The Twelfth Holy Grail War of OT - Character Sheets

The following Servants were used in the twelfth War:

Servant Saber: Mayuri Kurotsuchi

Servant Archer: EMIYA

Servant Lancer: Gallantmon

Servant Berserker: Nappa

Servant Rider: Naruto Uzumaki

Servant Caster: Yuna

Servant Assassin: Kurapika

Servant Saber
Saber Real Name: Mayuri Kurotsuchi Sex: Male Alignment: Neutral Evil

Health: 280 (+10) Mana: 350 (+35)

STR: C END: B AGI: C++ MAG-A: A MAG-B: A

Magic Resistance Rank: A Type: Passive

Description: Negate all magic damage from sources rank B or less. Reduce all magic based damage by 50%

Independent Action Rank: C Type: Passive

Description: Mana loss from being masterless will not occur until after two turns.

Chemical Tracking (80) Rank: B++ Type: Support

Description: Mayuri can locate anyone using just their DNA. This ability Locates any target that Mayuri has previously damaged.

Healing Serum (80) Rank: C+ Type: Support

Description: Mayuri's special brew can heal even severed limbs. This ability heals a target by 50 health.

Antidote (10) Rank: D Type: Support

Description: Heals a target from 'Poison' and decreases the target's 'Poison Counters' to 0.

Liquid Form (60) Rank: C+ Type: Support

Description: Saber's body turns into liquid and can not be damaged for 2 turns. However, Saber's health and mana are reduced to 1 during this state and he can not use any abilities. Mayuri's natural regeneration is also reduced to 0. Saber can not block or otherwise interact in anyway.

Performance Enhancing Drug (100) Rank: B Type: Anti-Personnel 10

Description: Increase target's parameter by 1 rank and AGI by 1 additional rank for three turns. At the end of three turns, the target is paralyzed and can not take any actions (can target self).

Ashisogi Jizo - Shikai (80) Rank: A Description: Noble Phantasm, Support, Sustained Upkeep: 40

Description: Mayuri releases the first stage of his Zanpakuto, increasing his physical basic attack to 40. Anyone damaged by Mayuri physically while this ability is activated will suffer from 'Poison'.

Poison:

The character gains a Poison Counter Reduces victim's health regeneration to 0 Reduces victim's parameters by 1 rank. Victim loses 20 health per turn. If a character has 3 Poison Counters, the character will be paralyzed during the next turn and unable to take any action. All Poison Counters will then be removed.

Lasts 2 turns.

Ashisogi Jizo - Bankai (170) Rank: A+++ Type: Noble Phantasm, Support

Description: Mayuri releases the true form of his weapon. This ability can only be used when Shikai is activated. Shikai is disabled, and Mayuri summons the true form of his Zanpakuto. While Ashisogi Jizo is summoned, Saber cannot use Shikai. After this this ability is used, it can not be used for 5 turns. If Ashisogi Jizo is killed in any other way than 'Self-Destruct', Mayuri can not use this ability for 10 turns.

Konjiki Ashisogi Jizo

Health: 100 (+10) Mana: 70 (+10)

STR: C+ END: D AGI: E MAG-A: D+ MAG-R: D+ LCK: E

Poison Gas (30) Rank: B Type: Support

Description: Ashisogi Jizo unleashes a cloud of deadly gas. All characters in the area suffer from 'Poison'.

Mow (20) Rank: C Type: Anti-Army Physical Damage: 50

Description: Ashisogi Jizo extrudes many blades from his chest and uses his massive size to overwhelm his enemies. Characters suffering from 'Poison' who are damaged by this attack receive 1 'Poison Counter', and the duration of 'Poison' is extended for 1 turn.

Self Destruct (10) Rank: E Type: Support

Description: Ashisogi Jizo is unsummoned.

Servant Archer
Archer Real Name: EMIYA Sex: Male Alignment: True Neutral

Health: 260 (+15) Mana: 260 (+20)

STR: D END: C AGI: C MAG-A: B MAG-R: B LCK: E

--Passive Abilities--

Magic Resistance Rank: D Type: Passive

Description: Reduces Magic damage by 10 percent. Negates all magical effects rank E or lower.

Independant Action Rank: B Type: Passive

Description: Archer is able to stay in the world for two turns without mana loss occurring.

Clairvoyance Rank: C Type: Passive

Description: EMIYA reinforce his eyes, allowing him to observe adjacent locations. Furthermore, EMIYA is able to detect if there is anyone hiding their presence in his current area (although he will only detect their general presence and will not be able to target them).

Weapon Analysis Rank: B Type: Passive

Description: EMIYA carefully studies weapons that he encounters. He will be able to replicate weapon abilities that are used against him, although they will be weaker than the originals. EMIYA has already studied his master's weapons.

Trace Rank: A Type: Passive

Description: Archer is capable of tracing weapons that he have seen. Archer is able to use 'Weapon' abilities.

--Offensive Abilities--

Basic Blade (4) Rank: E Type: Anti-Personnel Phsyical Damage: 3

Description: EMIYA is able to project blades en masse and rain them on his foes. When this ability is used, EMIYA may use this ability again (and can choose new targets). This ability can be directed at an adjacent location. This ability can only be used up to 50 times each turn.

--Noble Phantasms--

Rho Aias (100) Rank: A Type: Noble Phantasm, Support, Weapon

Description: The legendary shield of Ajax, Rho Aias protects its wielder from even the greatest weapons. This shield prevents the first 100 physical damage dealt to the wielder this turn.

Caladbold II (70) Rank: B Type: Noble Phantasm, Anti-Personel, Weapon Physical Damage: 50

Description: Caladbold II is a modified version of the legendary Irish sword. This weapon ignores Endurance when attacking.

Kanshou and Bakuya (30) Rank: D+++ Type: Noble Phantasm, Support, Weapon

Description: As the favoured weapon of EMIYA, these twin blades increase its wielder's Endurance and Magic Resistance by one rank. The wielder's basic attack damage is increased by 20.

Broken Phantasm (10*RANK OF WEAPON + COST OF CHOSEN ABILITY / 2) Rank: E-EX Type: Anti-Army Magical Damage: 10*RANK OF WEAPON

Description: EMIYA overloads a projected Noble Phantasm and shoots it as though it were an arrow at his enemies. Choose a Weapon Ability that Archer can use; the rank of the Weapon Ability is increased by one. In addition, the weapon's effect is applied. This ability can be directed at an adjacent location, and will be the last executed in the combat phase.

The numerical conversion of the weapon rank is as follows: E -> 1 D -> 2 C -> 3 B -> 4 A -> 5 EX -> 7 Each + adds .25

Unlimited Blade Works (10 * NUMBER OF WEAPONS PROJECTED) Rank: A++ Type: Noble Phantasm, Support, Reality Marble, Sustained Upkeep: NUMBER OF WEAPONS PROJECTED * 5

Description: This reality marble is the source of EMIYA's projection abilities. While Unlimited Blade Works is active, all possible weapons are projected and can be used without mana cost, and the mana cost of Basic Blade is reduced to 0. EMIYA can not disable Unlimited Blade Works until the End Phase of the following turn.

Servant Lancer
Lancer Real Name: Gallantmon Sex: Male Alignment: Lawful Good

Health: 280 (+15) Mana: 230 (+10)

STR: C END: A AGI: B MAG-A: B MAG-R: C+ LCK: D

Battle Continuation Rank: C Type: Passive

Description: Gallantmon cannot be killed by an attack dealing less than 30 damage.

Aegis Shield Rank: B Type: Passive

Description: Gallantmon is proficient in using his round shield. Reduce each source of physical damage dealt to Gallantmon by 10.

Defensive Stance (0) Rank: C Type: Support, Sustained Upkeep: 0

Description: Gallantmon takes an extremely defensive position. Reduce each source of physical damage dealt to Gallantmon by an additional 10. However, Gallantmon's Strength, Agility, and Magic Attack are reduced by 1 rank.

Shield of the Just (80) Rank: B Type: Anti-Fortress Magic Damage: (70)

Description: Gallantmon raises his shield and releases a destructive energy beam. Due to the charge time, however, this ability will execute after all other combat actions. While charging, each source of physical damage dealt to Gallantmon is reduced by a further 10.

Lightning Joust (100) Rank: A Description: Noble Phantasm, Anti-Personel Magic Damage: 80

Description: Gallantmon emits a powerful beam of lighting from the tip of his lance. The lightning reduces the target's Endurance and Agility by 1 rank for 2 turns.

Saber Real Name: Gallantmon Crimson Mode Sex: Male Alignment: Lawful Good

Health: 300 (+10) Mana: 200 (+5)

STR: B END: C+ AGI: C MAG-A: D MAG-R: C+ LCK: D

Magic Resistance Rank: B Type: Passive

Description: Negate all magic damage from sources C rank or below. Reduces all magic damage by 33%.

Bravery Rank: A Type: Passive

Description: Increases damage of all physical attacks by 25%

Crimson Light (50) Rank: C++ Description: Support

Description: Gallantmon tears the fabric of this world and destroys all those who can not resist. This ability deals 60 unreducable damage to all non-servant targets.

Final Justice (75) Rank: B Description: Anti-Personnel Physical Damage: 50

Description: Gallantmon attacks his target with his side-arm, Gungnir. The target loses one rank in Magic Attack and Magic Resistance for 2 turns.

Invincible Sword (100) Rank: A Type: Noble Phantasm, Anti-Personnel Physical Damage: 80

Description: Gallantmon attacks his target with his mighty sword, Blutgang. The target loses mana equal to half the damage dealt by this ability.

Rider Real Name: Gallantmon

Health: 290 (+25) Mana: 250 (+20)

STR: C END: C+ AGI: A MAG-A: C MAG-R: C+ LCK :B

Disengage Rank: C Type: Passive

Description: During Galantmon's first skirmish of the turn, if his agility is higher than the opponent's, Gallantmon does not lose any movement points from this engagement.

Evade (40) Rank: C Type: Support

Description: Grani gives Gallantmon extreme mobility. By taking extremely quick maneuvers, Gallantmon and his master can avoid all Anti-Fortress attacks this turn that do not exclusively target them.

Grani Rank: A+ Type: Noble Phantasm, Passive

Description: A knight is not complete without his trusty steed. Grani gives Gallantmon one extra movement point each turn.

Dragon Driver (80) Rank: B++ Type: Anti-Personnel Phsyical Damage: 60

Description: Gallantmon charges into his target riding his mount. The target is impaled by Gallantmon's lance and loses 10 health per turn for 3 turns due to bleeding.

Yuggoth Blaster (90) Rank: B++ Type: Anti-Fortress Magic Damage: 60

Description: Grani launches a powerful blast of virtual energy at the targets. Gallantmon is able to use a basic attack in addition to this ability.

Assassin Real Name: Guilmon Sex: Male Alignment: Chaotic Good

Health: 60 (+10) Mana: 30 (+2)

STR: E++ END: D AGI: E MAG-A: E MAG-R: E LCK: B

Presence Concealment Rank: D Type: Passive

Description: Guilmon's lack of magical energy makes him extremely hard to detect. His lack of strength gives him the famous ability of the Assassin class. Guilmon will be hidden from all characters unless he reveals himself in some way. Those characters will lose track of Guilmon when he leaves the area. Guilmon will reveal himself if he uses an ability.

Stalk Rank: E Type: Passive

Description: This ability allows Guilmon to travel in the same path as a target in the area (Guilmon is still limited by his movement points).

Pyro Sphere (20) Rank: D Type: Anti-Personnel Magic Damage: 20

Description: Guilmon spits a weak blast of fire at his target.

Berserker Real Name: Megidramon Alignment: Chaotic Evil

Health: 320 (+30) Mana: 250 (+20)

STR: A END: D+ AGI: B++ MAG-A: A MAG-R: D+ LCK: C++

Mad Enhancment Rank: A+ Type: Passive

Description: Megidramon has the mind of a raging beast. If possible, Megidramon must always attack any character that is not his master. Megidramon can not move from his current location if there is a character other than his master present.

Howl (30) Rank: B++ Type: Support

Description: Megidramon roars with the sound of hell itself. All characters in the area except Megidramon loses one rank to every parameter. All non-servant characters lose an additional rank.

Megiddo Flame (140) Rank: A+++ Type: Noble Phantasm, Anti-Army Magic Damage: 100

Description: Megidramon spews a torrent of hellfire. Every character damaged by these flames will lose base health regeneration and take 20 damage a turn for 3 turns.

Servant Berserker
Berserker Real Name: Nappa Sex: Male Alignment: Chaotic Evil

Health: 350 (+35) Mana: 300 (+15)

STR: A END: A AGI: A MAG-A: A MAG-R: A LCK: C

--Passive Abilities--

Battle Continuation Rank: B Type: Passive

Description: Nappa cannot be killed by an attack dealing less than 40 damage.

Mad Enhancement Rank: A+++ Type: Passive

Description: Nappa loses control of his mind, giving him a great boost to his parameters. Nappa's basic attack damage is increased by 10. This ability can be disabled for one turn using a command spell. Nappa will not be able to form contracts due to his insanity.

Saiyan Pride Rank: A Type: Passive

Description: While Mad Enhancement is active, Nappa must always attack any character except his master if possible. Nappa must also target the character with the highest power level for an attack. If no combat ability is used, Nappa will use a basic attack. Nappa will also skirmish will any character he meets.

--Support Abilities--

Scouter Rank:C+ Type: Support

Description: Gives Nappa a power level reading of all characters in the area. Additionally, it also gives Nappa the power level and location of the character with the highest power level at the end of the turn. The formula is unknown to you, but can be reverse calculated.

Flight (40) Rank: B Type: Support

Description: Nappa takes flight and gains 1 additional movement point this turn.

Power Up (30) Rank: C Type: Support

Description: Nappa focuses his energy. All parameters increase by + for 5 turns.

Lightning Aura (50) Rank: B+ Type: Support, Sustained Upkeep: 20

Description: Nappa builds up an electrifying aura around him. Nappa's basic physical attack's base damage increases by 20. During the end phase, a 20 magic damage Anti-Army ability is triggered at during the end phase of each turn against the characters in the area.

--Combat Abilities--

Exploding Wave (200) Rank: A+++ Type: Anti-Army Magic Damage: 90

Description: Nappa obliterates the area with an extremely powerful energy blast. The area will become a wasteland and lose all its effects.

--Noble Phantasms--

Great Ape Rank: EX Type: Noble Phantasm, Passive

Description: An ability unique to the Saiyan race is their ability to turn into an "Oozaru" during a full moon. Nappa transforms into his ape form during the upkeep phase of turns with a full moon (turns 15, 45, 75, ...).

Oozaru Nappa

Health: 400 (+50) Mana: 300 (+30)

STR: EX END: EX AGI: EX MAG-A: EX MAG-B: EX LCK: EX

Mad Enhancement Rank: EX Type: Passive

Description: In this form, Nappa loses any remaining shreds of his sapience, granting him power greater than 9000. Nappa must attack any character this turn if possible, including his master. Even his master is a valid target for Anti-Army attacks. This ability can not be negated by a command spell.

Towering Stature Rank: A Type: Passive

Description: Nappa's enormous size increases his physical capabilities greatly. His basic attack damage increases by 40 and becomes Anti-Army.

Destructive Mouth Blast Rank: EX Type: Anti-Army Magic Damage: 200

Description: Nappa unleashes an energy blast from his mouth with power capable of obliterating almost anything. The current area turned into a wasteland and loses all its previous effects and prevents any regeneration in the area.

Servant Rider
Rider Real Name: Uzumaki Naruto Sex: Male Alignment: Chaotic Good

Health: 270 (+20) Mana: 200 (+20)

STR: C END: C+++ AGI: A MAG-A: C MAG-R: B+ LCK: B

--Passive Abilities--

Charisma Rank: B Type: Passive

Description: Although only a boy, Naruto possesses the ability to inspire those around him. Increase the parameters of all target characters in the area by by +. You may not target "Naruto".

Battle Continuation Rank: C Type: Passive

Description: Naruto cannot be killed by an attack that does less than 30 damage.

--Support Abilities--

Shadow Clone Technique (40) Rank: A Type: Support

Description: Naruto loses half of his maximum health and half of his maximum mana. A copy of him is created with the exact same parameters and abilities; the clone is contracted to the same master. There is no distinction between the copy and the original. If Naruto is killed and there are other Naruto present, the maximum health and mana of the dead Naruto is redistributed amongst the remaining Naruto.

Reclaim Clone (0) Rank: E Type: Support

Description: Naruto reclaims a copy of himself that his master is contracted to. Naruto's health, max health, mana, and max mana will increase by the same amount as the copy's.

Transformation Technique (20) Rank: B Type: Support

Description: Naruto transforms himself into any human form (please specify). This form is dispelled when Naruto takes any damage.

--Noble Phantasms--

Nine-Tailed Fox Rank: A++ Type: Noble Phantasm, Passive

Description: Naruto houses a demon that can grant him great power. As long as Naruto's health is below 50%, he gains a rank in all parameters and gains 50 points to his maximum health and 100 points to maximum mana. Naruto also gains 20 to health and mana regeneration. This ability is only triggered when there is only one instance of Naruto, and the bonuses are negated when Naruto's health is above 50%.

Ransengan (140) Rank: A++ Type: Noble Phantasm, Anti-Personel Magic Damage: 70

Description: Naruto focuses a ball of chakra and drives it into his opponent. Only one Naruto in each area may use Ransengan during a turn. For each Naruto in the area, the mana cost of this ability is reduced by half.

Summon Gamabunta (120) Rank: A+++ Type: Noble Phantasm, Support

Description: Naruto calls upon vast amounts of chakra to summon the toad chief, Gamabunta. This ability can not be used again if Gamabunta is already summonned or if he has already died.

Gamabunta

Health: 200 (+15) Mana: 160 (+15)

STR: B+ END: B+ AGI: C MAG-A: B MAG-R: B LCK: C

Towering Stature Rank: B Type: Passive

Description: Gamabunta's enormous size increases his physical capabilities greatly. His basic attack damage increases by 20 and becomes Anti-Army.

Ride Rank: E Type: Passive

Description: Gamabunta can carry a village due to his enormous size. Any number of characters are able to travel with this massive toad.

Retreat Rank: C Type: Passive

Description: Gamabunta is automatically unsummoned when he has less than 25% of his maximum health or if an ability is about to kill him in a way other than direct damage.

Oil Bullet (40) Rank: C Type: Support

Description: Gamabunta spits a blob of oil that covers the entire area. Target characters in the area lose two rank in Agility for 2 turns.

Water Bullet (60) Rank: C Type: Anti-Fortress Magic Damage: 50

Description: Gamabunta spits a bullet of water large enough to fill a small lake. The area's effect is negated for 3 turns.

Flame Bullet (70) Rank: C Type: Anti-Fortress Magic Damage: 80

Description: Naruto and Gamabunta collaborate with this attack. Gamabunta releases his Oil Bullet while Naruto provides an ignition source. This ability can only be used when both characters are in the area and requires the use of both of their support phases. All characters damaged by this ability will take 25 damage a turn for 3 turns (this does not stack).

Servant Caster
Servant Caster Real Name: Yuna Sex: Female Alignment: Lawful Good

Health: 200 (+10) Mana: 300 (+35)

STR: E END: D+ AGI: B MAG-A: B+ MAG-R: A++ LCK: C

--Passive Abilities--

Territory Creation Rank: B Type: Passive

Description: If Yuna stays in a location for 3 or more turns, she can create a 'Workshop' in the area. Yuna gains +20 mana regeneration in 'Workshop' areas.

White Mage Rank: A Type: Passive

Description: Yuna is not only a summoner but also a proficient practitioner of the holy arts. Yuna may use her non-Noble Phantasm Support abilities as though they were combat abilities.

--Support Abilities--

Cura (70) Rank: B+ Type: Support

Description: This moderately advanced healing spell is an absolute staple in the White Mage's repertoire. Target character is healed by 60 health.

Protect (50) Rank: C Type: Support

Description: Target character's Endurance is increased by one rank. This effect lasts for 3 turns. Targeting a character with this effect already will only reapply it.

Shell (50) Rank: C Support

Description: Target character's Magic Resistance is increased by one rank. This effect lasts for 3 turns. Targeting a character with this effect already will only reapply it.

Regen (60) Rank: C Type: Support

Description: Target character gains +30 health regeneneration for 4 turns. This effect lasts for 3 turns. Targeting a character with this effect already will only reapply it.

Esuna (80) Rank: C Type: Support

Description: Remove all non-permanent debuffs from target character.

Dispell (80) Rank: C Type: Support

Description: Removes all non-permanent buffs from target character.

--Offensive Abilities--

Holy (100) Rank: B++ Type: Anti-Fortress Magical Damage: 45

Description: As a white mage, Yuna is not proficient in offensive magics. However, she can channel holy energies to unleash a destructive attack. This ability's base damage is increased by 100% against characters with Evil alignment.

--Noble Phantasms--

Overdrive Charge Rank: B Type: Noble Phantasm, Passive

Description: By gradually using her abilities, Yuna is able to build up and perform her most powerful ability. Each time Yuna uses an ability, she gains an Overdrive Point (OP). If Yuna has 5 or more OP, she can not gain anymore OP from this ability.

Overdrive - Grand Summon (20 and 5 OP) Rank: A++ Type: Noble Phantasm, Support

Description: Yuna's most powerful ability summons her Aeon's to their fullest potential. This ability casts Summon. The summoned character gains 5 OP and gains 100% health and mana. This ability can only be used in the support phase.

Summon (100) Rank: A+++ Type: Noble Phantasm, Support

Description: As a summoner, Yuna is able to summon powerful beings called Aeons. Yuna summons an Aeon listed below. When this ability is used, all Aeons under Yuna and her master's control are unsummoned. This ability can only be used in the support phase. All Aeon Servants are contracted with Yuna upon summon. While unsummoned, Aeons retain the exact same condition and do not regenerate or lose health. Once an Aeon is killed, that Aeon may not be summoned again.

--Aeons--

Servant Avenger True Name: Anima Sex: Female Alignment: Neutral Good

Health: 150 (+20) Mana: 150 (+20)

STR: E END: C++ AGI: E MAG-A: B+ MAG-B: B++ LCK: D

--Passive Abilities--

Immobile Rank: E Type: Passive

Description: Anima is bound to the location she is summoned to. She gains no movement points and can not move during the movement phase.

--Offensive Abilities--

Zombie Attack (40) Rank: C Type: Anti-Personnel Magic Damage: 20

Description: Apply "Zombie" to the target for 3 turns. When a character with "Zombie" is healed in any way other than regeneration, that character is inflicted the damage instead.

Pain (80) Rank: A Type: Anti-Personnel Magic Damage: 50

Description: Instantly kill any non-servant target.

--Noble Phantasms--

Overdrive Charge Rank: B Type: Noble Phantasm, Passive

Description: For each 30 damage Anima receives, each 50 damage dealt, or each character she kills, she gains 1 OP. If Anima has 5 or more OP, she can not gain anymore OP from this ability.

Overdrive - Oblivion (75 and 5 OP) Rank: A++ Type: Noble Phantasm, Anti-Army Damage: 70

Description: This attack ignores Endurance and Magic Resistance and instantly kills all non-servant characters. This ability deals neither Physical nor Magic damage.

Servant Saber Real Name: Yojimbo Sex: Male Alignment: True Neutral

Health: 200 (+15) Mana: ??? (+99999)

STR: B+ END: B+ AGI: C MAG-A: D+ MAG-R: C LCK: E

--Passive Abilities--

Magic Resistance Rank: B Type: Passive

Description: Magic attacks ranked C or lower are negated. Damage dealt by Magic attacks are reduced by 30%.

Independant Action Rank: A+++ Type: Passive

Description: Fueled only by his desire for money, Yojimbo holds no loyalties and has a strong ability to be independant. Yojimbo does not suffer from any penalties if he is not contracted. Moreover, when Yuna dies, Yojimbo will be automatically summoned.

Downpayment Rank: A Type: Passive

Description: Yojimbo has been paid 200,000 Gil as a downpayment for his services. Using abilities will spend a portion of this downpayment.

--Offensive Abilities--

Daigoro (0-20,000 Gil) Rank: D Type: Anti-Personnel Physical Damage: 30

Description: Yojimbo is insulted at such a low payment and subcontracts his dog for the attack. However, if 20,000 Gil is paid, Yojimbo throws this attack in as a bonus and can use a different ability in addition to this one.

Kozuka (20,000 Gil) Rank: C Type: Anti-Personnel Physical Damage: 40

Description: Yojimbo throws several daggers at his target.

Wakizashi (40,000 Gil) Rank: B Type: Anti-Fortress Physical Damage: 60

Description: Yojimbo slices his targets with his short sword.

--Noble Phantasms--

Zanmoto (250,000 Gil) Rank: A+++ Type: Noble Phantasm, Anti-Fortress Physical Damage: 100

Description: Yojimbo draws Zanmoto, a fabled weapon renowned for its ability to instantly kill almost anything. This attack instantly kills all non-servant targets and any servants with less than 30% health.

Overdrive - Discount Rates Rank: B+ Physical Damage: Passive Noble Phantasm

Description: If Yojimbo has 5 or more Overdrive Points, the next ability he uses costs half as much Gil. Remove all Overdrive Points afterwards.

Servant Caster Real Name: Shiva Sex: Female Alignment: True Neutral

Health: 100 (+10) Mana: 180 (+25)

STR: E END: D+ AGI: C MAG-A: B++ MAG-R B++ LCK: C

--Passive Abilities--

Elemental Affinity - Ice Rank: C+ Rank: Passive

Description: Ice based attacks heal Shiva instead of damaging her. Shiva can target herself with her abilities.

--Offensive Abilities--

Blizzara (40) Rank: C Type: Anti-Fortress Magic Damage: 30

Description: Shiva conjures the power of the mightiest blizzards. All characters damaged by this ability will have their Agility decreased by 1 rank for 2 turns.

Heavenly Strike (70) Rank: B+ Type: Anti-Personel Magic Damage: 50

Description: Shiva chills the target with a slab of heavenly ice. On the current and following turns, the target will always be the last character to perform an action during each phase.

--Noble Phantasms--

Overdrive Charge Rank: B Type: Noble Phantasm, Passive

Description: For each 30 damage Shiva receives, each 50 damage dealt, or each character she kills, she gains 1 OP. If Shiva has 5 or more OP, she can not gain anymore OP from this ability.

Overdrive - Diamond Dust (50 and 5 OP) Rank: A Type: Noble Phantasm, Anti-Army Magic Damage: 60

Description: Shiva covers the battlefield with sheets of magical ice. All characters damaged by this ability will have their Agility and Strength decreased by 1 rank for 2 turns.

Servant Assassin
Servant Assassin Real Name: Kurapika Sex: Male (Will be mistaken for a female) Alignment: Neutral Good

Health: 250 (+20) Mana: 200 (+15)

STR: C END: D++ AGI: B+ MAG-A: C MAG-R: B++ LCK: B++

--Passive Abilities--

Nen Proficiency Rank: B Type: Passive

Description: Kurapika has extensive training with Nen, the art of manipulating the body's aura. He can apply Nen without thinking, allowing him to use one ability with type "Nen" in the initial phase of each turn. This does not count as a support or offensive ability.

Stalk Rank: C Type: Passive

Description: Stalk is only active when Presence Concealment is activated. Kurapika chooses a character at the current location and moves in the same path that character takes (Kurapika is still limited by his movement points).

--Nen Abilities--

Presence Concealment (20) Rank: A+ Type: Nen, Sustained Upkeep: 15

Description:

A standard ability of the Assassin class. Using the Nen technique of Zetsu, Kurapika supresses the flow of aura from his body. Once activated, he is undetectable by conventional means. However, characters in the location that this ability is activated will still be able to detect Kurapika until he leaves the area.

Kurapika loses one rank in every parameter when this ability is activated. Presence Concealment is automatically disabled when Kurapika uses an ability. This ability does not apply to Kurapika's master.

Ren (20) Rank: D Type: Nen

Description: Ren is the technique of emitting a high intensity aura around one's body. This technique increases Kurapika's STR, END, and MAG by ++ for one turn.

Gyo (45) Rank: C Type: Nen

Description: Gyo is the technique of concentrating one's aura around one's eyes. Kurapika gains additional insight into opponents. The health and mana of all characters in the area will be revealed as a percentage. Kurapika will also be able to detect if there are characters actively hiding their presence. Using this ability will not break Presence Concealment but characters will be able to detect a hidden presence in the area.

--Support Abilities--

Dowsing Chain (30) Rank: B Type: Support

Description: A chain on Kurapika's ring finger, the Dowsing Chain allows him to identify the location of certain players. Given a servant or a master, the direction (North, South, East, West) of that player relative to Kurapika will be revealed. If Emperor Time is active, the location of that player will be revealed instead. This ability is restricted to players already met.

Holy Chain (50) Rank: B Type: Support

Description: A chain on Kurapika's thumb, the Holy Chain allows him to heal even the most damaging wounds. Kurapika heals target character by 30 health. If Emperor Time is active, the target character is healed 60 health instead. Kurapika can target himself.

Tanto Blades (0) Rank: D Type: Support Sustained Upkeep: 0

Description: Kurapika carries a pair of Tanto Blades in case he needs to engage in combat. Drawing his blades, Kurapika's basic attack damage is increased by 20. However, he can not use any other support or offensive ability while his blades are drawn. This ability does not break Presence Concealment.

--Noble Phantasms--

Emperor Time (50) Rank: A Type: Noble Phantasm, Support, Sustained Upkeep: 15

Description: As the last survivor of the Kuruta clan, Kurapika's eyes turn bright scarlet when he is emotionally agitated. With training, Kurapika has managed to bind special powers to this state and can change his eye's condition at will. When active, Kurapika gains a full rank in every parameter.

Jain Chain Restriction (0) Rank: A Type: Noble Phantasm, Support

Description: Nen abilities are significantly more powerful when restrictions and conditions are attached to them. Although Jail Chain was initially restricted to be used against a shadowy group of thieves and murderers known as the Genei Ryodan, the Holy Grail has removed this initial restriction. This ability allows Kurapika to specify a master and can only be used once. Kurapika is permitted to use Jail Chain on that master, his servants, or his familiars.

Jail Chain (75) Rank: EX Type: Noble Phantasm, Support, Sustained Upkeep: 20

Description: A chain on Kurapika's middle finger, the Jail Chain allows him to completely trap his target. This ability can only be used when Emperor Time is active. Kurapika chooses a target on activation, and as long as Jail Chain is active, the target's activated abilities are disabled and can not use any abilities (passive abilities are negated as well). If the target is not permitted by the "Jail Chain Restriction" ability, Kurapika dies at the end of the turn.

Judgment Chain (40) Rank: EX Type: Noble Phantasm, Offensive, Anti-Personal Physical Damage: 20

Description: A chain on Kurapika's little finger, the Judgment Chain allows him to bind two conditions on his target. Violating these conditions will result in the target's death. This ability can only be used when Emperor Time is active. This ability can not be blocked by another character except through the use of a command spell. Kurapika will inform the target of this ability and the penalty of death. The penalty only applies when a condition is violated voluntarily. Multiple uses of Judgment Chain on the same target is permitted. Kurapika chooses a target and imposes two different restrictions on the target:

-Do not use Ability X -Do not enter Location X -Do not target Character X -Do not contract Servant X -Speak the truth (allows 1 yes or no question per turn) -Do not travel with Character X

Saber's Master
Mei Tian Sex: Female Alignment: Neutral Good

Health: 160 (+10) Mana: 120 (+20)

STR: E END: D AGI: E MAG-A: D+ MAG-R: D+ LCK: E

Precognition Rank: A Type: Passive

Description: Mei can look into a small window of the future. This technique allows her to respond to events that has yet occured on the same turn. Mei can only see future actions of the location she is currently located.

Suspended Teleport (50) Rank: C Type: Support

Description: During the end phase after three turns of using this ability, Mei may choose up to 4 targets and teleport each of them to any location on the map.

Suspended Heal (30+10X) Rank: B Type: Support

Description: Choose a natural number X when you use this ability. After X turns, during the end phase, Mei heals a target in her location by 10(X^2).

Chronosphere (60) Rank: EX Type: Support, Reality Marble

Description: Mei's desire is for the future to become the present; however, this paradox can only be resolved in one way. While Chronosphere is active, except for Mei, characters inside the reality marble are frozen in time and can not do anything. Chronosphere lasts until the end of the turn.

Suspended Meteor (20+10X) Rank: B Type: Anti-Army Magic Damage: 100*log(X)

Description: Select a location and choose a natural number X. After X turns, during the end phase, Mei summons a meteor to damage all characters in the selected area.

Grail Abilities:

Future Sight Rank: EX Type: Passive

Description: With the power of the Holy Grail, Mei's abilities of precognition reaches godly levels. You will be granted access to all boards and can submit actions after everyone else has submitted theirs.

Destiny (9000) Rank: EX Type: Support

Description: Mei can not only see the future, but she is also able to alter it. Mei gains control of the target characters actions next turn.

Archer's Master
Jose Celestino Sex: Male Allignment: Neutral Good

Health: 140 (+10) Mana: 190 (+15)

STR: E END: E AGI: D++ MAG-A: D++ MAG-R: C LCK: B

Hoplologist Rank: D Type: Passive

Description: Celestino is an avid collector of weapons and armour. His experience and devotion to his hobby allows him to identify and reveal weapon abilities.

Canadian Mace (60) Rank: C++ Type: Anti-Personnel, Weapon Physical Damage: 50

Description: Although not as well-known as its British or American counterparts, the mace of the Canadian House of Commons is just as revered. The bearer of the mace gains great authority and negates the effect of all command spells used on the target. If a master is damaged, then that master loses all command spells.

Holy Grail (50) Rank: EX Type: Support, Weapon

Description: This is the Holy Grail itself, although in a dormant form contained in an egg. The Grail does not do anything until it receives the power of dead servants; however, the shell contains power magics, necessary to house the developing Grail. When used, the Grail negates the first 100 points of Magic damage that turn. Because the shell loses its strength as the Grail grows, each servant death reduces the damage reduced by 20.

FN M1910 #19074 (70) Rank: B Type: Support, Weapon With a casual glance, this appears to be a fairly orginary gun. However, its legend, not its make, that gives this Belgian firearm its power. As the gun that started the first World War, it possesses the power to create conflict. When fired, it creates a convincing shadow of any humanoid figure you choose.

Carcano M91 C2766 (100) Rank: B Type: Anti-Personnel, Weapon Physical Damage: 50

Description: This Italian bolt-action rifle was involved in the assassination of a prominent political figure, spawning countless myths and theories. This gun never misses its target and can be used to target characters in adjacent locations (provided you can observe them). This attack ignores the user's Strength.

Shadow of Instigation

Health: 99999 (+0) Mana: 0 (+0)

STR: E END: E AGI: E MAG-A: E MAG-R: E LCK: E

Familiar Rank: A Type: Passive

Description: Familiars may not block and their basic attack damage is 15.

Unstable Form Rank: E Type: Passive

Description: This Shadow is destroyed at the end of the turn.

Instigate Rank: D Type: Anti-Personel Magic Damage: 0

Description: The target loses a + to all parameters and base regeneration decreases to 0 for 2 turns. This ability can be used as a basic attack.

Grail Abilities:

Little Boy (9000) Rank: EX Type: Support, Anti-Civilization Physical Damage: 99999

Description: Jose's greatest desire is to possess the weapons that altered the course of history. With the power of the Grail, Jose can recreate Little Boy, the uranium-based atomic bomb that destroyed Hiroshima. Jose can target any area on the map; that area, its adjacent areas, and its those areas' adjacent areas are destroyed by the bomb.

Fat Man (9000) Rank: EX Type: Anti-Civilization Physical Damage: 99999

Description: Jose's greatest desire is to possess the weapons that altered the course of history. With the power of the Grail, Jose can recreate Fat Man, the plutonium-core atomic bomb that destroyed Nagasaki. Jose can target any area on the map; that area, its adjacent areas, and its those areas' adjacent areas are destroyed by the bomb.

Lancer's Master
Albert Roark Sex: Male Alignment: Lawful Evil

Health: 130 (+15) Mana: 140 (+15)

STR: E END: D AGI: D+ MAG-A: C MAG-R: C++ LCK: D

Bound Contract Rank: C Type: Passive

Description: As a side effect of his experiments, Albert's contract with his servant is extraordinarily strong. This contract cannot be forcefully broken, and Hacker can't form contracts with any other servant.

Bonus Command Spell Rank: C Type: Passive

Description: Albert has exploited several tricks in the Holy Grail War system, allowing him to begin with 4 command spells.

Overload (50) Rank: A Type: Support

Description: Albert gains an extra command spell, but all his command spells are removed at the end of the turn. Hacker can use as many command spells as possible this turn. This ability can not be used if Albert has no command spells.

Reclass (40) Rank: EX Type: Support

Description: Years of research into the Holy Grail has yielded fruitful results. Hacker can change his servant's class at anytime. However, reclassing is limited to classes that the servant can normally be summoned into.

Malicious Contract (40) Rank: B Type: Anti-Personnel Magic Damage: 30

Description: Hacker had discovered that he could use command spells to force a weak contract on anyone. By using a command spell, Hacker will have knowledge of the target's location and mana.

Grail Abilities:

Infinite Command Spells Rank: EX Type: Passive

Description: Exploiting the Holy Grail in its full power, Albert can obtain as many command spells as he wants. The "Reclass" and "Bound Contract" abilities are disabled.

Forced Contract (9000) Rank: EX Type: Support

Description: By using 100 commmand spells, Albert is able to contract with any servant, breaking any previous contract that they have.

Berserker's Master
Henry Barifs Sex: Male Alignment: Lawful Evil

Health: 140 (+8) Mana: 100 (+0)

STR: E END: E AGI: E MAG-A: E MAG-R: E LCK: EX

Human Resources Rank: C Type: Passive

Description: Henry can consume civilians. Civilians consumed this way give an additional +20 to health.

Finance (50) Rank: B Type: Support

Description: Great capitalists earn money not from work, but from enabling the work of others. The target character gains 50 mana, but must pay 10 mana every turn as interest for 10 turns.

Marketing (40) Rank: D Type: Support

Description: Henry knows that hype can be the greatest weapon. Upon using this ability, all players will be alerted to a massive influx of magical energy in Henry's current location. Henry can also make an anonymous public anouncement.

Research and Development (30) Rank: C+ Type: Support, Sustained Upkeep: 20

Description: To stay competitive, a corporation must stay at the forefront of technology. When this ability is active, all abilities used in Henry's area are revealed to him.

IT (50) Rank: C Type: Support

Description: Modern corporations rely on vast technological infrastructure to coordinate their daily operations. Henry obtains numbers on all damage and regeneration that have occured in the game this turn.

Grail Abilities:

Greater Human Resources Rank: EX Type: Passive

Description: Henry can consume civilians. Civilians consumed this way give a permanent rank to each parameter (up to EX) and a permanent 30 points to maximum health and mana.

Midas Touch Rank: EX Type: Support

Description: Despite the anvilicious morals of the fairy tail, Henry had always envied King Midas. With the Grail, he can finally obtain the fictional king's powers. Target character is turned into gold and will be unable to do anything.

Rider's Master
Hassan Sabbah Sex: Male Alignment: True Neutral

Health: 150 (+10) Mana: 160 (+10)

STR: D END: D+ AGI: C MAG-A: D MAG-R: E LCK: C+

Assassin's Creed Rank: EX Type: Passive

Description: Holding the current position as the Old Man of the Mountain, Hassan, like his predecessors, have made a contract with the Holy Grail. Hassan will be reborn as the servant Assassin at the end of the turn of his death and in the area of his death. Hassan can not be consumed upon his death.

Presence Concealment (30) Rank: B Type: Support, Sustained Upkeep: 20

Description: Having trained for decades in the art of the Hashshashin, Hassan is able to hide himself from even the detection of servants. When activated, Hassan is undetectable by characters who have not witnessed this ability being used. Hassan's servants will not be able to take spirit form while he is concealed.

Stalk Rank: C Type: Passive

Description: Stalk is only active when Presence Concealment is activated. Hassan can target a character at the current location and move in the same path that the character takes (Hassan is still restricted by his movement points).

Assassinate (100) Rank: B Type: Anti-Personel Physical Damage: 40

Description: As an adept assassin, Hassan waits for the perfect opportunity to strike. This ability can only be used while Presence Concealment is activated and Hassan is not detected. The target is prevented from regenerating for 2 turns. If the target is a non-servant character, this ability's damage is doubled.

Sacrificial Curse Rank: A Type: Anti-Army Magic Damage: 20

Description: Hassan has never been afraid of death and has prepared a special technique for extremely dire situations. Using his body as a conduit, Hassan sacrifices himself and curses everyone in the area. All characters damaged lose 3 ranks to all parameters for 2 turns.

Assassin Real Name: Hassan Sabbah Sex: Male Alignment: Lawful Evil

Health: 180 (+15) Mana: 180 (+15)

STR: B END: C AGI: A MAG-A: C MAG-R: C LCK: E

--Passive Abilities--

Presence Concealment (15) Rank: A+ Type: Support, Activated Upkeep: 10

Description: Having trained for decades in the art of the Hashshashin, Hassan is able to hide himself from even the detection of servants. When activated, Hassan is undetectable by characters who have not witnessed this ability being used.

Stalk Rank: C Type: Passive

Description: Stalk is only active when Presence Concealment is activated. Hassan can target a character at the current location and move in the same path that the character takes (Hassan is still restricted by his movement points).

--Support Abilities--

Persian Curse (50) Rank: C Type: Support

Description: This ability is a weaker form of Hassan's suicide attack. Hassan loses 2 ranks in every parameter. All other characters in the area lose 3 ranks to each parameter.

--Offensive Abilities--

Assassinate (80) Rank: A Type: Anti-Personel Physical Damage: 50

Description: As an adept assassin, Hassan waits for the perfect opportunity to strike. This ability can only be used while Presence Concealment is activated and Hassan is not detected. The target is prevented from regenerating for 2 turns. If the target is a non-servant character, this ability's damage is doubled.

--Noble Phantasms-- Zabaniya -- Delusional Shackles (100) Rank: C Type: Noble Phantasm, Anti-Personnel Physical Damage: 50

Description: Traditionally, each Servant Assassin possesses a Noble Phantasm named Zabaniya, but the similarities generally end with the name. Hassan binds his target with mystical shackles. Once the target has been shackled, Hassan may teleport the target once, during an end phase, to his current location.

Grail Abilities:

Assassin's Creed II (9000) Rank: EX Type: Support

Description: Hassan gains this ability when he resurrects as Servant Assassin. Hassan can transform from Servant Assassin back into his human form.

Zabaniya -- Delusional Heartbeat (9000) Rank: EX Type: Anti-Personel Physical Damage: Instant Kill

Description: The Holy Grail grants Hassan the ability of one of his ancestors. Hassan gains the arm of Shaytan, and can instantly kill his target by creating a false heart and crushing it; with the Grail's power, no one can resist its effects.

Caster's Master
Tim Schmidt Sex: Male Alignment: Lawful Neutral

Health: 160 (+25) Mana: 150 (+15)

STR: D END: D AGI: E++ MAG-A: D MAG-R: C+ LCK: B

History Rank: C Type: Passive

Description: Upon observing any location in detail, Tim gains a deep insight into it's past. Tim receives information on everything that has occurred in his current area at the end phase of each turn.

Braid (40) Rank: B Type: Support

Description: Tim summons a shadow of himself in the location he was at 3 turns previous. The time shadow then copies the Tim's actions for the last 3 turns before this ability was used. After three turns the time shadow is destroyed. The shadows do not provide the Tim with location histories.

Time Shadow

Health: 30 (+0) Mana: 0 (+0)

STR: E END: E AGI: E MAG-A: E MAG-R: E LCK: E

Familiar Rank: E Type: Passive

Description: This familiar is unable to block and has a base damage of 0.

Rewind (0) Rank: EX Type: Support

Description: Historian's most treasured possession is a pocket watch that allows him to rewind time itself. Upon its use, the current turn will end immediately and time will be rewinded 2 turns. However, the pocket watch breaks after one use, so Tim only has one opportunity to rewind time.

Stagnation (40) Rank: C Type: Support

Description: The pull of the past can be hard to resist. All characters in the location will skip health and mana regeneration during the next turn.

Recurring Pain (40) Rank: C Type: Anti-Army Magic Damage: (see below)

Description: Tim dredges up the suffering and pain of the recent past. Damage dealt to each character is equal equal to the average damage he/she suffered in the last 5 turns.

Grail Abilities:

Infinite Rewind (9000) Rank: EX Type: Support

Description: With the Grail, Tim can operate his trusty pocket watch for all of eternity. Upon use, the current turn will end immediately and time will be rewinded 2 turns.

Flashback (9000) Rank: EX Type: Support

Description: Choose a previous Night X. The target character's status will revert to his/her status at the end of Night X.

Assassin's Master
Adele Dupont Spiritualist Sex: Female Alignment: True Neutral

Health: 190 (+25) Mana: 160 (+15)

STR: E++ END: D++ AGI: E MAG-A: D+ MAG-R: C+ LCK: A

Spirit Aura Rank: D Type: Passive

Description: Adele can maintain a constant spiritual presence around herself. If her servant is not present or detected, other characters will sense the presence of your servant in spirit form.

Spirit Form (40) Rank: D Type: Support

Description: Like servants, Adele can enter spirit form. However, this is an extremely strenuous task and she can only maintain this form for one turn. She can not move in spirit form, and can only use this ability once every 3 turns.

Channel Spirits (40) Rank: B Type: Support

Description: Spiritualist is able to summon spirits from all masters and civilians that have died this turn. The spirits last for 3 turns and provide vision for her.

Spirit Health: 40 (+0) Mana: 20 (+0)

STR: E END: E AGI: E MAG-A: D MAG-R: D LCK: E

Familiar Rank: E Type: Passive

Description: This familiar is unable to block and has a base damage of 0.

Spiritual Attraction (20) Rank: C Type: Support, Sustained Upkeep: 40

Description: Adele acts as a magnet, attracting those who have not yet departed. Spirits and souls are rich in magical energy, and all of her servants in area gain +30 mana regeneration.

Soul Strike (40) Rank: D Type: Anti-Personel Physical Damage: 40

Description: Adele strikes at the soul itself. Any servant damaged by this attack will not be able to enter spirit form for the rest of the war.

Grail Abilities:

Resurrect (9000) Rank: EX Type: Support

Description: Adele can summon the spirits of the servants captured in the Holy Grail. Adele resurrects a dead servant, and that servant is contracted to Adele.

Soul Stealer (9000) Rank: EX Type: Anti-Personel Physical Damage: 200

Description: Adele can now destroy the soul completely. Damage done by this ability is dealt to maximum health as well.