The Tenth Holy Grail War of OT - Character Sheets

The following Servants were used in the tenth War:

Servant Saber: Dlanor A. Knox

Servant Archer: Cross Marian

Servant Lancer: Tao Ren

Servant Rider: Straight Cougar

Servant Assassin: November 11th

Servant Berserker: Vincent Law/Ergo Proxy

Servant Caster: Darklord Mira

Servant Avenger: Wolborg

Servant Brawler: Souichirou Nagi

Servant Saber
Saber Character Name: Dlanor A. Knox Class: Saber Gender: Female Alignment: Lawful Neutral

Health: 325 (35) Mana: 360 (22)

Strength: B ---> A Endurance: A ---> C++ Agility: C++ ---> B++ Magic Energy: B ---> A Magical Defense: A+ ---> B Luck C+ ---> B

Abilities

Riding - C -Can pilot simple to use modern vehicles that an average human born to the current day such as automobiles. May attack while riding.

Magic Resistance - C+ -The ability to naturally defend against magic, and the staple of the Saber class. Any spell ranked C+ and below is instantly nullified.

Charisma - C -Boosts morale of allies, raising 2 of their stats by + (You decide which stats). If someone designated as an ally who also receives this buff attacks Saber, they will keep the buff for the turn attacking, but lose it immediately after. The same is true if Saber attacks them.

Skills

Blue Key of Reflection (30) Rank: C Type: Anti Personnel Maximum Target: 1 Description: A swift strike with Dlanor's short blue sword. Does half of the total damage as initial damage, with the other half of the damage dealt as bleed damage over the next two turns. The bleed damage does not stack, so if the Blue Key is used more than once, the bleed damage is released, meaning it will remain for two turns after the final attack by this skill. However, the bleed damage will stack with the damage caused next turn (attack damage+bleed) The bleeding cannot be stopped by healing and can only be removed by debuff spells of a higher rank than the Blue Key. Strength vs. Endurance

Inquisition (40) Rank: D Type: Anti-Personnel Maximum Targets: 18 Description: Dlanor enters the area with a zeal of duty, causing damage to everyone present with a blue charm barrier. May be used as a support skill while already in combat to deal 25 absolute damage, and bypass attack order against one target for Saber only. Magical Energy vs Magical Defense.

Sentence the DEATH (50) Rank: C Type: Anti-Personnel Maximum Targets: 1 Description: With a barrage of abrasive and limiting red truth, Dlanor assaults the target. This attack deals damage, and stops the target from using skills that Saber has not seen before on the following turn, in a variation of Knox's 1st, 2nd, and 8th. May not be used on the first turn of combat, or two turns in a row. Magical Energy vs. Magical Defense.

The Ten Divine Commandments of Knox: Rank: A++ Type: ? ? ? ? Maximum Target: ? ? ? ? Description: A list of abilities based off of the Commandments that according to divine judgement, all mysteries must follow without exception. Knox's 1st: Dlanor must have been in the presence of an attacker for at least one turn before that attacker can kill her. Any attack that would do so leaves Saber with 1 health, minimum. Knox's 2nd (50): When cast, targets one random team (not Team Saber) and removes their buffs. (Does not include command spells or boost due to Noble Phantasms) Non-reactionary. Knox's 3rd: A passive ability that prevents the escape of servants and masters through skills, abilities, and spells (Not including command spells) Knox's 4th (60): When cast, all debuffs are removed from Dlanor, her master, and 2 more of Dlanor's allies. Non-reactionary. Knox's 5th: The effects of this ability have not been granted to Dlanor Knox's 6th (55): When cast, the luck of all in the area considered hostile to Knox recieves a full rank down. Lasts 2 turns Knox's 7th: When in the presence of Dlanor, no one can cause damage to themselves or their own team. Knox's 8th: Dlanor can find hidden servants and masters in any area she is in without fail. Knox's 9th (25): When cast, any information gathered by beings that are not servants or masters is also received by Dlanor. Knox's 10th: Costumes or disguises seen by Dlanor lose their effect while she is present.

Noble Phantasms

Red Key of Judgment (85) Rank: A Type: Anti Personnel Maximum Target: 1 Description: A powerful magical attack from Dlanor's red longsword that is slower and less maneuverable then the Blue Key of Reflection, but deals significantly more damage. When using this attack, Knox's agility is dropped by 2 pluses, but attacks with damage equal to 30% of the targets maximum health with absolute certainty. Can only be used after a full turn in combat.

The Great Court of Illusions (100) Rank: EX Type: Reality Marble Maximum Target: 50 Description: After two servants have been killed, Dlanor becomes capable of unleashing this reality marble. Her strength, magical energy, agility and luck all receive a increase, while her Endurance and Magical Defense both drop.

While in the marble, Red key of Judgments agility decrease is eliminated. It also follows all rules regarding normal rules, while disregarding rules involving Noble Phantasms (effectively making it a normal attack.) Also she is allowed to use both the Red Key of Judgment and the Blue Key of Reflection in the same combat phase as long as they attack different targets. For every opponent the target has killed, they take an extra 5% damage from all of Dlanor's abilities, after calculations. No one may speak out of turn, and thus, all actions are forced to occur in their proper phase, and proper order. No one may enter or leave while Court is in session. Lasts for 3 turns.

Servant Archer
Archer Character Name: Cross Marian Class: Archer Gender: Male Alignment: Chaotic Good

Stats

Health: 250 (27) Mana: 425 (38)

Strength: C Endurance: C Agility: B+ Magical Energy: B+ Magical Defense: C Luck: B Noble Phantasm: EX

Abilities

Independant Action - A -It is possible live even without a Master. No regeneration penalties are taken while away from the master, and Archer will lose no mana for 3 turns after his master dies. Meaning no mana is lost upon death of the master as well.

Battle Continuation - D -The ability to keep fighting after death. Cross Marian does not die when he is killed, unless it is from an attack ranked higher than D

Instinct - B The power to "feel" the most favorable developments for oneself during battle. Causes Archer to dodge with 10% more efficiency.

Percerption - C -The ability to see extraordinarily well. Allows Archer to see into adjacent areas, as well as gives an extra 20% chance to detect hidden units.

Skills

Holy Entrance - Seal of Maria (80) Rank: B Type: Anti-Army Maximum Target: 8 Description: A toned down version of Archer's Noble Phantasm, Archer enters an area by a small explosive evil piercing seal, dealing damage in an area to a fair amount of people. Base damage of 10. Magical Energy based, reduced by Magical Defense.

Judgment (30 + 2X [X is the number of bullets]) Rank: C++ Type: Anti-Personnel Maximum Target: 8 Description: Holy infused bullets are fired from Archer's large handgun in bursts of brilliant holy light. Can launch up to 60 bullets, each doing 4 damage per hit. Bullets that miss stay in the area. Magical Energy based, Magical Defense reduced.

Judgment - Charged Burst (45) Rank: C+ Type: Anti-Personnel Maximum Target: 1 Description: Concentrates pure evil cleansing powers into a single shot. Magical Energy based, Magical Defense reduced.

Grave of Maria - Limit Release (55) Rank: C Type: Support Maximum Target: Self / Area Description: The large chained sealed coffin Archer carries is released, the being inside shrieking and causes 15 absolute damage to all in the area. Necessary for moves involving "Grave of Maria." Lasts until the end of battle.

Grave of Maria - Magdala Curtain (50) Rank: C Type: Support Maximum Target: 2 (Limited to Servants and Masters in contract with eachother) Description: Affects the enemies perception of a certain small area, making the occupants of said area incapable of being attacked for 3 turns, but will be removed if the affected targets move or attack. Can be broken by anyone that can detect hidden units.

Grave of Maria - Haunting Melody (75) Rank: B Type: Support Maximum Target: 1 Description: Blasts a target with a mind numbing cry. Causes 40 absolute damage. Reduces the recipients Endurance and Agility by 2 +s for 2 turns, which cannot stack.

Noble Phantasm

Grand Seal of Maria (195) Rank: EX Type: Anti Territory Maximum Target: 100~ Description: A large bright seal is present on the ground before igniting into a giant evil piercing beam. Destroys the target area and deals massive damage to anyone in it. Strikes masters with present servants for 25% damage after calculations. Magical Energy based, reduced by Magical Defense.

Grave of Maria - Song of Decendancy (110) Rank A++ Type: Anti-Army Maximum Target: 100 Description: Inflicts enemies with a deafening song. 40 absolute damage to servants as well as drops the Agility, Endurance, and Magical Defense of any servant recipient by 2 +s. Masters take 20 damage but receive no stat debuffs. Lasts 2 turns and cannot be used for 4 turns after the initial use.

Judgment - Holy Provoke (40 + 2X [Where X is the number of bullets]) Rank: A++ Type: Trigger Anti-Group Maximum Target: Number of Bullets Description: With each bullet left in an area, Archer can trigger the ability of his innocence. Every bullet activates and is sent to specific targets. Archer must know with absolution who is in the area as well as be 2 territories away. Each bullet does 6.5 damage as opposed to regular judgment's 4. Magical Energy based, Magical Defense reduced.

Servant Lancer
Lancer Character Name: Tao Ren (Lenny) Class: Lancer Gender: Male Alignment: Lawful Evil

Stats Health: 265 (26) Mana: 280 (32)

Strength: C --> C+++ Endurance: C++ --> B+ Agility: B+ --> A Magical Energy: C+ --> B Magical Defense: B --> B+++ Luck: C+++ Noble Phantasm: A

Abilities Battle Continuation - C+ -The ability to keep fighting after death. Tao Ren does not die when he is killed, unless it is from an attack ranked higher than C+.

Magical Resistance - D++ --> C++ -Inherent to the knight classes, Tao Ren is granted D rank magical resistance, nullifying any spell used against him, ranked D++ or lower. Can be raised to C++ and lower.

Eternal Arms Mastership - C++ -Through rigorous training, Tao Ren has become so adept enough in many manners of combat, that no debuff less than or equal to C++ affects him, be it magical, physical or any other variant of influence.

Magecraft - D -As a shaman, Lancer is able to utilize basic magical spells, allowing him the ability to use a stronger basic attack based on Magical Energy, by ++.

Guardian Spirit - B+ -The prerequisite of a shaman. Without this, many abilities become unusable. Lancer posses an ancient, chinese warrior named Bason, and has access to a Spirit of Thunder. This ability also allows Lancer to regenerate at an extra 30% of the standard rate while in spirit form.

Skills

Spirit Unity (15) [10 Upkeep] Rank: C Type: Support Maximum Targets: Self Description: Lancer joins with his guardian spirit, raising his Agility and Magical Defense (As well as Magical Resistance by a rank) by the shown amount. Cannot be used with Oversoul.

Oversoul (20) [20 Upkeep] Rank: B Type: Support Maximum Targets: Self Description: Lancer's guarding spirit joins with Lancer's weapon, raising his Strength, Magical Energy, and Endurance by the shown amount. Cannot be used with Spirit Unity.

Rapid Tempo Assault (Vorpal Dance) (30) Rank: C Type: Anti-Personnel Maximum Targets: 1 Description: Strikes the target with an incredibly fast flurry of attacks, hitting them a multitude of times for a combined damage equal to Rank C. Agility based, Endurance reduced.

Golden Chinese Style Attack (40) Rank: C Type: Anti-Personnel Maximum Targets: 1 Description: Only usable in Oversoul. Tao Ren slams the large, hammer-like section of his weapon onto his opponent with a large amount of force. Lowers the recipient's Strength 1 rank for the remainder of the battle and only drops Strength once. Strength based, Endurance reduced

Raisou (50) Rank: C++ Type: Anti-Personnel Maximum Targets: 1 Description: Tao Ren channels pure mana into the form of lightning using himself as a conduit between the Spirit of Thunder and his enemy. Blasts the target with lightning, lowering their agility by +++ for the next 2 turns. MagAtk vs MagDef.

Elec-BANG (65) Rank: B++ Type: Anti-Personnel Maximum Targets: 1 Description: Focusing a large amount of mana through Bason while utilizing the power of a Thunder Spirit, Tao Ren strikes himself with a bolt of lightning from the sky, causing a small electrical explosion damaging the target he moves closest to. This move occurs before even the Support Noble Phantasm phase. MagAtk vs MagDef.

Super Bushin - Fish Fin (60) Rank: B Type: Support Maximum Targets: Self Description: Tao Ren uses a lesser form of his Noble Phantasm to create a weapon shaped somewhat like a sword. Though not the original purpose, the Fish Fin will reduce the damage that Tao Ren takes. The duration lasts for 2 turns, reducing damage taken by 20% for the turn it is used on, and 5% on the turn after. On the turn Fish Fin is used, Tao Ren may not use Super Bushin - Quad Blade Illusion or Golden Chinese Style Attack, but is able to on the following turn. The Fish Fin also raises Tao Ren's physical CQC by ++.

Noble Phantasm Super Bushin - Quad Blade Illusion (90) Rank: A+ Type: Anti-Personnel Maximum Targets: 1 Description: Integrating Bason into the Hou Rai Ken and flooding it with mana it becomes a massive polearm which projects multiple other weapons. Using both the polearm and the projected weapons, Lancer attacks in a manner similar to the Rapid Tempo Assault. Agility vs 1/2Agility and 1/2 End.

Hou Rai Ken Rank: A Type: Passive Support Maximum Targets: Self Description: This is the weapon wielded by Tao Ren. When Lancer is present when the killing blow is dealt to a servant, Bason purifies and refines their essence, increasing his own power multiple times. The corpse is still left behind, however. This increases the status buff granted by Spirit Unity and Oversoul by + for each servant killed.

Servant Rider
Rider Character Name: Straight Cougar Class: Rider Gender: Male Alignment: Chaotic Neutral

Stats

Health: 280 (23) --> 330 (34) Mana: 275 (28)

Strength: C++ --> B+ Endurance: B --> B++ Agility: B+ --> A+ Luck: C+ Magical Energy: D+ --> C++ Magical Defense: C++ --> B Noble Phantasm: A++

Abilities

Riding - B++ -Ability to ride anything that is not a mystical beast. Rider may attack while riding a vehicle. Vehicle list will be supplied per area.

Flee - A -Allows movement from battle during the support phase. Since it is to be specified, it uses the support action.

Eye for Auto - B -When Rider enters an area, he has the ability to view all vehicles in the area, allowing him to know their potential stat boosts.

Independent Action - C -Capable of remaining in this world for one day without a established contract before losing mana. This activates upon death of master, or the breaking of their contract.

Skills

Surprise Attack (25) Rank: B --> B++ Type: Anti-Personnel Description: Only usable entering an area. Prioritizes an attack before normal combat takes place. Cannot be used when fleeing. Strength vs. Endurance

Radical Good Speed Wheels Unlimited (20) Rank: A Type: Support Description: Rider encases his legs in Alter Armor allowing him to move with extreme speed. Can move to any area at any time when activated at the cost of mana.

Fly By (35) Rank: C --> B Type: Anti-Personnel Description: Only Usable entering an area. Does damage to all servants in an area and moves to an adjacent area. Cannot be used when fleeing. Cannot remain in area of damage unless forced to. Base damages of 5 --> 10. Agility vs. Endurance

Heel and Toe (30) Rank: C --> B+ Type: Anti-Personnel Description: An extremely fast kick to the foe. Agility vs. Endurance

Shocking Burst Bullet (50) Rank: C+++ --> A Type: Anti-Personnel Description: A fast kick from above, striking the foe with a supercharged axe kick. Agility vs. Endurance

Extreme Speed (30) Rank: B++ Type: Support Description: Attack gains priority regardless of agility. Gains + to Strength for the turn it is activated.

Destructive Entry (Only happens while in Radical Good Speed Wheels Unlimited Released) (Passive) Rank: D Type: Anti-Army Description: The released alloy activated creates a wake of destruction, causing damage equal to 5% of the victims max health to anyone in the location on entry.

Noble Phantasm

Radical Good Speed (Passive) Rank: A Type: Support Maximum Target: Self Description: Has the power to transform any vehicle into a high-performance racing machine. This gives Rider bonus stats according to what vehicle he chooses to drive, making vehicles he takes control over better than those controlled by others.

Rapid Kill Final Bullet (75) Rank: B++ --> A+++ Type: Anti Personnel Maximum Target: 1 Description: A spin kick from boosting with one leg. Rider spins into a glowing whirl and launches himself towards the enemy. Agility vs. Endurance

Radical Good Speed Wheels Unlimited Released (60) Rank: A+ Type: Support Maximum Target: Self Description: Encases Rider's entire body in armor. All parameters increase to the higher values, including health. Allows the use of Radical Blinding Speed of Radical Ultimate Territory Destruction. Non-reactionary. Drains 15 mana per turn until deactivated. Cannot cause mana death and will be automatically disabled at 12% mana

Radical Blinding Speed of Radical Ultimate Territory Destruction (105) Rank: A+++ Type: Anti Territory Maximum Target: Area Description: Charges up and runs at a radically high velocity through the current area he resides in. Deals damage to everyone and everything present as well as eliminating any status changes caused by the area, ultimately destroying the territory and causing it to become a wasteland. Does not strike masters if their servant is present. Is the final attack of the turn regardless of agility. This skill's damage multiplier is 27, instead of the Rank which is normally used.. Agility based, Agility reduced.

Servant Assassin
Assassin Real Name: November 11th Class: Assassin Gender: Male Alignment: Lawful Good

Stats

Health: 240 (25) Mana: 380 (40)

Strength: D+++ Endurance: D+ Agility: B Magical Energy: C+ Magical Defence: C Luck: C Noble Phantasm: B

Abilities

Presence Concealment - A -Able to blend into area's inconspicuously. It is possible to disappear completely in populated areas. Assassin is revealed while attacking. Gives him a 50% increase to his natural ability to hide his presence. Stacks with Scouting.

Tactical Acumen - A -Assassin is capable of formulating a plan upon seeing an enemy, allowing him to ambush them without a proper set up as he enters an area.

Disengage - C -Can escape from the area when his turn comes during the combat phase.

Skills Rational Mind (5) Rank: D+++ Type: Support Maximum Target: Self Description: Choice of action does not rely entirely on the master. May choose to not block for the master, without the master's consent.

Remuneration Rank: E Type: Passive Maximum Target: 1 Description: At the end of combat in which Assassin has used any skill or Noble Phantasm, with the exception of rational mind, Assassin pays his Remuneration and takes 5 damage for each skill used, with the exception of Rational Mind. May be payed over 2 turns, if this would result in Hp < 15%, and 3 turns if this would still result in death.

Ice Javelin (30) Rank: C++ Type: Anti-Personnel Maximum Target: 1 Description: Freezes water into a sharp spear and fires it at the target. (Magical Energy vs. Endurance)

Chilblains (60) Rank: C Type: Anti-Army (Support) Maximum Targets: 16 Description: Lowers agility of 16 combatants in the area by 2 +'s. Lasts until the end of a battle. Does not stack.

Ice Shield (50) Rank: C+ Type: Support Maximum Targets: Self Description: Negates 75% of damage taken from all incoming damage. If outsped due to agility, this attack only blocks the first attack taken. When this skill is used, no attacks may be used on the same turn as this takes the place of an attacking action.

Chill of the Grave Rank: B Type: Passive Maximum Targets: Self Description: When Assassin's mana drops below 70, he chills the entire area making his attacks hit harder by 3 +s, causes all enemy attacks to drop by one plus, and decreases all of Assassin's mana costs by 10.

Aquatic Affinity Rank C++ Type: Passive Maximum Targets: Self Description: When in the presence of water, such as at the Beach, Shibuya River, Kouyouen, and the Park Assassin's natural affinity to the water will increase all attacks by 3 +s.

Frostbite (85) Rank: C++ Type: Anti-Personnel Maximum Targets: 1 Description: Assassin grabs hold of a servants arm and freezes it, preventing servants from being able to use any Noble Phantasms that require the use of that arm for 2 turns. After that time has passed, the Servants natural regenerative properties heals the frostbite, allowing for the use of their Noble Phantasm again. (Strength vs. Magical Defence)

Piercing Cold (50x) Rank: B Type: Anti Personnel Maximum Targets: 4 Description: After encasing enemies in a dome of ice, Assassin may then target each trapped enemy and attack them with large shards of ice. This deals 70 absolute damage to up to 4 trapped victims, hitting each target no more than once.

Noble Phantasms

Deep Freeze (145) Rank: B Type: Anti Personnel Maximum Targets: 4 Description: Encases up to 4 enemy targets in a small dome of ice, stopping them from using any skill that negatively affects another player in any way and dealing damage to each of them. While encased, the trapped targets may attempt to break free, but any attack higher than Rank B will break them out instantly. While frozen, the servant may still block for the master, but takes only 50% of the damage dealt, after calculations because of the ice surrounding them. Ice Javelin and Piercing Cold deal full damage. Lasts a maximum of 3 turns. (Magical Energy vs. Magical Defence)

Perma-Frost (100) Rank: A Type: Anti-Personnel Maximum Targets: 1 Description: Assassin uses his chilling ability to create a permanent freeze on an enemy, permanently lowering the targets agility by 1 rank while also dealing 60 absolute damage. This rank debuff cannot be dispelled except through a command sell. This debuff doesn't stack. If cast on the same target more than once, only the damage is done with no change to stats. (Magical Energy vs. Magical Defence)

Servant Berserker
Berserker Name: Vincent Law AKA Ergo Proxy (Proxy of Death; Proxy One; Creator and Supervisor of Romdo Dome) Class: Berserker Gender: Male Alignment: Lawful Good / Chaotic Insane

Health: 150 (19) --> 360 (80) Mana: 75 (12) --> 210 (19)

Stats

Strength: C --> A+++ Endurance: D --> A++ Agility: C+++ --> A+ Magical Energy: E --> C+ Magical Defense: E --> A+ Luck: D --> E Noble Phantasm: B

Abilities

Mad Enhancement - B -Boosts Strength, Endurance, and Agility, Magical Energy and Magical Defense but takes away most of sanity. This is the effect of being in True State (Ergo Proxy form)

Endless Enragement - A -If Berserker falls below 25% health while under the effects of Mad Enhancement, he enters into an even deeper rage, raising his Endurance and Magical Defense to EX regardless of their current rank. This effect will not allow Berserker to revert back to his previous stats until Berserker leaves combat. This is the same classification as Mad Enhancement, and replaces it (incorporating its effects) when it becomes active. This will only become active when Berserker is forced into True State by the death of Vincent Law.

Battle Continuation - B -The ability to keep fighting after death. Berserker does not die when he is killed, unless it is from an attack ranked higher than B.

Presence Concealment - D --> C -Able to blend into area's inconspicuously. In populated areas the concealment increases. Only usable while Vincent Law. Increases the ability to conceal oneself by 20% in low population areas, and 30% in high population areas.

Eye of the Mind (Fake) - A -A sixth sense towards danger. Increases the chance of Berserker finding a hidden target by 15%

Divinity - B -A man made god, forced into divinity by belief. Nothing may cease Berserker's ability to regenerate. Reduces the chance of being Crit by 10%

Skills

Independent Regeneration Rank: C Type: Support Maximum Target: Self Description: Regeneration occurs at all times. In combat the regeneration is reduced to 30 health per turn.

Mental Pollution Rank: E --> A Description: Shuts out any outside interference to ones mind. Makes Berserker's mind uncorruptable by spells not cast by himself, nullifying any debuffs being applied to him in a non-physical manner (ie: a strike that cripples the leg, reducing agility, is a valid debuff)

Perfect Cell Structure Rank: A Description: Immunity to Disease, Parasites, Infections, Burns, Frostbite, and Viruses.

Frenzied Transformation Rank: B Type: Transformation Maximum Target: Self Description: Damage received that would put Vincent Law's health to 0 instead instantly transforms him into True State. Health in True State starts at 70% of total health. May enter True State willing after 5 turns. Doing so later willingly allows Berserker to revert back to Vincent Law form outside of combat, which is not possible when forced into True State by the death of Vincent Law

Frenzied Battle Rank: B+ Type: Anti-personnel Description: While in Mad Enhancement, Berserkers CQC attack is raised to a rank equal to his mad enhancement.

Gravity Well (60) Rank: A Type: Anti-Army Description: Only usable while in mad enhancement. Berserker's limitless rage taps into his control over gravity and causes a Gravity Well to form all around him. Everyone in the area takes C rank damage (Masters, Servants, and Berserker's Master) and loses 1 rank in their agility, lasting until the end of next turn. Magical Energy vs. Magical Defense.

Noble Phantasms*

Gravity Punch (50) Rank: A Type: Anti-Personnel Maximum Target: 1 (3 total for splash) Description: Focuses energy into the palm and is released in the form of a destructive punch, obviously only usable in True State. Causes 35% damage done to 2 others in the area. Seals all Gravity moves for 3 turns after. Strength vs. Endurance

Gravity Kick (85) Rank: A Type: Anti-Army Maximum Target: 15 Description: A kick that unleashes a large force that distorts gravity, obviously only usable in True State. This skill's damage multiplier is 15, instead of the Rank which is normally used. Seals all Gravity moves for 5 turns after. Strength vs. Endurance


 * Noble Phantasms for a Berserker are generally not available. Luckily, all can be used with Spiral Power and Command Spells. Best of luck to you

Servant Caster
Caster Name: Mira (Dark Lord) [AKA Mrs Pointicuddly to Ayase] Class: Caster Gender: Female Alignment: Chaotic Neutral

Health: 190 (19) Mana: 300 --> 350 (38)

Strength: C Endurance: D++ Agility: D+ Magical Energy: A Magical Defense: B+ Luck: C+ Noble Phantasm: EX

Abilities Charisma - B+ -Boost of both performance and morale of troops. At this point it can no longer be called just allure, but rather it is a spell (curse) in itself. Increases all stats on each monster by + when in the presence of Caster.

Military Tactics - B -Gains a bonus defense when dealing with anti-army Noble Phantasms. Decreases the damage done by any ability, skill, or attack that targets more than a single person by 15%.

Skills Tonberries (25) Rank: B+ Type: Summon, Support Maximum Target: 5 Description: Caster summons 5 of her Tonberries who are able to scout out 5 areas. The Tonberries will last until they find and report the location of another servant. Also if anyone encounters one of the Tonberries and does not flee after 3 turns the Tonberries will attack taking out 75% of there current hp. Can not be commanded to fight or dispatched knowingly to locations in which battle is already happening. If a Tonberry arrives where there is a battle, their damaging effect will not be possible.

Vile Ribbon Rank: B+ Type: Item Support Maximum Target: Self Description: Restores 50 mana. Can only be used once per battle. May not be used outside of combat.

Cura (40 + 20x) Rank: C++ --> B+ Type: Support Maximum target: 4 --> 6 Description: Heals an amount of Health depending on Caster's magical energy. X is equal to the number of targets above 1, meaning the mana cost to heal only one target is 40. The amount healed lessens when there are more that four targets ( (Magical Energy x Base Value)/2). May only be used twice per battle.

Fira (45x) Rank: C --> B Type: Anti-Army Maximum Target: 4 --> 6 Description: Blasts a small area with a blazing fire spell. Base damage increases and increase to maximum target with Mystic Dress. X is the amount of targets chosen to attack. Gains a + to base damage when used against Saber, Berserker, or Brawler, but loses a + when used against Archer or Assassin. Magical Energy vs. Magical Defense.

Blast Arrow (75) Rank: C++ -> B+ Type: Anti Personnel Maximum Target: 1 Description: Strikes 1 combatant with a power blast of magic. Gains a + to damage when used against Lancer, Rider or Avenger. But loses a + when used against Saber, Brawler, or Berserker. MagAtk based. MagDef reduced.

Teleport (30 + 20 for each teleportee) Rank: B Type: Support Maximum Target: 6 Description: Teleports Caster and Master as well as another full non-hostile allied team currently in the same area as Caster to an area on the map. Only usable while in Prim Dress. Non-reactionary.

Shockwave (45) Rank: C+ --> B+ Type: Anti Personnel Maximum Target: 1 Description: Deals medium physical damage to one target. Rank is increased while in Prim Dress. Gains a + to base damage when used against Archer, or Assassin, but loses a + when used against Rider, Lancer or Avenger. Str based. End reduced.

Costume Change (20) Rank: B Type: Free Action. Usable Once Per Turn. Maximum Target: Self Description: Changes costume to change certain parameters: Dark Dress - Increases the ability of Blast Arrow and gains an additional 50 base mana. Radiant Dress - Increases the strength and range of Cura Prim Dress - Gains Teleport and boosts Shockwave. Bikini - Look Sexy. Doubles the effect of Charisma. Mystic Dress - Boosts Fira.

Summon Monsters 30+20x (x is the summons greater than 1) Rank: C Type: Summon, Support Maximum Target: 3 Description: Summons up to 3 low level monsters.

Summons Goblin Health: 45 (10)

Strength: D+ Endurance: C Agility: C Magical Energy: E Magical Defense: E Luck: D

Scorpion Health: 35 (10)

Strength: C Endurance: D Agility: D Magical Energy: D Magical Defense: C Luck: D

Mu Health: 25 (10)

Strength: E Endurance: E Agility: B++ Magical Energy: E Magical Defense: E Luck: C

Noble Phantasms

Flying Tower (120) Rank: EX Type: Support Maximum Targets: 1 Description: Caster Summons her flying tower turning the area into her territory upon completion. Caster's tower can be moved to a new location once every 3 turns.The tower has a dark crystal that supplies Caster with an additional 15 mana per turn.. Inside her territory Caster gains ++ to all stats. Also, all monsters summoned by Caster gain a rank in all stats.

Quake (80) Rank: B Type: Anti-Fortress Maximum Targets: 50 Description An earthquake hurts all servants and master in the area besides Team Caster, with a base damage of 10 (as opposed to the Rank). Also effects all connecting areas with lower damage of base 7. MagAtk based. End reduced.

Summon: Kain (85) Rank: A Type: Summon, Support Maximum Targets: 1 Description: Summons the knight, Kain. This familiar is much more powerful than the others, and as such, only 2 monsters may exist while Kain is present. Should he be summoned while 3 monsters are active, Kain will take its place. 3 turn cooldown.

Kain Health: 80 (15)

Strength: C+ Endurance: D+++ Agility: B+ Magical Energy: E Magical Defence: D Luck: D+++

Servant Avenger
Avenger Identity: Wolborg Class: Avenger Gender: ???? Alignment: Chaotic Neutral

Stats

Health: 300 (30) Mana: 360 (29) (Shares pool with Tala)

Strength: B Endurance: C --> C+++ Agility: C+++ Magical Energy: B ---> B+++ Magical Defense: C++ Luck: D+++ Noble Phantasm: EX

Abilities

Dependency - EX -Wolborg is unable to battle if Tala dies and is completely vanquished along with his master. One cannot live without the other.

Divinity - D -Once was a creature of immense power, now enslaved and genetically altered to unify with Tala. Reduces chance to be Crit by 5%

Spin 100,000 --> 800,000 RPM - D -Any attack to Wolborg deals 10% return in damage to the sender. For each servant killed by Wolborg or Tala, the percentage increase by 2%.

Gyroscopic/Centrifugal Manipulation - C -Disregards physics in certain scenarios (IE spinning in sand endlessly). Allows mass changes, friction changes and occasionally gravitational constants. Disallows stat reductions more than +++

Frigid Body - C -Lowers final damage taken from attacks by 10% and cold based attacks by an additional 15%

Skills

Icy Wind (30) Rank: D+++ Type: Anti-army Maximum Target: Area Description: Gale force winds rip rubble and loose objects around the area as well as shooting shards of ice around, causing harm to all in its path. Reduces opponents AGI by + for one turn. Magical Energy vs Endurance

Blizzalog (45) Rank: C+ Type: Anti-Personnel Maximum Target: 1 Description: Channels the power of snow into a large wolf made of pure snow and ice. Reduces one opponent’s agility by 2 +’s for one turn. Magical Energy vs Magical Defense.

Botalog (35) Rank: C Type: Support Maximum Target: Self Description: Covers Wolborg in a shield of ice. Increases Magical Energy by 3 +s and Endurance by 3 +s for 3 turns. Cannot be used for 3 turns after the effect wears off. Non-reactionary.

Icy Blizzard (50) Rank: B Type: Support Maximum Target: Area Description: Affects the weather to the point that a blizzard is created. Sharp winds, hail and snow whip around the area for 3 turns. Reduces Agility of all opponents by 1 + as the blizzard persists and deals 20 absolute damage per turn to opponents in the area. Increases the damage of Snow Meteor. Lasts 3 turns.

Blizzard Bowl: Dimensional Shift (90 --> 50) Rank: A+ Type: (Reactionary) Reality Marble Maximum Target: Area Description: Using the energy of pure battle determination and spirit, Wolborg is able to freeze the area into a different dimension, changing the area into a giant pillar of sharp ice. Automatically is activated when dealt a blow from a Noble Phantasm, reducing the cost of its activation. If dealt a blow from a Noble Phantasm that would result in mana death, the ability is not activated. For 5 turns, all opponents inside have their Agility reduced by 3 +’s. Also, all damage caused is based on percentage of health. (As in, the percentage of your health - or your fighting spirit - determines how much damage you do. 60% health will have your maximum damage at only 60%)

Noble Phantasm

Snow Meteor (85) Rank: B++ --> B+++ --> A --> A+ Type: Anti-Personnel Maximum Target: 3 Description: Focuses cold into a large mass above Wolborg and is launched with giant force. If Botalog is activated, the rank of this ability is increased by 1 plus. If Icy Blizzard is activated, the ability is increased by 2 +’s. Any boosting abilities are deactivated once used. Magical Energy vs Magical Defence

Spirit Absorption Rank: EX Type: Passive Maximum Target: 8 Description: When a killing blow connects with an enemy servant, the servant is absorbed. Increases the damage of certain attacks depending on the amount of servants absorbed.

Combined Attack (70 +15x, where x is the number of servants collected) Rank: C+++ --> A+++ Type: Anti-Personnel Maximum Target: 1 Description: A large beam of energy condensed into a wall of pure force. The power of the attack increases for each servant collected by +. Magical Energy vs Magical Defence

Final Attack: Cold Star Supernova (175) Rank: A++ --> EX (via absolute damage) Type: Anti-Army Maximum Target: 40 Description: Condenses Wolborg’s energy into a massive solar anomaly. From this newly created star, Wolborg emits a large amount of energy to all in the area. For each servant absorbed, an additional 10 un-reducible, un-blockable, unavoidable damage is done to all recipients. Can only be used once every 3 turns. Masters receive 25% of total damage if their servant or a familiar is present to take the attack, however the additional absolute damage still applies. The damage modifier for this skill is always A++. The skill rank will be treated as EX once a servant has been absorbed, however. Magical Energy vs Magical Defence.

Servant Brawler
Brawler Character Name: Souichiro Nagi Class: Brawler Gender: Male Alignment: Chaotic Good

Stats

Health: 350 (32) Mana: 255 (29)

Strength: B+ ---> A Endurance: C Agility: B+ ---> A Magical Energy: D Magical Defence: D++ Luck: D+++ ---> C+++ Noble Phantasm: A

Abilities

Battle Continuation - B -The ability to keep fighting after death. Souichirou does not die when he is killed unless it is from an attack ranked higher than B.

Independent Action - D -The ability to live without a master. While scouting, Brawler will regenerate at 25% of his normal rate. Brawler will not lose mana on the turn that his master dies or the contract is lost.

Eye of the Mind (True) - B -With heightened senses due to intense physical training, Brawler is able to determine enemy movements, raising his accuracy and dodge chance by 15%

Skills

Dragon-Forged Iron Needle (45) Rank: C++ Type: Anti-Personnel Maximum Targets: 1. Description: Using rotational force transferred into a straight line, Brawler hits the target really really hard. (Strength vs Endurance)

Uraate (55) Rank: C Type: Anti-Personnel Maximum Targets: 1 Description: Using mana to direct force, Brawler strikes the target in a manner that cannot be avoided, even over a large distance. (Strength vs Endurance)

Looping Green Wind Dragon's Gate - Imperial Deer Legs (35) Rank: C Type: Support Maximum Targets: Self/Master Description: Brawler boosts the flow of mana to his legs and makes an incredible leap to escape the current area, regardless of combat phase.

Looping Orange Water Dragon's Gate (15 mana, 15 health per target) [25 mana per target in the presence of water] Rank: C Type: Anti-Army Maximum Targets: 6 Description: Brawler uses mana to compress water into bullets as strong as steel and fires them at all visible targets at a high velocity. Brawler is able to substitute his own blood for the water. Will still cost Health during Total Chakra Activation. (Strength vs Endurance)

Dragon-Forged Iron Needle: Four Flaming Raging Dragons' Massacre (80) Rank: B+ Type: Anti-Personnel Maximum Targets: 2 Description: Brawler uses rotational force transferred into a straight line to hit the target really really really hard. May affect up to 2 targets, with full damage to each target. May only hit each target once per turn. Does not strike masters if the servant is present. (Strength vs Endurance)

Looping Red Earth Dragon's Gate - Thunderous Lighting Rapid Strike (60) Rank: A Type: Anti-Personnel Maximum Targets: 1 Description: Only usable while in Demon Exorcist Form; Brawler utilizes the true nature of his chakra to generate lightning from the ground and through his body. Brawler strikes the target with the generated electricity. (Agility vs Magical Defense)

Dragon's Roar (15) Rank: B Type: Support Maximum Targets: 1 Description: Only usable while in Demon Exorcist Form. Temporarily controls the target, causing them to attack another opponent with their CQC on the turn used. Will not consume that servants actions for the turn used. Servants may not be made to hit their masters.

Flaming Dragon's Gate Rank: EX Type: Support Maximum Targets: Self Description: This ability allows Brawler to become immortal by recycling the mana within his own body. This effect takes place 4 nights after death, and Brawler ressurects in the area he died with half health and mana, and a rank down to all stats for 3 turns. This takes place after death from health loss, and also prevents death from mana burn. Brawler will die from using more mana than he has or losing his master, but will not die if his current mana is reduced to, or below, 0 by someone else's technique. In order for this technique to take place, Brawler must have at least 45 mana.

Noble Phantasm

Demon Exorcist Form (90) Rank: A Type: Support Maximum Targets: Self Description: Invoking the powers of his family's blood, Brawler transforms, unlocking certain abilities, and improving his Strength, Agility, and Luck. Lasts for 3 turns.

Total Chakra Activation Rank: A Type: Reactionary Support Maximum Targets: Self Description: When an opponent uses a Noble Phantasm in front of Brawler while in Demon Exorcist Form, his chakras may activate, causing skills to cost no mana and final damage to be increased by 10%. Moves used in this manner are considered Noble Phantasms. However, at the end of this effect Brawler will be left with 10 mana. This ability does not activate automatically, and may be ignored if stated. Lasts for 2 uses of abilities that normally cost mana. Total Chakra Activation also allows the use of moves usable only while in Demon Exorcist Form.

Saber's Master
Master Master Name: Kuzuhara Ayana Servant: Saber Gender: Female Alignment: Lawful Good Description: A young woman with long blond hair, slender build and an air of nobility. She wears a large western-style hat that rests awkwardly with her traditional yukata. She carries an umbrella over her shoulder that she seems to treasure great. Very blunt and far from shy, Ayana never hesitates to correct someone, though her personal tastes have been called questionable.

Stats

Health: 170 (25) Mana: 175 (21)

Strength: D Endurance: D+ Agility: D Magical Energy: C+ Magical Defense: D Luck: B

Skills

Refractory Barrier of Magical 'Innocence' (35) Rank: C Type: Support Maximum Target: Self Description: Strengthening her umbrella, Kuzuhara blocks 40% of any incoming damage for the turn. Lasts that turn and no other actions can be taken. May only be used to protect herself, and should Kuzuhara decide to block for someone else, she will block only 10% of the incoming damage.

Heaven Piercing Drill (65) Rank: C++ Type: Anti Personnel Maximum Target: 1 Description: Pouring mana into her umbrella, Kuzuhara creates a drill out of the two and launches herself at the target. Magical Energy based, Endurance reduced.

Skirt Lifting Rise (20) Rank: C Type: Support Maximum Target: Self Description: Using wind magic and her umbrella, Kuzuhara leaves the area, escaping from battle.

Restorative Boudoir (50) Rank: B Type: Bounded Field Maximum Targets: Area Description: Kuzuhara throws her umbrella into the air, generating a bounded field that enables full health and mana regen for everyone inside, regardless of combat status. Restorative Boudoir is erased by a reality marble placed after it's creation, but can be cast while inside one. Lasts 4 turns.

Mana Transfer Rank: B+ Type: Support Maximum Target: 1 Description: Grants 25% of max mana to a female servant under your control. Cannot be used in combat.

Archer's Master
Master Master Name: Marcus Underwood Servant: Archer Gender: Male Alignment: Chaotic Evil Description: A clumsy teenage boy. Dressed in dark clothes of a gothic nature, Marcus prefers to be alone, and this is apparent by his physical appearance alone.

Stats

Health: 170 (15) Mana: 150 (16)

Strength: E Endurance: D Agility: D+ Magical Energy: C Magical Defense: C+ Luck: D

Skills

Shank of Corruption (20) Rank: B Type: Curse. Anti-Personnel Maximum Target: 1 Description: Stabs the target with cursed dagger, causing internal corruption. Target loses 20 health per turn for 4 turns. Does not stack. Repeated uses merely refresh the effect. This curse keeps a target in combat for its duration.

Cursed Blood (60) Rank: D - A++ Type: Curse. Anti-Personnel Maximum Target: 1 Description: Permanently sacrifices 65 HP to inflict 1 unit with a curse, tethering himself to the target. If the curse is removed, HP is restored. Only one person may be cursed at one time. Curse effect is based on targets Magic Defense. May be canceled by this master during the support phase: A rank and above prove unaffected. B++ - B+++ Lose 1 rank to Endurance B - B+ Lose 1 rank to Strength and Endurance C++ - C+++ Lose 1 rank to Strength and 2 to Endurance C - C+ Lose 2 ranks to Strength and Endurance D++ - D+++ Lose 2 ranks to Strength and 3 to Endurance D - D+ Lose 3 ranks to Strength and Endurance Lower than D Complete Paralysis.

Sacrificial Blood Offering (100%) Rank: EX Type: Curse. Support Maximum Target: 1 Description: Marcus kills himself, inflicting the target with a curse which effects vary based on the amount of health Marcus has on use. The curse can only be removed by death, not even Command Spells or Spiral power may affect it. If it wasn't clear already, using this skill will always consume all of Marcus current health. 100%: 2 Rank down to all stats and Noble Phantasm 90%: 2 Rank down to all stats 80%: Rank down to Strength, Agility, Endurance, Magical Energy, Luck 70%: Rank down to Strength, Agility, Endurance, Magical Energy 60%: Rank down to Strength, Agility, and Magical Energy 50%: Rank down to Agility, and Magical Energy 40%: Rank Down to Magical Energy 30%: Useless 20%: It's Useless 10%: IT'S ALL USELESS!! 0%: You're already dead so you cant kill yourself.

Blood Pact of Martyrdom (Passive) Rank: C Type: Anti-Personnel Maximum target: 1 Description: In the event that Marcus is killed (by means other than his Sacrificial Blood Offering) and his body is about to be consumed or his command spells taken, he will instantly explode, causing him to become unconsumable, and destroying his command spells. The explosion deals 15% of the maximum health of the one doing the consuming over 2 turns.

Dead Rising (20x Where x is the number of targets) Rank: C Type: Support Maximum Target: 3 Description: Performs a ritual that summons the dead back in the world. Must have at least one dead body in the area. The mindless zombie acts as a meat shield for the master and can cause very minimal damage (E Rank Strength, dealing E++ damage). A maximum of 3 zombies can be summoned at a time, but no more than 3 can exist simultaneously. The corpses used for this may be masters (undrained) or civilians, yet the source of the corpse is irrelevant to the skills or stats of the zombie.

Necrotic Vision (20) Rank: C Type: Curse Maximum Target: 3 Description: After a member of Team Archer damages an opponent with Marcus in the area, their genetic data is stored into the Master's grimoire and the recipient is then cursed. With stored information, the grimoire can act as a tracking device on each cursed being. Curse lasts 3 turns. Any targets inflicted with Cursed Blood will also be affected by Necrotic Vision for the duration of Cursed Blood. Will also be told the location of any dead body on the map.

Lancer's Master
Master Master Name: James Winston II Servant: Lancer Gender: Male Alignment: True Good Physical Description: A very attractive man of about thirty with dark hair. He wears a well tailored suit unbuttoned with no tie.

Personality: James is a world renowned magus and gambler. He uses money received from the London Clocktower for gambling purposes, although do to his unnaturally high luck, he almost always beats the odds. This money has allowed him a tremendous fortune, of which he donates much to charity and the general benefit of others.

Stats

Health: 130 (23) Mana: 140 (19)

Strength: D Endurance: D++ Agility: C Magical Energy: C Magical Defence: D+ Luck: A

Skills

Kinetic Card (35) Rank: C Type: Anti-Personnel Maximum Targets: 1 Description: A charged playing card that deals magic damage. Mag Atk based. Mag Def reduced.

Roll The Bones (25) Rank: D++ Type: Anti-Personnel Maximum Targets: 2 Description: James magically charges and throws his dice, which grow to an alarming size before striking up to 2 targets. Will strike masters if their servant is also targeted. Magical Energy based, Endurance reduced.

Divine Luck Rank: EX Type: Passive Max Target: Team Description: James and any servant contracted by James will not receive epic fails upon rolling a 1. Should one of them roll a 1, they will simply miss without any type of negative effects.

Helping a Miracle (40) Rank: B Type: Support Description: Increases the rank of luck for all servants contracted by James by one full rank for 4 turns.

The Grand Roulette of Victory (60) Rank: A Type: Reality Marble Max Target: Area Description: Everyone present in the area are encased in the marble, floating above a giant roulette wheel. At the start of every turn, the wheel spins, forcing the stats of all present to be randomly reassigned. Also, the order of attack is completely randomized, with the only exception being that James goes first without fail if he so chooses. Of course, all other rules regarding reality marbles apply. 3 turn duration.

Rider's Master
Master Master Names: Miyuki and Mizuki Tsyuki Servant: Rider Gender: Female Alignment: True Good Description: Two young twins. Shoulder length pink hair and slim builds. At time of conception the magical circuits split causing similar magical abilities and therefore causing them both to be masters. The connection between the two is so strong that they cannot live without each other. Miyuki is quiet and not very good with emotions (Kuudere) while Mizuki is conceited, irritable and violent (Tsundere).

Stats

Health: 180 Shared (30) Mana: 190 Shared (22)

Strength: E Endurance: E++ Agility: D Magical Energy: C Magical Defence: D++ Luck: C

Skills

Spirit Search (55) Rank: C Type: Support Maximum Target: 2 Description: Summons a spirit to search an adjacent area. This spirit cannot attack and is completely undetectable. This spirit stays in the area for 3 turns reporting everything it sees. Miyuki and Mizuki can summon one spirit each.

Heroic Resurrection (60) Rank: A Type: Support Maximum Target: 1 Description: After any servant dies, Miyuki and Mizuki have the ability to summon an already fallen servant to act as their servant. This resurrected servant has half of max health and mana (This being their new maximum), does 50% less damage, loses ++ in each stat, and are not affected by command spells. Only one servant is usable between the two in conjunction to their original summoned servant. If this servant dies, they cannot be resurrected again. Each use of this ability raises it's mana cost by 60. The summoned servant is controlled by the original player unless they forfeit control to this Master, and may not be contracted to anyone.

Natural Resurrection (50) Rank: B Type: Support Maximum Target: 1 Description: Allows the resurrection of any fallen master, though only one master at a time. The master has half health but their full mana pool. If the resurrected master casts a spell, Miyuki and Mizuki will lose 10 mana as well. If a master has been resurrected once but dies, that master cannot be resurrected again. The resurrected master's command spells have faded do to their failure to win the war, and they may not re-contract with any servant unless they acquire new command spells. The resurrected master may be controlled directly by the Twins as a familiar, or controlled by the original player. This is up to the Twins to decide.

Spiritual Enhancement (40) Rank: C Type: Support Maximum Target: 1 Description: At the cost of 25 HP from their servant, Miyuki and Mizuki can increase all stats of their servant's stats by + for 1 turn.

Spirit Grasp (30) Rank: D+ Type: Anti Personnel Maximum Target: 1 Description: An attack that hits twice, once for each twin. Magical Energy versus Magical Defense.

Spiritual Invigoration (75) Rank: D - A Type: support Maximum Target: 1 Description: Allows Miyuki & Mizuki to cast a single heal on a target for 45 health.

Communicate with the Dead Rank: EX Type: Passive Maximum Target: The Dead Description: Allows Miyuki and Mizuki to communicate with the dead on matters involving the game.

Assassin's Master
Master Master Name: Greger Halcov Servant: Assassin Gender: Male Alignment: Lawful Neutral Description: Short scruffy brown hair sitting atop a scruffily lined face, Greger intimidates even the most veteran of travelers. Standing at 7'3", his priestly robes are a veritable carpet. His most notable feature is his large golden cross hanging from around his neck. How much does that thing weigh...?

Stats

Health: 230 (25) Mana: 65 (15)

Strength: C Endurance: C Agility: D+++ Magical Energy: E Magical Defense: D+ Luck: C+

Skills

Divine Fervor (15) Rank: C Type: Support Description: Fills Greger with a religious zeal, increasing strength, endurance, and agility by ++. Last 4 turns. Non-reactionary.

Bound by your Sins (25) Rank: B Type:Anti-personnel Description: Usable on any restricted target. Shattering their bounds but causing B rank Damage to the target. Restricted targets include those who are either immobilized or suffer from reduced movement effects. Strength vs. Magical Defense

Foot to the Throat Rank: D+ Type: Anti-Personnel Description: A rushing kick to the throat that takes priority over other actions in the phase used. Has a 10% chance to stop the target from taking action this turn. Strength vs. Endurance

Krauss-Counter (15) Rank: D+ Type:Anti-Personnel Description: Taking advantage of an opening, Greger cross-counters his target. The higher the targets strength than Greger's, the more damage he deals. For every 2 +'s the targets strength is above Greger's, Krauss-Counter recieves a + to its base damage; and for every rank the targets Magical Attack is higher than Greger's, Krauss-Counter recieves another + to its base damage. Strength vs. Endurance

Crucifix (20) Rank: E-C Type: Anti-Personnel Description: Greger takes off his oversized relic and, uttering prayers for his target, beats them over the head. Deals damage according to Alignment. Strength vs. Endurance Chaotic good: E Chaotic neutral: E++ Lawful evil: D Evil: D++ Chaotic Evil: C

Berserker's Master
Master Master Name: Alex Arther Servant: Berserker Gender: Male Alignment: True Evil Description:A middle age man from America. He has blond hair and a beer gut and stands at about 5'9", wearing trendy brand-names almost constantly. A greedy man in nature he is always looking for things he can make his own without a second thought for who he will first need to step on.

Stats

Health: 170 (23) Mana: 170 (20)

Strength: E++ Endurance: E++ Agility: E Magical Energy: E Magical Defense: E++ Luck: E

Skills

Glove of Gluttony: (80) Rank: A++ Type: Support Maximum target: 1 Description: By holding onto his servant Alex can reduce one of its stats to increase his own corresponding stats. For every + taken from the servant, Alex gains ++ in the chosen stat.

Glove of Envy: (15) Rank: B Type: Support Maximum Target: 1 Description: By holding onto his servant Alex can drain any amount of mana from his servant.

Pain of Wrath : (55) Rank: E-->A Type: Anti-Personnel Maximum Target: 1 Description: By holding onto someone with both his gloves he inflicts them with damage that makes for half of the difference between his current and total health.

Sense of Greed: (Passive) Rank: B Type: Passive Support Description: Alex is able to sense beings using over C rank magic from 1 space away.

Hunger of Lust: (35) Rank: C Type: Anti-personnel Description: Alex takes in the best parts of the souls of others. Alex drains a master and gains ++ in that masters highest stat if its a tie he can choose. Once the ++ has been drained from a master, he cannot drain stats from that master again.

Strength of Pride: (Passive) Rank: B+ Type: Support Description: Alex takes great pride in himself and won't change for anyone or anything. Prevents debuffs that hamper his fighting skills or those of his servant.

Mind of Sloth: (Passive) Rank: C Type: Curse Description: Alex isn't the most motivated person in the world. If Alex spends 3 nights in the same location without moving he will not be able to leave until he encounters and enemy.

Caster's Master
Master Player Username: PsiOpSeven Master Name: Ayase Seira Servant: Caster Gender: Female Alignment: Chaotic Insane Description: A tall, slender pink haired high schooler. Broken straps hang from her wrists and ankles. Her face seems distant and her eyes lost somewhere in times past. Her sense of rationality and reality combined with her magic circuits make her destructive when combined. Her ability to understand friend from foe is nearly impossible, but her magical connection with her servant gives her a sense of understanding as to who is allied and who is not.

Stats

Health: 160 (22) Mana: 180 (28)

Strength: D++ Endurance: D Agility: D+ Magical Energy: C Magical Defense: C++ Luck: D+

Skills

Eye of the Mind (Fake) - A -A sixth sense for avoiding danger. Increases the chances of the master finding hidden targets by 15%. Also decreases the effect of ambushes or surprise attacks by 10%.

Divinity - D -God Complex. Makes miracles more likely to occur in your favour. -10% chance to be critically hit.

Pains of Insanity - C -Near pure insanity causes the occasional damage to ones self. 10% Chance to harm self for 10 damage each turn. Death may not be caused this way.

Mental Pollution - A -Shuts out any outside interference to ones mind. Makes the masters mind uncorruptable by spells not cast by herself. Any spell cast on Seira by someone else will not affect her with any debuff whatsoever. Any damage this spell happens to cause will be unaffected.

Mad Enhancement - E -May throw Temper Tantrums. Naturally grumpy.

Illusion Psychosis (70) Rank: B++ Type: Curse. Anti-Personnel Maximum Target: 1 Description: Inflicts target with mental duress. 50 damage done on activation and 24 Mana is drained from the target and restored to this master over 2 turns. Due to the high level of focus required, any damage taken by this Master breaks the illusion from the target. Cannot act until the move finishes by itself or damage is done to Ayase.

Painful Psycho Insanity Whirl (75) Rank: A++ Type: Reality Marble Maximum Targets: Area Description: The area affected by the reality marble takes on a dark purple to black hue to everything making visibility difficult. Occasionally reflections of beasts feeding on children and burning of women (some of the less gruesome visions) are flashed in the minds of anyone inside of the area. Inflicts 50 damage to all in the area at activation. Every turn after, the caster loses 15 health per turn to cause 30 damage to random targets per turn until deactivation or death of the user (Reducible only by shielding skills, has a chance to hit everyone). Has a 20% chance to steal 15 mana from the recipient of the damage that turn. Of course, all other rules regarding reality marbles apply.

Mental Block (45) Rank: A Type: Curse. Support Maximum Target: 2 Description: Projected insanity causes immense confusion to 2 randomly selected targets (Including Seira and her servants) in the current area and causes them not to take action on the turn used. May not be used again for 2 turns after used.

Avenger's Master
Master Master Name: Tala Valkov (Also Known As Yuriy Ivanov) Servant: Avenger Gender: Male Alignment: Chaotic Neutral

Stats

Health: 300 (30) Mana: 360 (29)

Strength: C++ Endurance: C Agility: C+ Magical Energy: C Magical Defense: C Luck: D+++

Abilities

Let It Rip (20) Rank: D+ Type: Summon. Support. Maximum Target: 10 Description: Attaching Wolborg to his specially modified gun, he is able to launch his Servant into battle. It causes E damage to everyone in the area and can target one enemy specifically causing D rank damage. Must be used in order to let Wolborg attack. This is a priority attack and happens before Phase 1. Strength based, Endurance reduced.

Gun (20) Rank: C Type: Anti-Personnel Maximum Target: 1 Description: Channels mana into his specially modified gun, unleashing it in a small burst. Magical Energy VS Magical Defence

Genetic Regeneration (40) Rank: C++ Type: Support Maximum Target: 1 Description: Channels mana into his own genetically altered cells and causes regeneration, healing Tala, and subsequently Wolborg. Magical Energy based with no resistance.

Battle Data Collection Rank: B Type: Passive Support Maximum Target: 20 Description: As battle continues the more data is collected by Tala. After two total turns of battle, base stats are collected. After three total turns, he learns of his opponents abilities. After four total turns, he learns of his opponents skills. After five total turns, he learns of his opponent’s entire sheet.

Program to Win Rank: A Type: Passive Support Maximum Target: 2 Description: As Tala loses HP, his will to win increases. When Tala’s health drops below 30%, both his and Wolborg’s stats are raised. Increases all parameters by 3 +s. Current health is increased to 50% of max health and stats are kept. Can only be used once per battle.

Brawler's Master
Master Master Name: Gazune Yuhito Servant: Brawler Gender: Male Alignment: Lawful Good Description: A young man in his 20's, Yuhito wears a large green coat over his wraps and hakama. A self proclaimed "Hero of the People", Yuhito refuses to let bad things happen anywhere he happens to find them. Well meaning, Yuhito is not a very capable person, excelling only at basic magecraft and slightly above average fighting capabilities. It is because of this practices that Yuhito tries to aid others in fulfilling justice. Somewhere along the line however, their acts seems to become his own. The young man however, doesn't seem to know of the grail war, and is simply fighting in an attempt to stop the violence and misdeeds happening in Shibuya.

Stats

Health: 190 (22) Mana: 170 (20)

Strength: D+++ Endurance: C+ Agility: D++ Magical Energy: C Magical Defense:D++ Luck: D

Skills

Riding - C -Can pilot simple to use modern vehicles that an average human born to the current day would be able to, such as automobiles. Vehicles will be given for each area that you can ride on.

Projection - Weapon (15) Rank: C+ Type: Anti-Personnel Maximum Targets: 1 Description: Yuhito projects some kind of weapon and attacks his target with it. Be creative.

Strengthening - Eyes (40) Rank: D Type: Support Maximum Targets: 1 Description: Traces and strengthens the anatomical structure of the eye, and grants either himself or his servant Perception (E) until the start of next turn. This rank of Perception allows an increased 10% detection rate, and the ability to see into adjacent areas.

Strengthening - Coat and Wraps (65) Rank: C+ Type: Support Maximum Targets: 2 Description: Yuhito strengthens his coat and wraps, raising Endurance and Magic Defense by 1 rank for each item. The jacket may be given to others for protection, giving them an increased rank in Endurance and Magical Defense. The wraps cannot be given, and the coat is returned when the effect wears off, regardless of location. After the initial use, Yuhito cannot strengthen his clothes again for 3 turns to avoid frying his magic circuits. Lasts 2 turns (including the turn activated). Non-reactionary.

Strengthening - Magical Structure (95) Rank: A Type: Support/Anti-Personnel Maximum Targets: 1 Description: Traces the magical structure of the target, allowing Yuhito to increase or decrease all stats by ++. Can be used on anyone who can be attacked. If a servant blocks this technique for their master, the effect is increased to a full rank. The strain on Yuhito from doing this leaves him unable to strengthen for the next turn, and this technique may not be used for 4 turns after its initial use. Stat changes last 3 turns