description: Casts a powerful vision spell over a distant location, allowing Rans to view several areas even from a distance.

-Rans will be able to view the target areas and see all beings in those areas. -Rans only learns how many beings are in the area and of what type, unless he’s already met one, in which case that being will be identified; he gets no details as to identities. -Alternatively, Rans can pay an additional 30 mana when using this skill; if he does so, he receives information as to identities, with his normal ACT restricting the level of detail. -You gain no information regarding beings that Rans could not see under normal circumstances, such as Assassin using Presence Concealment. -This skill’s use and function can be detected by anyone in the area with B ACT or higher. -The user’s location can be detected by anyone in the area with A ACT or higher. -Lasts one turn.

Name: Darkening Mist Rank: C- Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Turn Action, 15 Mana Requirements: Not already active. Description: Shrouds a distant area in a veil of darkness that weakens the vision of anyone in the area.

-Anyone in the target area loses 1 full rank in ACT while this skill is active. -Ranged skills used in the target area do 10% less damage. -Long-Ranged skills used on the target area are cancelled. -Ran’s location is revealed to anyone in the area with A ACT or higher. -Lasts for three turns.

Name: Mist of Illusion Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Full Turn, 40 Mana Requirements: Not already active. Description: Casts a powerful illusion spell that affects all locations adjacent to the target location.

-Anyone attempting to move from a location adjacent to the target location to another location adjacent to the target location actually moves to the target location. -Anyone with B LCK or lower attempting to move from the target location to any location adjacent to the target location will instead remain in the target location. -That their location has been altered will not be directly revealed. -Lasts three turns.

Name: Repulsion Field Rank: B+ Type: Prepared Effect, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: Full Turn, 40 Mana Requirements: Not already active. Description: Creates a defensive field in the area that reduces the impact of low-level attacks, except those of Ran and his allies.

-Ran can select whoever is affected by this skill within the location at will. -Those affected cannot flee except through the use of a skill or command spell. -Attacks with a rank of lower than D do 30% less damage; this effect applies only to those Ran has selected as affected by the field.

Name: Shadow Eruption Rank: A+ Type: Support Max Number of Targets: 1 Type of Target: [Own Location] Cost: Turn Action, 60 Mana Requirements: Not already active. Description: Rans invokes an immense cloud of darkness on his current location that rapidly spreads.

-On the first turn, this skill affects only the target location. -On the second turn, this skill affects the target location and all locations adjacent to it. -On the third turn, this skill affects all locations. -Anyone within a location affected by this skill, including Rans and his Servant, have their ACT reduced to E Rank. -In addition, while this skill is active, scouting is impossible to those within an affected location. -Lasts three turns or until Rans is damaged, whichever comes first.

Name: Summoning Rank: D Type: Passive Description: Capable of summoning unique familiars.

- Rans’s familiars are unable to tank for him or move separately.

Name: Shadow Tendrils Rank: EX Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Location] Cost: Full Turn, 30 Mana, 15 Mana per Turn Requirements: Not already active. Description: Concentrates Rans’s mana to form a solid body of darkness in a distant location that he can control.

- The summoned tendril is a summoned familiar with 150 Health, 0 Mana, and stats identical to Rans’s. - Once per turn, the tendril may be directed to either attack one being in its area for 25 Magical Damage or consume a civilian there, regaining 15 mana if it does so. - If a civilian is consumed, Rans receives the mana instead. - Rans receives information from the tendril as though he were in that location. - While Rans is in the same location as the tendril, he gains Flight (A). - The tendril is unable to move or use location effects. It also cannot receive items.

Attack Skills

Name: Corruption Chant Rank: B Type: Prepared Effect Max Number of Targets: 1 Type of Target: [Any] Damage: 30 Magical Cost: Turn Action, 40 Mana Requirements: Not already active on the target. Description: Rans casts an enchantment on the target that improves its parameters, at a cost.

-During the next turn, the target gains four positive subranks in all stats. -On the turn following that, it suffers damage. In addition, 50% of the damage the target receives is also subtracted from their mana.

Name: Afterimage Rank: B Type: Passive Damage: Poison 20/4, Poison 20/1 Requirements: Rans is moving out of a location normally. Description: Rans’s control over illusions and darkness has increased. When he (and his partner if moving with Rans) moves out of an area, a condensed cloud of darkness in their image is left to fool passerby.

-This skill activates when Rans leaves the area, though whether it activates or not is at Rans’ discretion. -Creates a perfect duplicate of Rans and any partner who was moving with him, leaving it in the area they left; anyone in the area will also fail to detect that Rans and his partner actually left. -This duplicate remains in the area for the remainder of the turn and all of the next turn. -If a duplicate would be attacked by a damaging skill, it dies without fail; upon death, all other duplicates in the location are destroyed, and the duplicate’s location is covered in a cloud of shadows. -This cloud of shadows inflicts Poison 20/4 to all unguarded characters inside the location at the time of the duplicate’s destruction, and Poison 20/1 to all guarded characters (including guarded Masters). -The duplicate is unaffected by any skill other than damaging ones. -The duplicate does not appear to scouting players, but only those who actually enter the location in question.

Endings:

Good End: Win the War, Sadao Emiya is dead, Delta remains alive. Bad End: Win the War, do not achieve a Good End. Shared Good End: Survive the War, Sadao Emiya dies, Delta remains alive. Shared Bad End: Survive the War, do not achieve a Shared Good End.

====Caster's Master ==== Name: Ichirou Fuyuhoshi Alignment: True Neutral Sex: Male Home Base: East Entrance

Health: 150 (+2) Mana: 75 (+13)

STR: E END: D MAE: C++ MAR: B+ AGI: E LCK: C ACT: B

Description: A 14 year-old blond boy, wearing a green T-Shirt and pants. His eyes are a sharp blue. At first sight, imagining him to be a skilled magus would be out of the question. Command spells are on the palm of his left hand.

Personality: Ambitious and dedicated to pursuing magical ambitions, this young boy has been completely ingrained with the teachings of his family.

Backstory: Born as the heir to a powerful family of magi, his skills were apparent even shortly into training, when he displayed mastery of spells far beyond his level. Since then, he has established his position as the most powerful magus in the family, even creating new uses of skills thanks to his ‘Dimension’ affinity. Trained under a famous magus for a while, but left due to disgust at her moral qualms.

Support Skills:

Name: Summoning Rank: C Type: Passive Description: Capable of summoning unique familiars.

-Ichirou’s familiars are unable to tank for him, but they may move separately.

Name: In-Battle Teleportation Rank: B Type: Passive Description: Ichirou does not stay still in battle, but can quickly move from place to place to escape damage.

-While Ichirou has a Servant in the same area, damage to Ichirou is reduced by 50%.

Name: Twisted World Rank: A Type: Support, Bounded Field Max Number of Targets: 2 Type of Target: [Own Location] [Location] Cost: 35 Mana, Full Turn Requirements: Not already active. Description: Tears a one-way dimensional hole between two locations.

-Anyone entering the first location, or anyone currently there when the hole is formed, will be immediately teleported to the second location. -Only one such hole can be active at a time.

Name: Vanishing Rip Rank: A+ Type: Support Max Number of Targets: 2 Cost: 55 Mana, Turn Action Type of Target: [Master] [Partnered Servant] Description: Sends target Master and Servant through a dimensional hole.

-The target team is forced to move to any location of the user’s choice. -This consumes their Move Action for the turn. -Skill only succeeds if the Servant of the group has <A LCK.

Name: Mark of Calling Rank: C+ Type: Support Max Number of Targets: 1 Cost: 20 Mana Type of Target: [Any Willing] Requirements: Not already active on target, not previously used by target. Description: Places a unique mark of summoning on one of Ichirou’s allies, allowing him to instantly call that person to his side.

-As a free, instant action usable only once per turn, Ichirou can summon anyone currently possessing the mark to his current position, which uses up their Move Action for the turn. -The mark is used up in this way, and a used-up mark cannot be recast on a target. -Those affected by the marks may remove it from them as will as desired, without needing to restore it. -To place a mark on a target, that person must have knowledge of its effects and agree to the mark; no trickery will be allowed.

Name: Summon Familiar Rank: D Type: Support, Summoning Max Number of Targets: 1 Type of Target: [Summoned Beast] Cost: 35 Mana, Full Turn Requirements: Not already summoned. Description: Summons a familiar to aid Ichirou.

- Summons Teleport Hopper.

Name: Despair Field Rank: A Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: 40 Mana, Full Turn Requirements: Not already active. Description: Create a bounded field over a location containing an illusion of horror.

- Everyone in that location, except the caster and his Servant, lose one rank of LCK and AGI due to the terrifying images. - Moving into the affected location through means other than regular movement, including command spells, as well as scouting it, will fail. - Only one such field can be active at a time.

Name: Event Horizon Rank: A Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: 45 Mana, Full Turn Requirements: Not already active. Description: Ichirou brings into existence a conceptual force, the nature of ‘emptiness’, a black hole.

- While this skill is active, anyone in a location adjacent to the target location will be immediately pulled to the target location. - Whenever someone enters the target location, during their next turn they suffer a one rank decrease in END and AGI. - Leaving the target location, except through a skill or command spell, is impossible. - Lasts for three turns.

Endings:

Good End: Win the Holy Grail War, Suzume Yomikaze and Rachel Mara remain alive. Normal End: Win the Holy Grail War, do not achieve either a Good End or Bad End. Bad End: Win the War, kill Suzume Yomikaze. Shared Good End: Survive the War, Rachel Mara or Sadao Emiya wins the War. Shared Bad End: Survive the War, do not achieve a Shared Good End.

Name: Teleport Hopper Alignment: True Neutral

Health: 50 Mana: 0

STR: E END: E MAE: E MAR: E AGI: A LCK: A ACT: A

AP: 0

Class Abilities

Name: Teleport Movement Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Location] Cost: Move Action Description: Rather than simply moving, teleports from one location to another instantly.

-Immediately move to any desired location on the map.

Name: Distort Environment Rank: B Type: Passive Description: A spatial distortion around Teleport Hopper makes it harder to damage.

-Attacks from enemies with less than B LCK do 50% less damage.

====Berserker's Master ==== Name: Suzume Yomikaze Alignment: Lawful Evil Sex: Female Home Base: Advanced Hospital

Health: 150 (+0) Mana: 75 (+19)

STR: E END: E- MAE: B+ MAR: E AGI: E LCK: C++ ACT: C

Description: A young, 9 year old girl with red hair tied with ribbons, wearing a somewhat creepy-looking black dress. Her skin is very pale. Command spells are located on the forearm of her right arm.

Personality: Cold and unforgiving on the inside, yet seemingly cute and adorable on the outside. Has no qualms in order to get her desires, which is to cure herself of the ailment associated with her high magical potential. She values her own life over that of others, but finds manipulation very easy, and does not easily reveal her true personality. Despite her body being 9, her incredible intelligence and ability to learn rapidly makes the term ‘mental age’ more appropriate, that being around 18.

Backstory: Born a member of an old family of magi, she is an unbelievable genius in terms of magic capability, and just in general. Her family constantly encouraged her to reach further and further, even as a young child, and her extreme intelligence made even that possible. However, she has recently become very ill, and magical exercises have become taxing for her. It is unknown how she acquired this illness, but it is speculated that her young age has limited her ability to draw upon her Magic Circuits, causing her to use up her body’s reserves at a rapid rate.

Support Skills:

Name: Enrage Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Partner] Cost: 20 Mana, Turn Action, 20 Max Health Requirement: Not already active on same target. Description: Powers her Servant with a strong current of mana.

-Increase her Servant’s STR and END by two positive subranks, but lowers its AGI by one rank, during the next turn.

Name: Dark Barrier Rank: B+ Type: Support Max Number of Targets: 1 Type of Target: [Partner] Cost: 30 Mana, Turn Action, 25 Max Health Description: Shields her Servant with a dense mass of mana that blocks damage.

-Prevents the first 40 damage dealt to one’s Servant during the next turn. -If this barrier is overcome, the skill’s target suffers Stun 1. -Should this barrier be overcome in a single attack, the Stun effect inflicted by this skill is changed to Stun 2.

Name: Relaxation Rank: E Type: Passive Requirements: Suzume did not use a skill during this turn. Description: Recovers somewhat from her disease if she remains inactive.

-Each turn in which does not use a skill, she heals an additional 10 health. -In addition, she increases her maximum health by 10. -Suzume’s maximum health cannot exceed 150 through this method.

Name: Innocence Reversal Rank: B Type: Passive Max Number of Targets: 1 Type of Target: [Any Trusting] Description: Suzume’s innocent appearance gives her an effective surprise attack against those who trust her.

-A trusted target is anyone currently in an alliance or contract with Suzume. -The attacks of Suzume and her partners to the trusted target on the first turn of battle do 15% more damage.

Name: Hunting Movement Rank: A+ Type: Support Max Number of Targets: 99 Type of Target: [Self] [Partner OR Familiar] Cost: 30 Mana, Move Action, 5 Health per Move Requirements: More than 5 health. Description: By using this skill, one can teleport to multiple locations in search of a target.

-When using this skill, you can specify targets if desired, and must specify a list of locations. -Upon the first use of this skill, the caster and his Servant immediately move to the first location in a list. -If a target is found there, or if another player is found there and no target was specified, the skill ends. -Otherwise, Suzume and her Servant teleport to the next location given and repeat the process. -For each teleport, the Master’s health is reduced by 5. -Once her health becomes 5 or lower, this skill is cancelled automatically.

Name: Ritual Release Rank: A+++ Type: Prepared Effect Max Number of Targets: 1, 1, 1, … 1 Type of Target: [Any] [Any] [Any] … [Any] Cost: X Health, Turn Action Description: Suzume’s immense store of mana is the cause of her slowly approaching death. But it is also one of great possibilities.

- Any number of targets can be chosen for this skill, but they must be chosen in order; a primary target, a secondary target, and so forth. - The primary target receives X Mana. The secondary target receives X/2 Mana. The tertiary target receives X/4 Mana, and so on until no targets remain. - In addition, you may distribute three positive subranks as desired to any stats of any target of this skill. These subranks take effect during the next turn and last throughout that turn.

Attack Skills:

Name: Gandr Shot Rank: C Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 25 Magical Cost: 20 Mana, Turn Action, 10 Max Health Description: Launch a bullet of compressed energy, damaging a single target.

-The target does 5% less damage during the next turn. -Does 50% more damage against Masters.

Endings:

Good End: Win the War, Ichirou Fuyuhoshi and Rachel Mara remain alive. Normal End: Win the War, do not achieve either a Good End or Bad End. Bad End: Win the War, kill Ichirou Fuyuhoshi. Shared Good End: Survive the War, Ichirou Fuyuhoshi wins the War. Shared Bad End: Survive the War, do not receive a Shared Good End.

====Avenger's Master ==== Name: Vale Arial Alignment: Neutral Good Sex: Male Home Base: IGM Office and Central Skyscraper

Health: 150 (+5) Mana: 75 (+5)

STR: E END: D MAE: C MAR: A AGI: D+ LCK: E ACT: C

Description: A tall, handsome 29 year-old man with black hair. Wears a dark-blue coat that hangs open and a red shirt underneath, as well as dark-blue pants. Command spell on the back of his right hand.

Personality: Clever, quick-witted, and rather sarcastic, yet a dutiful person who actually values his duty as the assigned moderator to the Holy Grail War. His goal is to act as a ‘detective’, searching out an explanation behind the strange happenings taking place during the War. He has little interest in using the Grail should he obtain it.

Backstory: As is traditional for moderators to the Holy Grail War, he is a member of the Catholic Church with a high familiarity in magic. As a member of the Church, he has used his expertise to aid the Burial Squads in dealing with rogue magi by providing them with necessary information. Unavoidably accompanying his knowledge is some degree of magical skill, though he uses that magic as little as possible. Recently his superior in the Church ordered him to act as a moderator, due to his capabilities both as a priest and as a magus; however, he abandoned his position and summoned the illegal corrupted Servant existing within the Grail, all to forestall his premonitions of impending doom.

Support Skills:

Name: Minor Restoration Rank: B Type: Passive Description: Vale slightly heals himself when he uses mana.

-For every 5 mana used or lost, restore one’s health by 1.

Name: Minor Replenish Rank: B Type: Passive Description: Vale slightly restores his mana when he loses health.

-For every 5 health lost, restore one’s mana by 1.

Name: Outcurrent Rank: A+ Type: Passive Max Number of Targets: 1 Type of Target: [Any] Damage: Restored health or mana amount as Special. Requirements: Have regained health or mana by own skill effect. Description: Some of Vale’s restored health and mana are used to damage opponents.

-Whenever one regains health or mana by the effect of your own skill, that same amount can be inflicted to a target opponent.

Name: Drain Repetition Rank: A Type: Passive Requirements: Other person has regained mana or health, except by natural regen. Description: Vale partially imitates the restoration of other teams.

-Whenever another team in the same location regains health or mana through the effect of a skill, you gain .5x that same amount of health or mana.

Name: Magic Pass Rank: B Type: Instant Max Number of Targets: 1 Type of Target: [Any] Cost: Turn Action, 15X Mana Description: Vale temporarily grants another person the benefit of his unique abilities.

-Vale’s passive skills are deactivated for X turns. -The selected target is treated as though they possessed the abilities instead.

Name: Cloak of Blinding Light Rank: C- Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 20 Mana, 15 Mana per Turn, Turn Action Requirements: Not already active on the target. Description: Defends the target with an aura of bright light, making them more difficult to target.

-The target gains a 15% reduction to damage from physical skills while this skill is active.

Name: Detective Proclamation Rank: A Type: Passive Description: Vale is the ‘detective’, and is bound by its rules.

- Vale is immune to any illusion effect. Illusions include any skill that would cause his status update to state falsehoods, or ones that give him an incorrect impression of a situation; what skills fall under illusion effects will not be divulged to the player. - If Vale would reduce any non-familiar target to 0 Health or below with an attack, that target will instead be left at 1 Health. - Vale is not permitted to retire from this War. - If Vale would be reduced to 0 Health or below, he is instead left at 1 Health. However, when this effect activates, his mana is reduced to 0, and from that point forward he will be unable to form new Servant contracts. - This skill is not transferable by Magic Pass or any other means.

Attack Skills:

Name: Scythe of Dark Matter Rank: A Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 25 Magical Cost: 40 Mana, Turn Action Description: Damages both the target’s mana and health with a dangerous conceptual weapon.

- This skill drains the target’s mana an amount equal to 75% of its damage.

Name: Scythe of Blue Truth Rank: EX Type: Anti-Army Max Number of Targets: 99 Type of Target: [Any] Damage: 25 Magical Cost: 40 Mana, Turn Action Description: An ultimate form of the Scythe of Dark Matter, which replaces it and empowers it greatly. It seals the magical abilities of the target.

- This skill drains the target’s mana an amount equal to 75% of its damage. - Masters are valid targets for this skill, though a guarded Master suffers 50% less damage. - Any target damaged by this skill does 15% less magical damage on the following turn. In addition, the target’s stats will be returned to base for that turn.

Endings:

Good End: Win the War, Tamiko Kimura, and Suzume Yomikaze remain alive. Normal End: Win the War, do not achieve either a Good End or Bad End. Bad End: Win the War, kill either Tamiko Kimura or Suzume Yomikaze. Shared Good End: Survive the War, Tamiko Kimura survives the War. Shared Bad End: Survive the War, Tamiko Kimura does not survive the War.

====Summoner's Master ==== Name: Delta Alignment: Chaotic Good Sex: Male Home Base: Park

Health: 150 (+8) Mana: 75 (+4)

STR: E END: C MAE: E MAR: C AGI: C LCK: D- ACT: C

Description: A tall blond man, 21 years old. He wears a black coat that covers his body, a white shirt under it, and black pants. No particular hairstyle. Wears a silver ring with an emerald set in it on his left hand. Command spell on the back of his left hand.

Personality: Friendly, but distant. Believes that the only way to do the right thing is to help people in need; his goal is to end the Holy Grail War while minimizing casualties. Has no memory of his past, and so his only goals are those at that instant in time.

Backstory: An amnesiac man, who awakened already a Master, lacking any memory of his past other than his abilities and a strange name. Upon awakening, he already knew what his goal was, but the processes that led him to that goal are lost to him.

Support Skills:

Name: Mental Interference Rank: B Type: Passive Description: Delta, as a telepath, distorts the thoughts of everyone near him, weakening their ability to attack.

-Everyone in the same location as Delta, including his Servant, does 5% less damage with all attacks. -Those with a persona do 40% less damage when attacking Delta.

Name: Mental Guiding Rank: C+ Type: Passive Description: Delta’s personae can communicate with their hosts if necessary, and report back to Delta; however, in this way their existence is revealed.

-Delta can communicate with any person with a currently invoked persona, even from a different location. -Automatically reveals the persona’s existence to that person, thus making it able to be dispelled.

Name: Place Persona Rank: C Type: Support Max Number of Targets: 1 Type of Target: [Any] Cost: 15 Mana Requirements: Not already placed in target. Description: Plants a portion of the user’s mind in any target, allowing for later access.

-Only one persona can be in a person at a time. -Personae can only be dispelled like other status ailments if they have been identified. -Requires EX-Rank ACT to detect and identify.

Name: Invoke Persona Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Persona] Cost: 20 Mana, Turn Action, 15 Mana per Turn Description: Activates a planted persona, becoming capable of seeing through that person’s mind.

-Gain access to a summary of the target’s nightly update. -While this skill is active, all the user’s stats are reduced to E, and he cannot move, use skills other than Skill Leak and Invoke Persona, or use command spells. -Requires A-Rank or higher ACT to detect and identify.

Name: Skill Leak Rank: B Type: Support Max Number of Targets: 1 Type of Target: [Invoked Persona] Cost: 15 Mana, Turn Action Requirements: Invoke Persona active. Description: This skill can be used to read the target’s mind and learn one of his skills.

-Gains information on a skill of the target, its name and a general description of its effect. Basic attacks will not be caught by this skill. Skills obtained will be taken from top to bottom of the target’s statsheet. -Requires B-Rank or higher ACT to detect and identify.

Name: Lingering Perspective – Third Eye Rank: A Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: 40 Mana, Full Turn Requirements: Not already active. Description: Creates a powerful bounded field over an area, constantly sending a message alerting the user of all beings in the area.

-The user learns the number of beings in the area, and whether each one is a familiar, Servant, or Master. Ones already known by the user will also be identified. -As long as Invoke Persona is not active, the user will constantly gain information from that area. -Delta may cast Place Persona on anyone in this area, even if he is located in a different area; however, this effect can only be used once per turn. -Requires A-Rank or higher ACT to detect.

Name: Lingering Perspective – Disembodied Rank: EX Type: Passive Requirements: User dead. Description: Even after leaving this life, the user is capable of gaining information.

-The user continues to gain information from his ongoing effects, ‘Invoke Persona’ and ‘Lingering Perspective – Third Eye’. -The mana costs needed to maintain these skills become 0, but the skills can only be maintained if active at the time of the user’s death. New skills cannot be used.

Name: Reality Disjunct Rank: EX Type: Unique Activation, Reality Marble Max Number of Targets: 1, 99 Type of Target: [Own Location], [Any] Cost: 60 Mana Description: An incredible Reality Marble that allows an alteration of recent events. Specifically, it functions by creating a sub-universe identical to the current universe, creating alterations within that created universe, and then overwriting the real world with the created one.

- This skill’s activation is unique; it automatically occurs as the last action in any turn. - This skill will automatically be set to activate upon the user’s death, if he possesses enough mana, though it will still occur at the end of that turn; in this situation, the user will be revived during the following turn. - This Reality Marble automatically draws everyone in the same location as the caster in, though any number of players may be specially selected upon cast. - Within the Reality Marble, the state of affairs at the beginning of the last turn is duplicated for all players involved (with the exception of Delta paying the mana cost for this skill), and the turn is repeated. - The targets selected at this skill’s activation will be permitted to alter their moves, while the unselected targets will be forced to act identically to their original move during that turn. - For those players who entered during the previous turn, they will be removed from existence until the point of their entrance, and will be unable to alter their move until after the point at which they moved to the target location. - This Reality Marble has a duration of only one turn; after it ends, the new state of all players is made identical to the ending state within the Marble, even if this would change their life-death status.

Endings:

Good End: Win the Holy Grail War while Sadao Emiya remains alive, and meet with all Masters at least once. Normal End: Do not achieve any other end. Bad End: Win the Holy Grail War, kill Sadao Emiya or Vale Arial. Shared Good End: Survive the Holy Grail War.

====Artillery's Master ==== Name: Tamiko Kimura Alignment: Lawful Neutral Sex: Female Home Base: Local University

Health: 150 (+12) Mana: 75 (+2)

STR: C- END: D MAE: C- MAR: D AGI: E LCK: E ACT: B

Description: A beautiful 19 year-old woman with long black hair and pale skin. Wears the black robe symbolizing a member of the Church’s Burial Agency.

Personality: Friendly and somewhat shy, except when acting in her capacity as a member of the Burial Agency; in that case, she becomes serious and businesslike. However, unlike most of her comrades in the Agency, she is surprisingly forgiving to those who have committed minor or unintentional trespasses, and is even willing to listen to apparent transgressors explain themselves. Her goal in the Holy Grail War is to cause the War to end.

Backstory: She has long been a loyal and dedicated member of the Church, who has recently gained much acclaim due to her success in the Burial Agency. Due to that success, she has been assigned to an extremely risky mission: infiltrate the War under the guise of a Master and use the power of the Holy Grail against itself. To aid her in doing that, the Church has granted her a special, magic-like skill through a rare artifact, and even summoned a special Servant for her as well.

Support Skills:

Name: Magic Charge Rank: C Type: Passive Description: Absorbs latent mana in the area, increasing the supply of prana available to Tamiko.

- Gain 1 ‘Magic Counter’ each turn.

Name: Death Drain Rank: C Type: Passive Requirements: Death of Master or Servant in same area. Description: Absorbs latent mana released upon a death, increasing the supply of prana available to Tamiko.

-Activates whenever a death occurs in Tamiko’s location. -Gain 5 ‘Magic Counters’. -Does not prevent the use of other skills that may affect dead Servants or Masters.

Name: Stamina Drain Rank: A+ Type: Passive Cost: 20 Health per Turn Description: The user drains some of her health each turn and converts it into prana.

- Gain an additional ‘Magic Counter’ each turn. - Can be freely turned off and on without cost. - Tamiko does not regenerate while this skill is active. - Skill automatically deactivates if Tamiko would be killed by its effect.

Name: Bolstering Aura Rank: B Type: Support, Bounded Field Max Number of Targets: 1 Type of Target: [Own Location] Cost: 35 Mana, 2 ‘Magic Counters’ per turn Requirements: Not already active. Description: Tamiko empowers her allies and improves their abilities with a unique pseudo-magic ability.

-Tamiko can select who is affected by this skill at will. -Those affected gain +10 health and mana regeneration, and a positive subrank in all stats.

Name: Divine Blessing Rank: A+ Type: Support Max Number of Targets: 1 Type of Target: [Partner] Cost: 40 Mana, Full Turn, 12 ‘Magic Counters’ Description: Releases a large amount of the prana stored within Tamiko’s artifact, providing a strong beneficial effect to her Servant.

- During the next turn, one’s Servant has all stats raised to A, unless already A Rank or higher. - Raised by two positive subranks if already A Rank or higher.

Attack Skills:

Name: Heaven’s Descending Cannon Rank: A Type: Prepared Effect Max Number of Targets: 1 Type of Target: [Non-Tamiko Location] Damage: 40 Long-Range, Stun 1 Cost: 35 Mana, Full Turn, 10 ‘Magic Counters’. Description: Releases a large amount of the prana stored in Tamiko’s artifact to launch an enormous burst at a distant location.

-Good beings damaged by this skill gain one positive subrank in all stats during the next turn, and do not suffer the Stun effect from this skill. -Evil beings damaged by this skill are unable to move during this turn, and any movement will be cancelled.

Name: Self-Defense Martial Arts Rank: D Type: Anti-Personnel Max Number of Targets: 1 Type of Target: [Any] Damage: 25 Physical Cost: Turn Action Description: Tamiko strikes out with a risky flurry of blows, foregoing defenses to inflict damage on the target.

-During the turn this skill is used, Tamiko is not protected by her Servant, and may be targeted; a Command Spell can circumvent this, however.

Name: Shatter Release Rank: A+++ Type: Anti-Fortress Max Number of Targets: 1 Type of Target: [Own Location] Damage: 5X Magical, 2X Magical Cost: All Mana, Full Turn, X ‘Magic Counters’ with 0 < X <= 10 Requirements: Possesses at least one ‘Magic Counter’ Description: Tamiko shatters her artifact, releasing all its stored up magic in a massive burst that obliterates nearby enemies.

- Inflicts high damage to everyone in the target location, and lower damage to anyone in an adjacent location. - Tamiko and her Servant not immune to damage from this skill. - Guarded Masters and Servants in spirit form not immune to damage from this skill, though damage is reduced by 50%. - After this skill, Tamiko loses all ‘Magic Counters’, and cannot gain ‘Magic Counters’ for the next 5 turns.

Endings:

Good End: Win the War, Vale Arial remains alive, Sadao Emiya remains alive. Normal End: Win the War, Good End and Bad End not achieved. Bad End: Win the War, kill Vale Arial. Shared Good End: Survive the War, Vale Arial remains alive. Shared Bad End: Survive the War, Vale Arial dies.