The Sixth Holy Grail War of OT - Character Sheets

The following Servants were used in the sixth War:

Servant Saber: Chaz Ashley

Servant Archer: Million Knives

Servant Lancer: Mammon of Greed

Servant Rider: Takane Shishidou

Servant Assassin: Shadow

Servant Berserker: Koyomi Araragi

Servant Caster: Nanoha Takamachi

The following Masters were used in the sixth War:

Saber's Master: Yoshika Miyafuji

Archer's Master: Kenshin Himura

Lancer's Master: Zelda

Rider's Master: Yukiteru Amano

Assassin's Master: Neo Sigma (X2)

Berserker's Master: Sesshomaru

Caster's Master: Shiina Tamai

Servant Saber
Servant Saber Real Name: Chaz Ashley Alignment: Lawful Good

Health: 225 (+20) Mana: 120 (+10)

Strength: B Endurance: B Agility: B+ Magical Energy: C Magical Defense: C Luck: C Noble Phantasm: A

Abilities Swordsmanship (B) - Chaz is trained in the use of swords. Raises Strength by one rank when equipped with a sword, or by + if Chaz’s Strength is already rank A. Chaz may only use one sword at a time.

Skills: Githu (40) (B+) Chaz fires a beam of light from his palm. Ranged attack; deals damage to one target (reduced by MAG.) If the target has an Evil alignment, damage is raised by 1.25x before calculation.

Brose (50) (A) Chaz fires a sphere of energy from his palm. Ranged attack; 1/3 chance to instantly destroy a machine, including vehicles. In the case of a Noble Phantasm, this will not prevent the user from summoning it again.

Manifest Sword (10) (C) Chaz summons a sword to fight with. Lasts the duration of the battle.

Noble Phantasm: Megid (75) (B+++) Chaz’s feelings of anger are transformed into powers of destruction. Ranged attack; damages all enemies (reduced by MAG). Allied Servants and Masters in the area (including Chaz’s Master) lose 25% current health.

Manifest Elsydeon (50) (A) - Chaz summons the sacred sword Elsydeon, wielded by the Protectors of Algo. Raises Strength by + for the duration of the battle; stacks with the bonus from Swordsmanship. Attacks with Elsydeon deal 1.25x damage (raised before calculation) to characters with Evil alignments.

Servant Archer
Servant Archer Real Name: Millions Knives Alignment: Chaotic Evil

Health: 180 (+15) Mana: 145 (+8)

Strength: C Endurance: C Agility: B Magical Energy: D Magical Defense: C Luck: D Noble Phantasm: A

Abilities Independent Action (A) Knives can remain an additional 2 days after losing his Master.

Artificial Life Form (A) As a Plant, Knives regenerates at full speed at all times.

Skills Rapidfire (40) (C) Requires Knives’ Pistol. Deals damage to up to 4 targets (reduced by END); may fire on one target up to twice.

Precise Aim (30) (B+) Requires Knives’ Pistol. Deals damage to one target (reduced by END); this attack has a 33% chance of a Critical Strike.

Noble Phantasm Manifest Knives’ Pistol (20) (B) - Knives summons his custom pistol. Does not disappear once summoned. Raises his Strength by +. Knives may only manifest one pistol at a time. Attacks using Knives’ Pistol are ranged attacks.

Angel Arm (100) (A++) - Requires Knives’ Pistol. Ranged attack; deals damage to everyone else in the area, allies, Masters, familiars, and vehicles included (Reduced by END.) Can be fired at an adjacent area, but will only deal B+ damage; this will reveal his position. Using Angel Arm will destroy Knives’ Pistol.

Servant Lancer
Servant Lancer Real Name: Mammon of Greed Alignment: Neutral Evil

Health: 210 (+15) Mana: 135 (+15)

Strength: B+ Endurance: C Agility: A Magical Energy: C Magical Defense: D Luck: B Noble Phantasm: A

Abilities Open Wounds (A) Any physical attack by Mammon has a 1/8 chance of leaving an open would on the target. While someone has an open wound, they lose 10% current HP per turn. Masters may pay 33% maximum mana to heal themselves or their Servant; lasts 4 turns otherwise. Each character may only have one open wound at a time.

Skills Locus Sword of Furniture (50) (E+) Mammon attacks a single target with a magical sword projected from the back of her wrist (reduced by END); damage is raised one rank for each 40 health Mammon has, to a maximum of A+.

Gouge the Leg (40) (B) Must be in stake form. Mammon attacks the legs of a single target (reduced by END.) If an attack with Gouge the Leg leaves an open wound, the Agility of the injured person is lowered one rank or set to B, whichever is lower, until healed.

Gouge the Stomach (40) (B) Must be in stake form. Mammon attacks the stomach of a single target (reduced by END.) If an attack with Gouge the Stomach leaves an open wound, the injured person can only move to an adjacent area each night until healed.

Multi-Gouge (50) (B) Must be in stake form. Mammon attacks rapidly, dealing C+ damage to each of two targets or C++ damage to one target. This attack cannot leave open wounds.

Noble Phantasm Stake Form (50) (A) Mammon transforms into a Stake of Purgatory. Lasts until the end of the battle. Raises her Agility by +. While in her stake form, Mammon can only use physical attacks and Gouge attacks. She may change back at any time.

Gouge the Head (70) (B++) Must be in stake form. Mammon attacks the head of a single target (reduced by END.) If an attack with Gouge the Head would both be a Critical Strike and leave an open wound, the target is instead killed instantly.

Servant Rider
Servant Rider Real Name: Takane Shishidou Alignment: Lawful Neutral

Health: 200 (+15) Mana: 140 (+10)

Strength: C Endurance: C Agility: B Magical Energy: D Magical Defense: C Luck: B Noble Phantasm: A

Abilities Riding (EX) - Takane is able to ride/pilot any form of vehicle. Takane can only use one vehicle at a time.

Skills Manifest Sword (10): Takane generally keeps a sword or two handy for fighting. Takane may manifest up to two swords. Once manifested, a sword will last until the end of the battle. Takane may manifest two swords in one turn. When using one sword, her Strength is raised by +. When using two swords, her Strength is raised by one rank and +.

Flurry (40) (B) Requires Takane to be using one sword. Takane rapidly attacks with her sword, damaging up to four targets (Reduced by END); may attack one target up to twice.

Noble Phantasm Manifest QT-ARMS (100) (A): Summons Takane Shishidous' QT-ARMS mecha. Raises her STR by one rank and + (overrides the bonus from her swords if she is using them); raises her Agility by +; raises all other parameters except Luck by one rank. Lasts for 5 turns. While Takane is mounted on it, she is considered flying. The QT-ARMS is considered a vehicle. Because it flies, her QT-ARMS is visible from all over the city. The turn it is summoned, Takanes’ QT-ARMS will perform a high-speed attack against all enemies in the area, dealing B+-rank (reduced by END) damage. When her QT-ARMS is present outside of battle, Takane can use it to scout up to four areas at night.

Servant Assassin
Servant Assassin Real Name: Shadow Alignment: Lawful Evil

Health: 185 (+15) Mana: 150 (+10)

Strength: D Endurance: C Agility: A+ Magical Energy: D Magical Defense: C+ Luck: B Noble Phantasm: A

Abilities Presence Concealment (A) - As a ninja, Shadow is an expert at hiding and launching sneak attacks. When concealed, there is a 50% chance Shadow will be undetected by a Master or Servant who comes to the same area as him, except in Archer’s case; for Archer it is a 25% chance. Shadow’s Master may be attacked as though he was not present when Shadow is concealed. When attacking from concealment, he will always strike first.

Skills Shuriken Throw (10) (C) - Ranged attack; deals damage to one target (reduced by END.) Shuriken Throw may be used up to twice with one action. Shuriken Throw may only target an individual twice per turn.

Fire Skean (25) (C) Ranged attack; hits all enemies. 1/8 chance to burn each enemy. While someone is burned, they lose 5% maximum health per turn, and their Strength is decreased one rank. Masters may pay 33% maximum mana to heal themselves or their Servant; lasts 4 turns or until the end of the battle otherwise.

Shadow Edge (25) (A) Creates illusionary copies of Shadow. In this state, physical attacks have only a 2/3 chance of hitting him. A hit with a magic attack will dispel the illusions. In this state, the chance of Interceptor guarding Shadow from a fatal hit is decreased to 1/6.

Noble Phantasm Manifest Genji Glove, Striker, Kotetsu (50) (A) Shadow summons a Genji Glove and the Striker and Kotetsu katanas. Raises his Strength by two ranks and +; lasts two turns. While using the swords, his chance of a Critical Strike is doubled.

Interceptor Defense (A) There is a 1/4 chance for an attack that would otherwise kill Shadow to be absorbed by his dog, Interceptor. If the attacker is in melee range (i.e. they are not flying) Interceptor will then retaliate against him/her, dealing B-rank damage (reduced by END). Interceptor can only protect Shadow from one hit per battle.

Servant Berserker
Servant Berserker Real Name: Koyomi Araragi Alignment: True Neutral / Chaotic Insane

Health: 250 (+10) Mana: 100 (+5)

Strength: B+ Endurance: B Agility: C+ Magical Energy: E Magical Defense: D Luck: E Noble Phantasm: B

Abilities: Mad Enhancement: Activated ability. Can only be activated once. Permanently raises all parameters except Luck by one rank. Alignment becomes Chaotic Insane (counts as Evil.) The Servant can no longer think for himself, because insanity has overcome him; he will blindly follow the orders of his Master.

Vampiric Feeding: As a vampire, Koyomi can heal himself by feeding on civilians. Consuming one will restore 25% maximum health and 25% maximum mana.

Skills: Vampiric Speed (15) - Raises Agility by one rank for the duration of the battle. May be used up to twice in one battle, but only once per turn regardless of Agility.

Vampiric Healing (X) - Koyomi uses his vampiric nature to heal, recovering X HP. Vampiric Healing does not count as an action.

Vampiric Leap (25) Koyomi leaps at one target and attacks, dealing damage based on his Strength (reduced by END); this attack can hit characters who are flying.

Noble Phantasm

Vampires’ Bite (25) Koyomi bites a single target, dealing damage based on his Strength; this attack damages both health (reduced by END) and mana (25% damage, reduced by MAG.) Koyomi regains health equal to half the damage dealt to Health, and mana equal to the full damage dealt to Mana.

Vampires' Leaping Bite (40) Koyomi bites a single target, dealing damage based on his Strength; this attack damages both health (reduced by END) and mana (25% damage, reduced by MAG.) Koyomi regains health equal to half the damage dealt to Health, and mana equal to the full damage dealt to Mana. This attack can hit flying characters.

Vampiric Infection (B) - Once someone is bitten, their Strength and Magical Energy are decreased by one rank per turn until cured; parameters cannot go below D because of this. Masters must pay 33% maximum mana to cure either themselves or their Servant.

Vampiric Conversion (B) - If an infected character is not cured within 5 turns, they become a vampire; all their parameters are permanently lowered by one rank, and their regeneration speed is cut to one-third. The new vampire can feed on civilians to regenerate; each one fed on will regenerate 15% maximum health and 15% maximum mana.

Servant Caster
Servant Caster Real Name: Nanoha Takamachi Alignment: Neutral Good

Health: 160 (+10) Mana: 200 (+25)

Strength: E+ Endurance: D+ Agility: B Magical Energy: A Magical Defense: B+ Luck: D Noble Phantasm: EX

Abilities Axel Fin (A) While Flier Fin is active, Nanoha can use Axel Fin to accelerate and dodge attacks. She is guaranteed a dodge of the first targeted attack against her after activating Flier Fin unless the attacker has at least B-rank Agility, in which case she has a 1/5 chance of dodging. Nanoha also has a 1/5 chance of dodging any targeted attack after the first while Flier Fin is active.

Skills Flier Fin (30) (A) Nanoha activates Raging Heart’s flight mode, enabling her to fly around the battlefield. Raises her Agility by one rank and +, or by ++ if her Agility is already rank A; lasts 4 turns. When active outside of battle, Flier Fin allows Nanoha to scout two areas at night.

Divine Shooter (20) (C+) Nanoha fires a barrage of energy projectiles. Ranged attack; damages one target (reduced by MAG.)

Cartridge Create (15) (A) Creates a magically charged cartridge for use with Raging Heart. May be used any number of times a turn. Can only be used outside of battle.

Cartridge Load (0) (A) Loads the magic power from a cartridge into Raging Heart. Enhances the damage of targeted attack by 10, or the damage of a non-targeted attack by 5. (raised before calculation.) May be used up to 5 times per attack. May only be used with magic attacks.

Barrier Jacket: Sacred Mode (50) (A) Enhances Nanoha’s Barrier Jacket. Raises her Endurance by two ranks; lasts 4 turns.

Noble Phantasm

Blaster System (15% current mana) (EX) Raises Nanoha’s power considerably by pushing her body and Raging Heart past their natural limits. Blaster System has three levels; each time it is activated, the level is raised by one. For each level, Nanoha’s Magical Energy is increased by +; her Magical Defense is reduced by 1 rank; and she takes an additional 10 damage from physical attacks (raised before calculation.) Activating the Blaster System will automatically deactivate Barrier Jacket Sacred Mode if it is active. Blaster System can only be activated once per turn. Nanoha can deactivate the Blaster System at any time.

Starlight Breaker (100) (A+++) - Absorbs magic from the surrounding area to charge Nanoha’s most powerful beam attack. Drains 10 mana from everyone in the area Nanoha fires from. Ranged attack; damages all enemies based on Nanoha’s Magical Energy, plus half the amount of mana drained. (Reduced by MAG.) Nanoha may fire Starlight Breaker at an adjacent area, but must charge it for one turn to do so, and damage is reduced by one rank; this will reveal her position. At Blaster Level 1, damage is raised by an additional +. At Blaster Level 2, Nanoha may fire Starlight Breaker at an adjacent area without charging. At Blaster Level 3, Nanoha can fire on an area up to two degrees away, and can target up to two areas adjacent to each other; each area will take full damage from Starlight Breaker.

Saber's Master
Master 2 Real Name: Yoshika Miyafuji Alignment: Lawful Neutral

Health: 160 (+15) Mana: 200 (+25)

Strength: D Endurance: D+ Agility: D Magical Energy: B Magical Defense: B Luck: E+

Abilities Firearms Training (A) Yoshika knows how to use firearms from her training in the 501st Joint Fighter Wing. She has ready access to a machine gun and a rifle.

Skills Healing (60) Restores 25% maximum HP to one target. May be cast up to twice in one turn. This will also heal any curable status ailments on the target (burns, paralysis, open wounds, etc.)

Machine Gun Burst (50) (C+) Ranged attack; deals damage to up to three targets (reduced by END.) May attack one target up to twice.

Rifle Shot (50) (B+) Ranged attack; deals damage to one target (reduced by END.) May be fired from an adjacent area, but Yoshikas’ Servant must be in the same area as the target. This will reveal Yoshikas’ position.

Manifest Striker Unit (75) Yoshika summons her Striker Unit, allowing her to fly around the battlefield. Raises her Agility by two ranks and +. Lasts for 5 turns. Outside of battle, the Striker Unit allows Yoshika to scout up to three areas per night.

Archer's Master
Master 1 Real Name: Kenshin Himura Alignment: Lawful Good

Health: 180 (+15) Mana: 125 (+10)

Strength: D Endurance: C Agility: C+ Magical Energy: D Magical Defense: C Luck: E

Abilities Merciful (E) Attacks by Kenshin that would normally kill their target instead set the HP of the target to 1.

Skills Summon Reverse Blade Sword (25) (A) Kenshin summons his Reverse Blade Sword and its' scabbard. Lasts the duration of the battle; raises his Strength by one rank and +.

Reverse Blade Flurry (40) (C) Requires the Reverse Blade Sword. Kenshin attacks rapidly with the blunt side of his sword. Deals damage to up to four targets (reduced by END;) can attack one target up to twice.

Sword-and-Scabbard Strike (25) (B+) Requires the Reverse Blade Sword. Kenshin attacks one target with both his sword and the scabbard. (Reduced by END.)

Spirit of Battousai (75) (A) Kenshin taps into the part of himself that used to be Hitokiri Battousai, the Man-Slayer. Raises his Strength by ++ for the duration of the battle; stacks with the bonus from the Reverse Blade Sword. While Spirit of Battousai is active, attacks by Kenshin can kill their targets.

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Lancer's Master
Master 6 Real Name: Zelda Alignment: Lawful Good

Health: 150 (+15) Mana: 175 (+20)

Strength: E Endurance: C+ Agility: C+ Magical Energy: B Magical Defense: C+ Luck: C

Abilities Naryu’s Love (A) When Zelda is attacked with a targeted magic attack, there is a 1/3 chance that she will be able to reflect it back at the user; when this happens, they will take 75% damage from the attack (no reduction). Zelda can only reflect one attack per turn.

Skills Din’s Fire (40) (B+) Zelda form only. Damage to one target (reduced by MAG.)

Farore’s Wind I (50) (C+) Zelda form only. Zelda teleports to and attacks one target (reduced by MAG.)

Farore’s Wind II (50) (C) Zelda form only. Zelda teleports to an adjacent area before battle begins. This occurs during the Masters’ Support Skills phase.

Needle Storm (25) (B) Sheik form only. Ranged attack; deals damage to one target (reduced by END.)

Chain Whip (40) (B) Sheik form only. Strikes two targets or one target twice. (Reduced by END.)

Vanish (75) (A) Sheik form only. Zelda attacks a single target for B+ damage (reduced by END) and then vanishes to an adjacent area. This attack will hit during the Servants’ Attacks phase, subject to Zelda’s Agility.

Transform (25% current mana) (A) Zelda switches between her Zelda form and her Sheik form. While in her Sheik form, Zelda’s Strength is raised two ranks, her Agility is raised by one rank and +, and her Endurance and Magical Defense are lowered one rank. Transforming does not count as an action. Zelda may only transform once per turn.

Rider's Master
Master 3 Real Name: Yukiteru Amano Alignment: True Neutral

Health: 160 (+15) Mana: 125 (+15)

Strength: D Endurance: C+ Agility: B Magical Energy: C Magical Defense: C+ Luck: A

Abilities: Random Future Diary (A) Yukiteru's Future Diary allows him to gather information on the people he meets. He can use it to find out the location of any one person he has met (Servant or Master), up to twice per turn.

Skills Assault (40) (C+) Yukiteru attacks a single target with all his might. (Reduced by END)

Call Yuno for Help (75) (A+) Yukiteru calls Yuno Gasai, the second Future Diary holder, for help. Yuno will show up immediately, and will attack all enemies in the area for B+ damage (reduced by END.) Yuno will remain until the battle is over, and will attack the same target Yukiteru does each turn, for B damage (reduced by END.) Yuno will attack a random enemy during any turn in which Yukiteru does not attack. Yuno must be told who is an enemy and who is not.

Call Keigo for Help (50) (A) Yukiteru calls Keigo Kurusu, the fourth Future Diary holder, for help. Keigo will show up immediately, and will use his Criminal Investigation Future Diary to check up on any person Yukiteru has met. The first time this is used on a particular target, this will tell Yukiteru that persons’ base stats/parameters. The second time, it will tell him that persons’ name, abilities, and skills (not including Noble Phantasms.) Yukiteru cannot ask Keigo to check the same person twice in one night.

Assassin's Master
Master 7 Real Name: Neo Sigma (X2) Alignment: Neutral Evil

Health: 200 (+25) Mana: 150 (+10)

Strength: C Endurance: C+ Agility: B Magical Energy: E Magical Defense: D+ Luck: E

Abilities Reploid (A) As a Reploid, Neo Sigma (X2) regenerates at full speed at all times.

Virus Tracking (B) Neo Sigma (X2) can track people infected with the Sigma Virus; each night, he will receive a report on where each person infected with the Sigma Virus is.

Virus Possession (A+) Once someone has been infected with the Sigma Virus for 4 turns, Neo Sigma (X2) gains partial control of that person. They can no longer purge the Sigma Virus. All of their parameters (except Luck) are lowered by one rank. There is a 1/8 chance for their action at any given time to be overridden by an action of Neo Sigma (X2)’s choosing.

Skills Claw Attack (35) (C+) Neo Sigma (X2) attacks a single target with his claws (reduced by END.)

Spark Projection (100) (B) Neo Sigma (X2) fires a barrage of sparks. Ranged attack; damages up to three targets (reduced by MAG); cannot fire on the same target multiple times. 1/8 chance to paralyze each target. While someone is paralyzed, there is a 1/8 chance for their actions to fail each turn, and their Agility is decreased one rank. Masters may pay 33% maximum mana to heal themselves or their Servant; lasts 4 turns or until the end of the battle otherwise.

Teleport Attack (50) (B+) Neo Sigma (X2) teleports and attacks with his claws, dealing damage to one target (reduced by END); this attack strikes during the Servants’ Attacks phase, subject to Neo Sigma (X2)’s Agility.

Scatter Sigma Virus (75) (A) Neo Sigma (X2) scatters the Sigma Virus over a single area, infecting anyone in that area. While someone is infected, their Endurance and Magical Defense are lowered one rank. Masters must pay 33% maximum mana to purge the Sigma Virus from themselves or their Servant; Sigma Virus does not wear off.

Berserker's Master
Master 4 Real Name: Sesshomaru Alignment: Neutral Evil

Health: 185 (+20) Mana: 125 (+10)

Strength: C Endurance: B+ Agility: B Magical Energy: D Magical Defense: D++ Luck: C

Abilities Full-Blooded Demon (A) As a demon, Sesshomaru regenerates at full speed at all times.

Skills Manifest Tokijin (50) (B+) Summons the demonic sword Tokijin. Raises his Strength by +; lasts 3 turns.

Power of Tenseiga (125) (EX) Sesshomaru uses the sword Tenseiga to kill the demons of the underworld surrounding a dead Master, reviving him/her with 25% maximum HP. Sesshomaru must have access to the body of the Master to be revived. The Master to be revived must have died within the last three turns. Power of Tenseiga cannot be used in battle. Power of Tenseiga may only be used once every 10 turns.

Transformation (75) (A Sesshomaru transforms into a demon wolf. Raises his Strength by one rank and + (overrides the bonus from Tokijin); raises his Agility by one rank; raises regeneration speed by 1.5x. Lasts 3 turns. Sesshomaru may transform back to his human form at any time. Sesshomaru cannot use any other skills while transformed. While transformed, Sesshomaru can scout two areas at night.

Caster's Master
Master 5 Real Name: Shiina Tamai Alignment: Neutral Good

Health: 175 (+15) Mana: 140 (+10)

Strength: D+ Endurance: C+ Agility: C Magical Energy: C Magical Defense: C+ Luck: B

Abilities Telepathic Link (B) Shiina can see and feel everything Hoshimaru can. Hoshimaru can scout up to two areas per night separate from Shiina. When Hoshimaru takes damage, 25% of that damage is transmitted to Shiina. If Hoshimaru is killed, Shiina loses 25% current HP. Damage transmitted from Hoshimaru cannot kill Shiina; if this would happen, her HP is set to 1.

Skills Summon Hoshimaru (70) (A) Shiina summons her Shadow Dragon, Hoshimaru. He has 160 health (+25), B Strength, B+ Agility, C++ Endurance, and C++ Magical Defense. After being killed or unsummoned, Hoshimaru regenerates 25% maximum health per turn until re-summoned.

Hoshimaru Attack (10) Hoshimaru attacks a single target. Damage is based on Hoshimaru’s Strength (reduced by END.) Hoshimaru Attack may only be used once per turn. Hoshimaru Attack does not count as one of Shiinas’ actions. Hoshimaru can use Hoshimaru Attack when separate from Shiina. Hoshimaru Attack hits during the Servants’ Attacks phase, subject to Hoshimaru’s Agility.

Riding Hoshimaru (10) (B) Hoshimaru must be present for Shiina to use this skill. Shiina leaps onto Hoshimaru’s back and rides him like a skateboard. Raises her Agility by one rank as long as Shiina remains on him. Hoshimaru cannot attack while Shiina is riding him. Shiina may mount Hoshimaru the same turn she summons him. Shiina may dismount Hoshimaru at any time.

Flying Hoshimaru (40) (A) Shiina must already be riding Hoshimaru to use this skill. Hoshimaru flies high in the sky with Shiina on his back. Lasts 4 turns. While flying on Hoshimaru, Shiina can scout up to four areas per night.

Strut Attack (20) (C+) Shiina attacks one target with a metal strut from an airplane frame (reduced by END). If Shiina uses this attack while riding or flying on Hoshimaru, damage is raised by one rank.