The Third Holy Grail War of OT - Character Sheets

The following Servants were used in the third War:

Servant Saber: Kenshin Uesugi

Servant Archer: Sarara Hoshizora

Servant Lancer: Llyr

Servant Rider: Aruruw

Servant Assassin: Canaan

Servant Berserker: Aono Tsukune

Servant Caster: Sakura Kinomoto

Saber
Class: Saber

Real Name: Kenshin Uesugi

Sex: Female

Alignment: Lawful Good

Health: 250 (+19)

Mana: 150 (+18)

Strength: A

Endurance: B

Agility: B

Luck: B

Noble Phantasm: EX

Magical Energy: D

Magical Resistance: 40%

Class Abilities:

--Noble Bravery: E - Deal 10 damage when attacking or when using skills (unreduceable) to herself. Increase all attack and skill damage by 5 points of endurance-penetrating damage.

--Noble Composure: B - When not in battle, heals 1.5x health and mana. 3x if in ethereal form.

--Independent Action: A - Capable of sustaining herself indefinitely (for three nights). She cannot use any Noble Phantasms without a master at this rank.

--Charisma: A - Achieved the greatest level of allure as a human being. Raise army stats by one rank.

Skills:

--Name: Basic Thrust (10 Plus a Variable)

Rank: D

Type: Offensive (Physical)

Maximum Target: 1

Description: Basic samurai attack. Deal 16 base points of damage. Increase base damage by 1 point for every 2 points of mana spent. Follow-up action.

--Name: Buddha's Grace (28)

Rank: B

Type: Supportive

Maximum Target: 1

Description: Kenshin's movements are as flawless and graceful as flowing wind, allowing her to reduce physical damage by adjusting her body's movements and to continuously attack an enemy. Reduce physical attack damage by 10%, lets her attack again for half the normal damage if the enemy's agility is B rank or lower and attack yet again with a quarter the normal damage if the enemy's agility is C rank or lower. Lasts one turn. One can perform a follow-up action after this.

--Name: Blessing of Wind (32)

Rank: A

Type: Supportive (Magical)

Maximum Target: 1-100

Description: Blasts and enchants herself with raging winds. The initial surge deals 20 points of endurance-penetrating damage to all nearby servants and stuns all affected targets if their Endurance is at rank D, canceling their actions for the turn. For a turn, increase her attack and skill damage by 10 points of endurance-penetrating damage. Can use another skill after this, but cannot use Blessing of Wind twice per turn.

--Name: Warlord's Fury (40)

Rank: B

Type: Offensive (Physical)

Maximum Target: 1

Description: Ignores all obstructions and focuses her attention on the death of a master. Deal direct damage to an enemy master with Basic Thrust lowered by half, but lowers Kenshin's endurance rank by 1 (to C rank) for one turn. Follow-up action is not possible after this.

Noble Phantasms:

--Name: Borrowed Holy Sword: Nikkou

Rank: EX

Type: Supportive

Maximum Target: 1

Description: Auto-activate once Kenshin's health drops down to 180 or below. Draws the Holy Sword Nikkou and retaliates against the last enemy who dealt damage to her by dealing 2x the amount of damage (in magical form) she received on that turn. While Nikkou is drawn, Kenshin receives a 50% damage bonus against enemies with the evil or chaotic alignment or a 25% damage bonus against enemies with other alignments. Nikkou will be sheathed if Kenshin's health goes above 180.

--Name: Borrowed Demonic Sword: Chaos

Rank: EX

Type: Supportive

Maximum Target: 1000

Description: Auto-activate once Kenshin's health drops down to 100 or below. Draws the Demonic Sword Chaos and retaliates against all nearby enemies (save for masters) by dealing 1.5x the amount of damage (in magical form) she received on that turn. While Chaos is drawn, Kenshin recieves a 50% damage bonus against enemies with good or lawful alignment or a 25% damage bonus against enemies with other alignments. Chaos will be sheathed if Kenshin's health goes above 90. Due to opposing forces between the two swords, Kenshin will keep losing 5 units of mana per turn as long as both Nikkou and Chaos are drawn. The player may choose to sheathe either swords at this point to prevent the loss of mana.

Archer
Class: Archer

Real Name: Sarara Hoshizora

Sex: Female

Alignment: Lawful Neutral

Health: 250 (+16)

Mana: 150 (+21)

Strength: D

Endurance: B

Agility: B

Luck: A

Noble Phantasm: EX

Magical Resistance: 40%

Magical Energy: C

Class Abilities:

--Mechanized: B - Take 10% less damage from physical attacks, but 10% more damage from magical attacks.

--Sniper: A - Can attack from any point in the map as long as she has stayed in that area for one or more turns. Damage dealt in this way is reduced by half. She also needs to know the location of a target.

Skills:

--Name: Impeccable (15)

Rank: E

Type: Offensive (Physical)

Maximum Target: 1 Description:

Repeatedly shoots a target 8 times, dealing 3 END-penetrating damage (used to be "damage" only) each hit. Any of the eight hits can be dodged. Can be used as a follow-up action.

--Name: Raze (Luna Blaster)(20 initial cost. 25 per turn to charge)

Rank: B~EX

Type: Offensive (Physical)

Mazimum Target: 1~100

Description: Fires a searing blast of energy from her bow, dealing 24 end-penetrating damage to target servant and his/her master (for 50% damage on the master). She can take turns to increase Raze's damage, increasing damage by 10 per turn. This skill can be performed with Sniper. The charge can take as long as a player wants it to, but will continuously drain mana from Sarara per turn. If Raze is able to deal more than 50 points of damage, then it will stun the servant if his/her endurance is below B rank.

--Name: Autonomous Drones (Puron Tenkai)(25 initial cost. 5 upkeep cost)

Rank: B

Type: Supportive

Maximum Target: 1

Description: Releases twelve shooting modules. Increases Impeccable hit rate to 20. Sarara can use 10 units of mana to reduce the damage of a ranged attack by 25% (20% chance), in which case Autonomous Drones will automatically be deactivated.

--Name: Wheel of Fortune (Breath of the Stars)(35)

Rank: A

Type: Supportive

Maximum Target: 1~100

Description: Deploys an overbearing spell circle that acts both as a shield and a roulette. All attacks will deal only 50% damage to Sarara, and with this activated, she cannot be affected by any debuffs or status effects. Everytime she gets hit, there will be a chance of one of any of the following occuring: (1) Teleport Sarara and her master (not including allies) to a random area; (2) Heal Sarara for 50% of the damage absorbed by Wheel of Fortune (or just reduce the damage she takes by 75% instead. Your choice); (3) Restore her mana based on the amount of damage she received; (4) Reflect the damage absorbed by Wheel of Fortune back to the attacker. In this state, she cannot attack or move from her position.

Noble Phantasms:

--Name: Median Breaker (50)

Rank: EX

Type: Offensive/Defensive (Physical)

Maximum Target: 100

Description: Requires Autonomous Drones to be activated prior to the use of this skill. Loads all of the drones onto her bow as a single, massive arrow and fires upwards. In-flight, the twelve drones separate into six high-velocity arrows that home onto targets, dealing 35 endurance-penetrating damage to all servants in an area. After a moment, the drones will release a searing blast of pure energy, further dealing 35 points of damage. Those with rank A or above strength will be able to pry the drones out of their body before the second set of damage. Depending on the number of enemies that manage to pry the drones out of their bodies, Sarara will gain 10% additional physical damage reduction per character for three turns. Upon use, deactivates Autonomous Drones. Can be used with Sniping (no reductions), but will reveal her location to those hit.

--Name: Exec - Burst (Luna Flare) (70)

Rank: EX

Type: Offensive (Physical)

Maximum Target: 13

Descrption: Requires Autonomous Drones to be activated prior to the use of this skill. Take one action to charge a particle beam to deal massive damage to a single target at end of turn. This skill can only be used with Sniping, but will not suffer the 50% damage reduction. Deal 48 endurance-penetrating damage to a single target and stun that character without fail. The drones will then follow-up by charging at the target, further dealing 12 endurance-penetrating damage. The drones will then switch targets to enemy players around a huge area (up to the four surrounding areas around the area where the initial target was) and deal 20 end-penetrating damage (used to be "points of damage" only) to up to 12 targets (including masters, but not the same servant that was hit by the initial attack. Multiple hits are possible, but cannot exceed 3 hits to servants and one hit to a master).

Lancer
Class: Lancer

Real Name: Llyr

Sex: Female

Alignment: Lawful Neutral

Health: 250 (+12)

Mana: 150 (+25)

Strength: B

Endurance: B

Agility: A

Luck: D

Noble Phantasm: A

Magical Energy: B

Magical Resistance: 40%

Class Skills:

--Independent Action: C - Ability to sustain herself for two nights without a master. At this rank, her endurance will decrease to C and she can only move to places. Unable to use skills and noble phantasms without a master.

--Disengage: A - The ability to break away from combat. Bonus ability is to set battle conditions to Llyr's favor when resuming combat on another night. Grants Llyr a bonus to strength by one rank if she escaped from a servant and encounters that servant again.

Skills:

--Name: Three-Pronged Thrust (12)

Rank: D

Type: Offensive (Physical)

Maximum Target: 1

Description: Thrusts her trident onto an enemy, dealing three strikes for 7 damage each. Once the first connects, the following two strikes cannot be avoided, and so on. For example, if the first strike misses, but the second strike connects, then the third is unavoidable. Follow-up action. If performed after Icicle, Llyr can strike all servants with an agility rating of C or below (rank is taken after Icicle debuff).

--Name: Icicle (45)

Rank: B

Type: Offensive (Magical, but Physical in damage output)

Maximum Target: 1000

Description: Forcibly contracts the air around an area, creating a glacier. This magic has a unique property of behaving like a physical attack, meaning that the damage can only be reduced by endurance. Lowers enemy agility by one rank if their Strength parameter is below B rank. Disable all affected enemies' movements (cannot move to another location) and stun them if their endurance is C or lower in rank, canceling their next actions for the turn. Furthermore, no master/servant can exit an area affected by Icicle for as long as Icicle is in effect, but they can still enter if they came from outside. Icicle lasts for 3 turns. Deals 20 base damage and cannot miss. To maintain Icicle, even from another area, she needs to consume 5 health per turn while Icicle is active, but will not reduce her HP below 1.

--Name: Impromptu Teleportation (20)

Rank: C

Type: Supportive

Maximum Target: 10

Description: Teleports Llyr and any allies in the vicinity to another, randomly-picked area (since Llyr is an unlucky girl). The casting cannot be interrupted if cast within Icicle. Then again, there is a 10% chance of Llyr teleporting herself to the same area where she came from (since Llyr is an unlucky girl).

--Name: Blessed Drops (25)

Rank: C

Type: Supportive

Maximum Target: 10

Description: Creates a rainfall of blessed water that heals all in the same area. Heals for 100 health. Reveals their location to enemy masters. Due to the magnitude of the magic spell in contrast to the cost of so little mana, Llyr won't be able to cast Blessed Drops again for the next two turns.

--Name: Assault Gauntlet (35)

Rank: A

Type: Offensive (Physical)

Maximum Target: 1

Description: Thrusts her spear multiple times in such a quick action that it looks like she only made one attack. Deals 6 Three-Pronged Thrusts (in which case, only two attacks always connect from Three-Pronged Thrust) at once, but each hit can be avoided normally (for example, of the six hits, 3 can connect due to evasion). After the assault, Llyr will keep up the momentum and increase her agility and luck by one rank for two turns. If by any chance all six hits connect, the target's endurance will be lowered by two ranks. This can be used as a follow-up action.

Noble Phantasm:

--Name: Gigas (60)

Rank: A

Type: Offensive (Physical/Magical but again, Icicle has damage output influenced by a Physical attack)

Maximum Target: 1000 Description: Slices in a spiral motion, creating a cleaving blizzard that, at the same turn, covers the whole area in ice. Deals 30 damage to all enemy characters plus all the effects of Icicle. If the area is already affected by Icicle before the usage of Gigas, then this Noble Phantasm will deal 60 damage instead, but will not include the effects of an additional Icicle. If the area has experienced the casting of Blessed Drops at any earlier point, then it will heal Llyr for 30 points of health.

--Name: Breaking Point (10/30)

Rank: EX

Type: Offensive (Physical)

Maximum Target: 1

Description: 　Hits certain pressure points of the body with pinpoint accuracy, dealing 5 points of endurance-penetrating damage. Lower any of the target's status parameters by one rank. This can be used repeatedly to further cripple the opponent, but will cost 30 mana instead for subsequent strikes. The status reduction lasts two turns. Each time the target is hit by Breaking Point, the two-turn counter resets. This skill cannot miss.

Rider
Class: Rider

True Name: Aruruw

Sex: Female

Alignment: Lawful Good

Health: 250 (+25)

Mana: 150 (+12)

Strength: C

Endurance: C

Agility: C

Luck: C

Magical Energy: C

Magical Resistance: 50%

Class Skills:

- Riding: EX - Ability to ride all beasts, even those of the Divine and Demonic Beings rank. Will have the ability to mount Dragonic races, but will have difficulty doing so.

- Battle Continuation: A - 10% chance of avoiding a fatal blow, surviving with 1 hp.

Skills:

--Name: Claw (10)

Rank: C

Type: Offensive (Physical)

Maximum Target: 1

Description: Slashes the target with a claw (or her hands, if without Mukkur). 20 base damage w/ Mukkur and 10 damage without him. Follow-up action.

--Name: Deadly Fang (30)

Rank: B

Type: Offensive (Physical)

Maximum Target: 1

Description: Mukkur bites the target with vigor, dealing 35 base damage and absorbing 30% of damage dealt as health. If this attacks does not deal over 20 damage due to calculations, then it will decrease the target's endurance parameter by one rank. This cannot be performed without Mukkur.

--Name: Eruruw's Lessons (35)

Rank: B

Type: Support

Maximum Target: 1

Description: Recall's the lessons of a caring yet noisy sister. Heals the target for 30 health. If Aruruw has either Mukkur or Gacatar summoned when performing this skill, it will also restore Aruruw's mana by 50 points.

--Name: Faithfulness (10)

Rank: A

Type: Support

Maximum Target: 1

Description: Redirects all damage done to Aruruw's Master to Aruruw. Does not redirect anything other than pure damage, such as secondary effects. Can be used in addition to any other action. Works even if Aruruw isn't in the same area, in which case Aruruw would appear by her Master, providing that she is at least within two areas close to her master. If not, then Faithfulness cannot be performed. Faithfulness also cannot be used when inside an area wherein she cannot move out.

Noble Phantasm:

--Name: Mukkur (20)

Rank: A

Type: Support

Description: Summons Mukkur. Increase Strength and Endurance by two ranks and agility by one rank. 10 mana is needed each turn after the initial summon to keep Mukkur. Summoning and unsummoning Mukkur does not take a turn.

--Name: Gacatar (40)

Rank: A

Type: Offensive (Magical)

Maximum Target: 1 (+1)

Description: Summons Gacatar to do heavy damage. 50 base damage. Gacatar cannot be summoned if Mukkur is summoned. Gacatar's base damage doubles if Mukkur attacked an enemy last turn. If Mukkur was unsummoned in the same turn, Gacatar can attack an additional target.

Assassin
Class: Assassin

Real Name: Canaan

Sex: Female

Alignment: Neutral

Health: 250 (+22)

Mana: 150 (+15)

Strength: B

Endurance: C

Agility: A

Luck: A

Noble Phantasm: EX

Magical Resistance: 20%

Class Abilities:

--Presence Concealment: B - At this level, Canaan can ignore the one-turn-setup rule for ambushes. She also only has a 50% chance of being detected when moving into an occupied area (75% if the area is occupied by an Archer)

--Synesthesia - Perfect Body: B - Increase endurance parameter by one rank if receiving a non-ambush attack. Increase damage from a successful ambush attack by 2x (after all initial calculations)

--Synesthesia - Perfect Constitution: C - Restores 100% of her health and mana whenever she consumes a civilian, but requires the use of a command spell to do so.

Skills:

--Name: Piercing Shot (10)

Rank: E

Type: Offensive (Physical)

Maximum Target: 1

Description: Takes a briefly-prepared shot from her semi-automatic handgun, dealing 10 base damage. Deals an additional 5 points of damage if the opponent's endurance is A or above. Can be used as a follow-up action.

--Name: Synesthesia - Perfect Vision (15)

Rank: D

Type: Supportive

Maximum Target: 1

Description: Pinpoint the location of any servant if two conditions are fulfilled: (1) Assassin must have had at least two encounters with the servant and (2) either Assassin has dealt that servant some form of damage or vice versa.

--Name: Synesthesia - Perfect Reflex (30)

Rank: A

Type: Defensive

Maximum Target: N/A

Description: Doubles her evasion rate by increasing Luck by one rank and doubling the multiplier (does not count for critical hits). For one turn, Canaan will counter any attacks made to her, whether she dodged it or not, with Piercing Shot. Furthermore, once she receives 20 or more damage on one turn, then she can either (1) immediately shoot at every enemy at the area simultaneously, dealing 20 base damage or (2) deal 25 melee damage (she kicks her opponent) and immediately escape the area.

--Name: Synesthesia - Enhance (45)

Rank: A

Type: Defensive/Supportive/Offensive (Physical)

Maximum Target: 1 Description: Activates Synesthesia - Perfect Reflex, shoots a target for 10 endurance-penetrating damage and marks the target so that Synesthesia - Perfect Vision's two-encounter limitation would not apply.

Noble Phantasms:

--Name: Synesthesia - Overdrive (75)

Rank: EX

Type: Supportive

Maximum Target: 1

Description: Pushes her synesthesia ability to its limits, increasing all her status parameters to EX (applied before any other buffs or debuffs) and allowing her deal 3x more damage with each attack (5x with an ambush with Perfect Body). In this state, she continuously loses 15 health (she loses it at the beginning of the turn) and her health regeneration will be nullified for the remainder of the duration Overdrive is active, but her mana regeneration will be increased by 5x (though she will not regenerate mana in combat). This lasts for up to five turns and is can be deactivated. She can also die from the 15-health deterioration. As an additional bonus, successful ambush attacks made by her will stun the opponent, canceling his/her actions for the remainder of the turn providing that the target can be stunned and her "escape" action has a higher priority over attacks made to her in 1-on-1 (though a command spell can counter this). To prevent possible abuse, once deactivated, Synesthesia - Overdrive cannot be used for the next one turn (For example, if activated at turn 1, deactivated at turn 2, only reactivatable at turn 4). If Synesthesia - Overdrive is activated and Canaan is in 50 or less health, then she will recover 50 points of health (instantaneous). Can be deactivated at any point in time (though of course deactivating it still counts as an action).

Berserker
Class: Berserker

True Name: Tsukune Aono

Sex: Male

Alignment: Chaotic Insane

Health: 250 (+5)

Mana: 150 (+0)

Strength: B Endurance: B

Agility: B Luck: D

Noble Phantasm: EX

Magical Resistance: 10%

Class Skills:

--Madness (99%): B - Buffs Strength and Agility to A. Reduce Magical Resistance to 0%, Luck to E, and Endurance to C. Reduce all mana cost to 0. Berserker cannot be killed by loss of mana unless he is Masterless. HP regenerates at 10 HP per turn, even in combat. Cannot be canceled, except by the use of a Command Spell. Mad Berserker cannot be contracted, though any existing contracts will remain. Activated skill.

Skills:

--Name: Punch (40)

Rank: C

Type: Offensive (Physical)

Maximum Target: 1

Description: Punches a target in rage. 30 base damage. Blood lust causes 10% of the damage dealt to be healed by Berserker. Follow-up action.

--Name: Shockwave Kick (80)

Rank: A

Type: Offensive (Physical)

Maximum Target: 1000

Description: Kicks in an overly dramatic fashion. 55 base damage. Hits every enemy in the area. Will not hit Masters if the Servant is present.

Noble Phantasm:

--Name: Cracked Seal (0)

Rank: EX Type: Supportive

Description: Madness must be active. If an attack brings Berserker to 0 hp, this ability activates and he will stay alive with 1 hp. Strength to Ex, Endurance to D, Agility to C. Hp regenerates at an additional 30 HP per turn, even in combat. Not even Command Spells can cancel this ability. After three phases, Berserker will not listen to ANY commands, except those by Command Spell as well as after five phases, Berserker dies from exhaustion. This Noble Phantasm is passive (cannot be activated or deactivated).

Caster
Class: Caster

True Name: Sakura Kinomoto

Sex: Female

Alignment: Lawful Good

Health: 250 (+7)

Mana: 150 (+30)

Strength: D

Endurance: C

Agility: B Luck: A

Noble Phantasm: A

Magical Energy: A

Magical Resistance: 80%

Class Skills:

--Independent Action: B - Capable of sustaining herself for two nights without a master. Without a master, her Endurance rank is reduced to E and she cannot use any Noble Phantasms --Clairvoyance: A - Capable of somewhat being able to predict the future. Increase the power of her magical attacks by 20% by consuming 10 additional points of man

--High-Speed Divine Words: A - Capable of casting B-rank skills or below again by consuming an additional 20 mana.

Skills:

--Name: Shot (15)

Rank: B

Type: Offensive (Magical)

Maximum Target: 1

Description: Activated the Shot card and gives a target a light offensive, magical-based attack. Deal 20 magical based damage. Follow-up action

--Name: Firey (50)

Rank: A

Type: Offensive (Magical)

Maximum Target: 1

Description: Activates the Firey card to deal 40 base magical damage to a single target. This can easily be avoided (+2 luck rank for the target for this instant) but will deal 7 burn damage each turn for 5 turns if hits. Will stun an enemy with an endurance rank of D or below, cancelling his or her next actions

--Name: Fight (35)

Rank: B

Type: Supportive

Description: Activates the Fight card to temporarily become a melee fighter instead of a caster. This works especially good with the Sword. Increase Strength to rank A and Endurance to rank B while decreasing Magical Energy to D and Magical resistance to 20%. This is an activated skill. Can be deactivated at any time. Does not consume a turn

--Name: Sword (20 initial. 10 upkeep cost. 10 attack cost) Rank: B Type: Supportive/Offensive (Physical) Maximum Target: 1

Description: Uses the Sword card. Increases her agility by one rank and increases her physical damage by 10 points of endurance-penetrating damage. After one turn, Sword will decrease Sakura's luck parameter by one rank. If at any time Sakura cannot pay for Sword's upkeep cost, Sword will be deactivated. Attacks made with Sword deals 20 base damage. Follow-up action

--Name: Shield (30)

Rank: A

Description: Uses the Shield card to attempt to deflect incoming attacks. Imperfect as it is, it can only reduce melee attacks by 50%, ranged by 25% and magical attacks by 10%.

Noble Phantasm:

--Name: Lock (55)

Rank: A

Type: Defensive/Supportive

Maximum Target: 1

Description: Activates the Lock card to seal the next skill that will be used on her and reduce the damage she takes by half. Sealed abilities can only be used by consuming 3x its normal mana requirement. Sakura can only seal up to three abilities and cannot seal more than two abilities from one servant. Regardless of action order, Lock will always be used right before a skill affects Sakura, nullifying the skill and sealing it. For each ability sealed, Sakura's maximum mana will be reduced by 10

--Name: Mirror (35)

Rank: B

Type: Offensive (Magical)

Maximum Target: 1000

Description: Usable only as a follow-up for Shield. Retaliates against all who attack Sakura by reflecting the damage absorbed by Shield back to the attackers. This can only be activated after all actions have been taken.

Saber's Master
Name: Kria Shores Sex: Female Alignment: Neutral

Health: 75 (+3) Mana: 50 (+5)

Strength: E Endurance: D Agility: E

Magical Energy: C Luck: B Magical Resistance: 40%

Skills: --Name: Explosion (10) Rank: D Type: Offensive (Magical) Maximum Target: 1 Description: Creates highly pressurized mana in front of the enemy. 10 base damage. Cannot hit targets with Agility over D, unless the target is in combat. Follow-up action.

--Name: Status Quo (20) Rank: A Type: Support Description: Creates a sword that reverses any external magical effects, causing all heals to do damage and all buffs to debuffs for a turn. Has no effect if heals/buffs are done before the sword is used. Not a striking weapon, but an activated effect.

Archer's Master
Name: Renee Lorelei Ignamelois Sex: Female Alignment: Lawful Good

Health: 75 (+8) Mana: 50 (+4)

Strength: D Endurance: C Agility: C

Magical Energy: B Luck: A Magical Resistance: 40%

Skills: --Name: Four Denies (20) Rank: B Type: Offensive/Supportive (Physical) Description: Fires two pistols at an enemy, dealing 10 base damage. This is much better used as a support. Fire at an ally to buff them, increasing their strength/magical energy by one rank or healing them for 25:15 health and mana two times (50:30) respectively. Follow-up action.

--Name: Warning Flare (10) Rank: C Type: Supportive Description: Fires an enchanted flare above an area, revealing a location to all servants and masters while giving everyone an increased sense of awareness. During this turn, all attempts for debuffs will be negated and all bounded fields will be revealed.

--Name: Gun Barrel 13 (40) Rank: A Type: Offensive (Physical) Description: A conceptual weapon of "Limits". Forces the concept of a normal human's physical and mental limits onto a target, forcing their strength, endurance and magical energy ranks to C rank for two turns while dealing damage equal to the number of ranks reduced multiplied by 5. As a conceptual weapon, this is basically useless against normal humans. When used against masters, unless he/she is the Grail Conduit, it will simply deal 20 base damage. If she IS the Grail Conduit, then it will deal 40 base damage.

--Name: Judgement (All remaning. It is required that she has at least 10 mana to start this) Rank: A Type: Supportive Description: Sacrifices 50% of her current remaining health and all her remaining mana to materialize a world of exaggerated boundaries. Reduces ALL character parameters by three ranks for five turns (including her servant/allies). While this is active, no servant may leave the area unless a skill was used or some other means. Renee's health will regenerate while inside Judgment by 20 per turn, and all ally characters will receive a bonus to health and mana regeneration by 20 and 10 respectively, ignoring the in-battle regeneration restriction. Once cast, any servant/masters trapped cannot leave the area unless Renee receives a fatal blow, in which case Renee will still live with 1 health and be teleported to a random, unoccupied area along with her servant. Can be deactivated. She cannot recover mana normally after one turn.

Lancer's Master
Name: Sarah Viel Sex: Female Alignment: Chaotic Neutral

Health: 75 (+4) Mana: 50 (+5)

Strength: E Endurance: E Agility: E

Magical Energy: A Luck: B Magical Resistance: 40%

Skills: --Name: Neutrality Rank: E Type: Supportive (Passive) Description: Sarah has such a small presence in the battlefield that she can immediately escape battle as long as there is more than two masters/servants in the same area (including her) and if she does not perform any additional actions that turn other than escaping.

--Name: Malignance (5) Rank: D Type: Offensive (Magical) Description: Forms a dark substance under a single target, dealing 10 base damage and reducing their agility by one rank. Follow-up action.

--Name: Grail Conduit Rank: A Type: Supportive/Offensive/Defensive Description: By absorbing servants killed in the Grail War, Sarah will gain additional skills and grow stronger. To absorb a servant, Sarah must take one turn to move to an area where a servant died and take no further actions. For each servant absorbed, Sarah will increase her maximum health and mana by 30 and 20 respectively, and her health and mana regeneration will double each time.

(0 servants killed) --Name: Parrying Redux (10) Rank: C Type: Defensive Description: For one hit, Sarah will gain a 20% physical resistance while reducing her magical resistance to 10%. If Sarah receives damage equal to or greater than 20% of her current remaining health, then Sarah will teleport herself to the last area she was in before her current area (not including her servant/allies). If she cannot teleport to the last area she was in due to certain circumstances, then she will warp to a random area instead (meaning that she can teleport to the same area where she came from, which would be epic lulz). Parrying Redux can only be cast once every two turns.

(1 servant killed) Strength - D; Agility - D; Endurance - D --Name: Antagonistic Exhumation (25) Rank: C Type: Supportive/Offensive (Magical) Description: Removes all debuffs from an ally and heals them for 5 points of health multiplied by the number of debuffs removed (for status rank debuffs, each reduced rank regained will count as one debuff) or removes all buffs from an enemy and deals damage to them for 4 points of base damage multiplied by the number of buffs removed.

(2 servants killed) Strength - C; Endurance - C --Name: Diluted Blowback (30) Rank: B Type: Offensive/Defensive (Magical) Description: Forms a malignant barrier around a target with a possibility of rebounding a spell back to the caster. The barrier will reduce all physical damage by 25% and magical damage by 50%. If the barrier is hit by a magical spell of rank C or below, instead of absorbing it, it will redirect the spell back to the caster, but will still count as one hit on the barrier. The barrier lasts for three hits or one turn. After the shield deteriorates, the target which the shield protected will have his/her endurance parameter decreased by one rank.

(3 servants killed) Agility - B; Endurance - B --Name: Sense of Murder Rank: A Type: Supportive (Passive) Description: A heightened sense of awareness enables Sarah to detect murderous impulses within a certain range. With this, Sarah will be immune to ambush attacks with a preparation time of less than three turns. By the time the fifth servant is killed, Sarah will be immune to ambush attacks no matter how much time is done to prepare.

(4th servant is killed) Strength - A; Agility - A --Name: Replicate (0 initial cost. 15 upkeep cost for the first servant. 5 upkeep cost for any successive servants) Rank: A Type: Supportive Description: Replicates any dead servant that participated in the Third Grail War. Does NOT count as an action. The replicated servants will have access to all of the servants' original skills and will have stats one rank higher than the original, capping at A. The replicated servants will be able to use their noble phantasms but at the cost of Sarah's mana (surmising that she has enough mana to start with). Replicated servants will also only have the chaotic evil alignment save for any of the knight classes, which would keep their original alignments. The replicated servants can act away from Sarah, but will have their upkeep costs doubled while they are away. Dark Servants do not have regeneration.

(5th servant killed) Magical Energy - EX; Endurance - A --Name: Harbinger (50 initial cost. 15 upkeep cost) Rank: EX Type: Offensive/Supportive Description: Summons a dragon with EX on all stats except luck (which is C) by sacrificing four dark servants. The dragon has 400 health and 200 mana. While the dragon is alive, Sarah cannot produce the four dark servants she sacrificed again. The dragon is capable of acting separate of Sarah, and can perform anything a normal servant can. The skills of the dragon would be taken from one skill present in every servant killed. The dragon does not have a regeneration, but can still heal from consuming civilians. Phantasmal Beast-class being - meaning that it cannot be affected by spells of rank C or less (due to its dark attribute. A normal phantasmal beast-class cannot be affected by anything save for EX rank spells). The Dragon does not have regeneration.

(6th servant killed) You Win --Name: Laborous Prize (0) Rank: ULTIMATE Type: ALL (Whatever) Description: Ultimate magical spell in the game. Grants you one update to brag about how you won the war. (Has no actual effect.)

Rider's Master
Name: Star Sex: Female Alignment: Chaotic Good

Health: 75 (-10) Mana: 50 (+20)

Strength: E Endurance: E Agility: Ex

Magical Energy: A Luck: A Magical Resistance: 60%

Skills: --Name: Desire (30) Rank: A Type: Support Maximum Target: 1 Description: Lowers the target's Luck by one rank for that turn. Luck cannot be dropped lower than E.

--Name: Anticipate (30) Rank: B Type: Support Maximum Target: 1 Description: Raise the target's Luck by one rank for that turn. Luck cannot be raised higher than Ex.

--Name: Vision (0) Rank: Ex Type: Support Maximum Target: 1 Description: All Servantless Masters in the area are euthanized. Star's max HP drops by 10 and her HP regen increases by 10.

--Name: Aspire (10) Rank: C Type: Support Maximum Target: 1 Description: Regenerates 15 HP. Follow-up action.

Assassin's Master
Name: Kishi Shimetsu Sex: Female Alignment: Lawful Evil

Health: 75 (+3) Mana: 50 (+4)

Strength: E Endurance: D Agility: E

Magical Energy: C Luck: B Magical Resistance: 40%

Skills: --Name: Scorch (10) Rank: D Type: Offensive (Magical) Maximum Target: 1 Description: Force kinetic energy into the areas surrounding an enemy. 10 base damage. If the attack hits, the target is burned for five turns. Cannot hit targets with Agility over D, unless the target is already in combat. Endurance is not taken into consideration. Follow-up action.

--Name: Aura (25) Rank: C Type: Support Maximum Target: 3 Description: Sets a murderous aura around the target. The target bypasses any effects from shields, fields. Also prevents the target from being affected by items used with B or lower Magical Energy. Each additional target costs an additional 10 mana.

--Name: Kill (150 mana and 250 health) Rank: A Type: Offensive (Magical) Maximum Target: 1 Description: Kills the target. Cannot miss. A total of 150 Mana and 250 HP is used between the Master and the Servant (the Master decides the amount taken from the two). Mana used in this manner cannot be recovered.

Berserker's Master
Name: Yui Inoue Sex: Female Alignment: Lawful Good

Health: 75 (+6) Mana: 50 (+3)

Strength: E Endurance: D Agility: E

Magical Energy: C Luck: B Magical Resistance: 40%

Skills: --Name: Stereotype Slash (5) Rank: D Type: Offensive (Physical) Description: A normal sword swing that deals 7 base damage. Follow-up action.

--Name: Aura Blade (10 initial cost. 5 upkeep cost) Rank: C Type: Supportive Description: A technique that enchants the user's weapon with their own personal preference. In this case, Yui's sword will have its hilt fused with the blade, making a katana of black glass. increase damage output by 5 points of endurance-penetrating damage. Increase her agility to rank B and her endurance to rank B.

--Name: Purge (15) Rank: B Type: Supportive Description: Forces any buffs or debuffs out of a target ally or enemy by forcefully injecting mana into him/her. The target recovers 5 mana, will have all buffs and debuffs removed, and cannot receive any buffs and debuffs for the next two turns. If cast on an ally, it will increase his/her agility parameter by one rank, capping at EX. If cast on an enemy, it will decrease his/her agility parameter by one rank, capping at E. The increase/decrease to agility ignores the skill's restriction.

--Name: Bethos (35) Rank: A Type: Offensive (Physical) Description: Spreads an area of darkness and blight. All living beings aside from the caster have their bodies deteriorate without aging rapidly. Their cells begin to die, their spirits begin consuming themselves and their minds begin to melt. Beings will have their skin melted from their finger tips, and the blight will slowly crawl their way up into their main bodies. Merely cutting off a limb will not stop the spread of blight and their bodies will continue to deteriorate unless the caster is damaged. Deals 15 endurance-penetrating damage per-turn to all players, but not including Yui. Bethos lasts for ten turns or until Yui receives damage. Players trapped within Bethos cannot leave the area. Yui may cast Purge at anytime to herself to cancel Bethos.

Caster's Master
Name: Chaos Maxwell Sex: Male Alignment: Lawful Neutral

Health: 75 (+8) Mana: 50 (+4)

Strength: E Endurance: D Agility: E

Magical Energy: C Luck: B Magical Resistance: 40%

Skills: --Name: Basic Slash (5) Rank: D Type: Offensive (Physical) Description: Slashes at an opponent, dealing 9 base damage. Follow-up action.

--Name: Materialize- Kronos Everser (5 activation cost. 5 upkeep cost) Rank: B Type: Supportive Description: Summons a two-handed zweihander that greatly improves his skills in combat. Increase Chaos' strength parameter to rank B, his endurance to rank C and his agility to rank B.

--Name: Materialize- Kronos Satore (10 activation cost. 7 health upkeep cost) Rank: B+ Type: Supportive Description: This skill cannot be used at the same time when Kronos Everser is summoned. Materializes a snow-white rapier which when used to attack, increases the damage a target takes by 5% per instance. Every succeeding attack increases the damage a target receives by an additional 5%. The increase in damage taken applies to all sources of damage, such as servants, masters or self-inflicted skills. The damage increment disappears once the weapon is unsummoned.

--Name: First Rift- Harmony of Despair (23) Rank: C Type: Offensive (Magical) Description: Creates an image of a minor death god behind all targets in the area (including stealthed assassins) to deal damage based on how much health a target currently has. The damage is counted as a magical attack, hence it is reduced through the usual calculations. Instantly kills targets below 5% health. 100% health- 60% as damage 80-99% health- 50% as damage 50-79% health- 30% as damage 20-49% health- 20% as damage 6-19% health- 10% as damage Example: A servant has 1000/1000 health, it takes 600 damage and is left with 400/1000 health. If a servant has 500/1000 health, it takes 150 damage and is left with 350/1000 health. If a servant has 100/1000 health, it takes 10 damage and is left with 90/1000 health. The examples are assuming that things have 0 magic resistance and non-existent endurance.

--Name: Unholy Presence Rank: B Type: Passive Description: Any hostile entities in the same area as Chaos will lose 1.25% of their current health. The damage is unreducable and even affects spirit-formed servants, the damage is applied to spirited servants after their spirited regeneration.