The Seventh Holy Grail War of OT - Character Sheets

The following Servants were used in the seventh War:

Servant Saber: Kisame Hoshigaki

Servant Archer: Miku Hatsune/Black Rock Shooterr

Servant Lancer: Kain Highwind

Servant Rider: Jack Atlas

Servant Assassin: Sakuya Izayoi

Servant Berserker: Casshern

Servant Caster: Evangeline A.K. McDowell

Servant Avenger: The Stakes of Purgatory

The following Masters were used in the seventh War:

Saber's Master: Neuro Nougami

Archer's Master: Touma Kamijou

Archer's Original Master: Lelouch Vi Britannia

Lancer's Master: Orihime Inoue

Rider's Master: Derek Stiles

Assassin's Master: Gendo Ikari

Berserker's Master: Satsuki Yumizuka

Caster's Master: Red

Avenger's Master: Ange Ushiromiya

Servants
===Servant Saber ===

Class : Saber

True Identity: Kisame Hoshigaki

Partner: Neuro Nougami

Alignment: Chaotic Evil

Affinity: Water

Stats: Health: 290 (+24) Mana: 220 (+20)

Strength: B+++ Endurance: B+ Magical Energy: C+ Magical Defense: C+ Agility: D++ Luck: D Noble Phantasm: A

Nature: Male Demihuman

Class Abilities:

Absorption- B: Kisame's sword takes in 5%% of the opponents base mana pool. Only works with contact moves, and can not take mana from an opponent who has less than 10% of his/her mana left. In return, you must give 3%% of your mana at the beginning of each turn, before regeneration.

Bijuu Hunter - A: When facing magical beings and those that use magic, choose one of Kisame's stats to raise by one rank for the remainder of the battle. Can not send rank up to EX, even when combined with a Command Spell.

Magic Resistance - C+: Spells targeting this Servant ranked B or lower have their effects reduced by 30%.

Basic Attacks: CQC - C: Strength + 10 melee damage, reduced by foe's Endurance.

Samehada Slash - B+: Strength + 30 melee damage, reduced by foe's Agility.

Skills:

Summon Water Clone - D - 25 mana or more: Support-Type A clone made of water is sent out, using the amount of mana you give it as it's HP. Can deliver damage to other servants and masters, and can be destroyed quickly. Has no skills or Noble Phantasms, only a basic CQC rank E attack. Its stats are one rank lower than Kisame's. Only up to two clones can exist at a time. Clones have no mana and no regen, and must move with Kisame.

Five Feeding Sharks - B - 40 mana: Anti-Army Type Summon five sharks from under the ground, using the water already inside the ground, to attack one to five targets for Magical Energy + 1 melee damage, reduced by foe's Magical Defense. It always delivers five hits, spread among the targets as desired, but no Player may be targeted more than twice (so two on one with the rest spread, or one each on five foes, etc). Always misses flying combatants and foes whose Agility is A or higher. On hit, lowers target's Endurance by one - (which does not stack).

Water Shark Missile - C++ - 30 mana: Anti-Unit Type Summon a single massive shark of water to strike the opponent for Magical Energy + 40 melee damage, reduced by foe's Magical Defense. Raises Kisame's Agility one rank for one turn, after command spell buffs. Always misses flying combatants and foes whose Agility is A++ or above.

Great Tsunami - A - 75 mana: Anti-Unit Type Covers the entire are in with Water, sending all foes out of the area and delivering Magical Energy + 50 unavoidable ranged damage to all involved, except this Servant and his Master. For three turns, no one but this Servant and his Master can enter the area. Does not affect flying or swimming foes.

Noble Phantasms:

Release Samehada - B+++ - 95 mana: Support-Type Unleash Samehada's full strength onto the battle field. Raises Mana absorption to 20 percent. Has an upkeep cost of 20 mana each subsequent turn after activation. Stays activated for a maximum of four turns, after which a one turn cooldown period must pass before it can be activated again.

Samehada Fusion - A - 190 mana: Support-Type Fuse with Samehada to create a new being. Raises Strength and Endurance by one rank, but lower Agility one Rank. Lasts three turns. Will also destroy all barriers. Prevents the use of skills and attacks involving the use of Samehada while active, including mana drain. Command Spell boosts may not be used while active.

Servant Archer
Class: Archer

True Identity: Hatsune Miku / Black Rock Shooter

Partner: Kamijyo Touma

Alignment: Neutral Good

Affinity: Science

Stats: Health: 200 (+15) Mana: 250 (+/-0)

Strength: C Endurance: C Magical Energy: B Magical Defense: C Agility: A Luck: B Noble Phantasm: EX

Nature: Female Mechanical

Class Abilities:

Independent Action - EX: This Servant functions identically with and without a master, but has no inherent mana regen, even when contracted. Health regenerates every turn, even in combat. This Servant can also fully resist the effect of "Do As I Say" Command Spells and other mind-altering abilities.

Perception - C: This Servant can locate other Masters and Servants in the same Area 100% of the time, unless they have an ability that specifically states otherwise and is ranked B or higher. The origin of attacks from other Areas can also be tracked with 100% accuracy, and the presence of foes in adjacent Areas can be discerned 50% of the time. The destination of a fleeing party can also be discerned with 50% accuracy.

Magic Resistance - D: Spells ranked D or lower have no effect against this Servant.

Basic Attacks: CQC - D: Strength + 5 melee damage, reduced by foe's Endurance.

Leek - C: Only Available in 01-Style. Agility + 1 melee damage, reduced by foe's Strength.

Black Katana - B: Only available in BRS-Style. Strength + 20 melee damage, reduced by foe's Endurance.

Skills:

Style Shift - A - 10 mana: Free Action. Changes this Servant's appearance between three styles, with varying effects: Civ-Style, where stats are as above and which grants a 50% chance to avoid detection in busy areas (appearance is a standard school uniform); 01-Style, which sets Endurance and Agility to B (appearance is Miku's standard outfit); and BRS-Style, which sets Endurance to D and Magical Defense to B (appearance is BRS's standard outfit). The chosen Style also affects which abilities may be used.

Pulse In/Out - B - 5 mana per turn activated: Support Type. Only available in 01-Style. While in Spirit Form, this Servant can hide inside electrical devices, and is completely undetectable except by this Servant's allies and those with Perception ranked A or higher. Interaction with these devices, from things like jamming cell phones to driving tanks, is possible. Be creative.

Black Rifle - C - 15 mana: Anti-Unit Type. Only available in BRS-Style. Snipes a target in this Servant's current area or an adjacent one for 60 ranged damage, reduced by both the foe's Magical Defense and Endurance. Their presence needs to be known, and the target declared.

System Restore - A - 100 mana: Support Type. Only available in 01-Style. Activated during the Support Phase, but no actions may be taken in the Attack Phase on the turn this ability is activated. When first used, creates a "backup point", making note of this Servant's current HP and mana, as well as buffs and debuffs. The next time it is used, this Servant essentially resets to those values. After the reset, another backup must be made before this Servant can reset again. Mana cost is incurred both when making the backup, and activating the reset.

Noble Phantasms:

Black Cannon - EX - 200 mana + 5 per phase charged: Anti-Fortress Type. Only available in BRS-Style. Magical Energy + 100 ranged damage, reduced by foe's Magical Defense. Can be charged for up to five phases (after the fifth phase, it is automatically fired), gaining +10 base damage each phase, or fired immediately. If fired immediately, maximum range is limited to the current area, but when charged, can be aimed at areas whose distance away is equal to the amount of phases charged. When the target is a faraway area, everyone in the target area is hit, including allies; when the target is the current area, up to three foes are hit. Charging can be initiated on either the support or attack phase, but the attack can only be released on an attack phase. If Archer is attacked while charging, the charge goes off and everyone in Archer's current area (including Archer) is dealt damage equal to whatever would have been dealt had it fired properly. With a charge of three phases or more, the target area will be completely destroyed, and replaced with a Wasteland.

System Overload - EX - 50 health per turn: Support Type. Only available in 01-Style. Leaps past the limits of science, pushing all stats to EX. While in this state, this Servant has infinite mana. 50 Maximum Health is lost each turn after the turn on which it is activated, and can never be recovered by normal means. Once deactivated, mana is set to 50, all stats are permanently debuffed one rank, and System Overload cannot be activated again for the duration of the game without the use of a "Screw the Rules" Command Spell. The Skills Style Shift, System Restore, and all non-01 Style skills may not be used while System Overload is active.

Notes:

- For the purposes of this game, your two identities have been combined. If either are proposed in blue, they are considered 100% correct, but you are not obligated to reveal the other half of the combined identity unless it is also proposed in blue.

Servant Lancer
Class: Lancer

True Identity: Kain Highwind

Partner: Inoue Orihime

Alignment: Chaotic Good

Affinity: Dragons

Stats:

Health: 270 (+36) Mana: 150 (+12)

Strength: B++ Endurance: B+ Magical Energy: D Magical Defense: C+ Agility: A++ Luck: B Noble Phantasm: C

Nature: Male Knight Antihero

Class Abilities:

Battle Continuation - A: If this Servant's health falls below zero, he does not die immediately; he may still take and receive actions on that turn and the next two turns. If within this time his health recovers to a positive value, it is as if he never died at all.

Instinct - B: When this Servant's Master is in imminent danger, he is alerted and may travel to his Master's area instantly, arriving before the Support phase.

Dragoon Baron - A: When facing flying or hovering opponents, Strength and Endurance increase by one +. This Servant can hit such opponents with no penalty despite not flying himself.

Magic Resistance - D+: Spells targeting this Servant ranked C or lower have their effects reduced by 50%.

Basic Attacks:

CQC - D: Strength + 5 melee damage, reduced by foe's Endurance.

Lance Thrust - C: Strength + 10 melee damage, reduced by foe's Agility.

Skills:

Jump - A - 40 mana: Anti-Unit Type Jump up into the stratosphere with all your might, coming down with your lance like a piledriver. Activated during the Support Phase and completed during the Active Phase; any Support actions taken while this Servant is in the air have no effect on him, unless their user can fly or hover. Raises Agility to A+++ for the duration of the turn. Deals Strength + 30 melee damage, reduced by foe's Endurance.

Darkness - C - 10% maximum health: Anti-Unit Type Sacrifice yourself to deal increased damage to one enemy. Deals Strength + 10 damage, reduced either by foe's Magical Defense or Endurance, whichever would deal more damage. After initial calculations, the damage is further increased 50%, but this skill cannot deal critical blows.

Crystals of Light - B - 60 mana: Support Type Uses the power of the four Crystals of Light to raise this Servant's stats. On the turn activated, all stats receive ++; this bonus decreases to + on the following turn, and fades on the turn after that.

Crystals of Darkness - B - 60 mana: Support Type Uses the power of the four Dark Crystals to lower one foe's stats. On the turn activated, all stats receive --; this penalty decreases to - on the following turn, and fades on the turn after that.

Bacchus Wine - C - no mana cost: Support Type A quick swig drives this Servant into a berserk state, raising his Strength one rank and lowering his Luck one rank. The effect lasts three turns, and cannot be deactivated early; in addition, while it is active, this Servant must make an attack every turn. If no foes exist, he will target his Master; if no possible target exists, he will target himself. This Servant may not use his Noble Phantasm while berserk.

Noble Phantasms:

Red Wings Armada - C - 100 mana: Anti-Fortress Type Calls in a force of airships to bomb the current area or an adjacent one, targeting everyone inside for 100 damage (reduced by Endurance). Masters whose Servant is present will not be targeted, and this Servant and his Master will not be either.

Servant Rider
Class: Rider

True Identity: Jack Atlas

Partner: Derek Stiles

Allignment: Neutral Evil

Affinity: Speed

Stats: Health: 210 (+19) Mana: 290 (+21)

Strength: C Endurance: D Magical Energy: B+ Magical Defense: C+ Agility: A+ Luck: D Noble Phantasm: A

Nature: Male Non-Combatant

Class Abilities:

Riding - EX: Ride any vehicle in existence, be it animal or machine, legendary or ordinary, land or air or sea. Can be used to hijack others' vehicles.

Basic Attacks: CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Bike-fu - C: Only usable while riding D-Wheel. Agility + 10 melee damage, reduced by foe's Endurance.

Skills:

Summon Monster - D~A - x times 50 mana: Call upon your trusty deck to reveal allies, each with specific skills. Only one of each monster may be active at one time; if Red Dragon Archfiend is summoned, all other monsters are dismissed. The Monsters have no HP, but are only destroyed if they are attacked by someone with a higher Strength stat than them; when a Monster is killed, Rider takes damage equal to the amount that the foe's Strength exceeded the Monster's (using the Offensive Rank Values).

x=1: Ogre of the Scarlet Sorrow: If you are attacked twice in the same turn, you may summon this creature immediately with no Mana cost, and stays on for four turns. Has Strength of C+ and Agility B, Luck B+ x=2: Twin-Sword Marauder: Summoned for three turns: Has two attacks per turn. First is a pure Strength technique with Strength of B+15 damage, lowered by Endurance. Second attack is a Magical Energy attack of C+15 damage. Attacks must target two different people. Agility is C++ and Luck is D x=3: Mad Archfiend. Summoned for two turns. Attacks using Strength of C. Bypasses Endurance completely, but is affected by all curses and lowering of stats to Strength for the two turns. May only be summoned once a battle. Agility is B+ and Luck is C x=4: Exploder Dragonwing: Stays on the Field 2 turns. Has Strength A and Agility B+++, Luck C. Must have a monster already on the field for a sacrifice to summon. When in battle, if Dragonwing attacks a creature with less Luck than it, Endurance is taken down one rank and a subrank for the attack.

Activate Trap Card - D~A - x times 30 mana: Support Type Sets a trap in any area which can later be activated during any phase. Deals unblockable, unreduceable damage with additional effects based on the value chosen for x:

x=1: Deals 25 to one target. x=2: Deals 40 and hits all targets in the area. x=3: Deals 60 to all targets and lowers all stats by - for three turns. x=4: Deals 75 and saps 5% of the mana

Activate Magic Card - D~A - x times 25 mana: Support Type Use a support card to help you and your allies. Can be set and activated like a Trap Card, or activated immediately on a Support Phase. Effects vary based on value chosen for x:

x=1: Raise one stat by a + for one target for three turns. x=2: Raise one stat by a 1 full rank for three turns and heal 50% of health and mana for one target. Mana is not healed if the target is yourself. x=3: Raise all stats by + for three turns and fully heals mana and health for one target. Mana is not healed if the target is yourself. x=4: Heals all mana and health of one target and raises all stats by ++++ for the duration of the battle. Mana is not healed if the target is yourself.

Ride D Wheel - C - 20 mana per turn: Support Type Call your D wheel to ride through areas. On night summoned, can ride through three extra areas to scout, and can continue to be rode for each turn for 20 mana. Reduces the mana needed for Trap and Magic Cards by 10, and raises Agility by +.

Noble Phantasm:

Red Dragon Archfiend - A - 120 mana: Anti-Army Type Summon and ride your strongest monster, the great Red Dragon. Raises your Agility to EX and allows you to attack first this turn. Upon summoning, rains fire from the sky for 100 ranged damage to all foes in the area, reduced by foes' Magical Defense; any follow-up attacks (due to an Agility difference) deal 60 melee damage, reduced by foe's Endurance. After the turn summoned, can be kept on for extra turns by paying an upkeep of 60 mana and 40 health.

Servant Assassin
Class: Assassin

True Identity: Izayoi Sakuya

Partner: Ikari Gendo

Alignment: True Neutral

Affinity: Time

Stats: Health: 180 (+17) Mana: 225 (+33)

Strength: B Endurance: D Magical Energy: A Magical Defense: B Agility: A++ Luck: C+++ Noble Phantasm: E~EX

Nature: Female Maid

Class Abilities:

Presence Concealment - C: 50% chance to avoid detection by foes in the same area.

Surprise Attack - B: If your presence is not known to the enemy, you can bypass the normal attack order and take any action you want. Normal order resumes from the spot your action would normally fall. In addition, if a foe is encountered when moving, you may take one normal attack. Attacks made in this manner may target Masters directly, even if their Servant is present.

Flight - A: This Servant can fly freely. She has the ability to move to the Sky, gains an extra 25% dodge rate against the melee attacks of non-flying foes, and can strike flying foes with no penalty.

Basic Attacks: CQC - C: Strength +10 melee damage, reduced by foe's Endurance.

Skills:

Focus - E - 15 mana: Free Action While active, reduces Agility by two ranks, but increases Endurance by one rank and Luck by two ranks.

Graze Bonus - D - no mana cost: Passive Type When this Servant Grazes a foe's attack, mana is restored depending on what kind of attack it was: 10 mana for Basic Attacks, 25 mana for Offensive Skills, and all mana for Offensive Noble Phantasms.

Sense of Thrown Edge - C - x mana: Support Type Places x/2 knives, where x is the mana you choose to pay. Next turn, the knives strike opponents in the area randomly for 1 unblockable damage per knife.

Vanishing Everything - B - 25 mana: Support Type Teleports this Servant and up to one target to an adjacent area. They disappear on the Support Phase, and reappear during Movement. Cannot target enemy Masters whose Servant is present.

Silver Sign "Silver Bound" - C - 15 mana: Anti-Army Type Throws a plethora of knives, hitting all foes in the area for Strength + 10 ranged damage, reduced by foes' Endurance.

Noble Phantasms:

Spell Card - E~EX - mana cost varies: Variable Type Choose one of the following attacks; the available choices depend on this Servant's current health. If one Spell Card is active when this Servant's health falls below the threshold of the next one, Spell Break cancels all this Servant's active skills.

Magic Star Sword - E - 10 mana: Anti-Unit Type Usable at 175 health or less. Throws knives forward, hitting one foe for 15 unavoidable damage. Can target Masters whose Servant is present.

Wound Sign "Inscribed Red Soul" - D - 25 mana: Anti-Unit Type Usable at 150 health or less. Swings knives wildly with both hands, dealing Strength + 35 melee damage, reduced by foe's Agility.

Buriallusion "Phantasmic Killer" - C - 35 mana: Support Type Usable at 125 health or less. Throws knives all around a foe, preventing their escape. Next turn during the Support Phase, the knives strike for 60 unavoidable damage, reduced by foe's Luck.

Time Sign "Private Square" - B - 50 mana: Support Type Usable at 100 health or less. Foes in the same area as this Servant have their Agility and Luck reduced three ranks; foes in neighbouring areas have their Agility reduced one rank. Lasts three turns. Cannot stack.

Time Sign "Special Stopwatch" - A - 60 mana: Support Type Usable at 75 health or less. Choose three areas of the map. No one except this Servant and her Master can leave those areas for the next three turns, but anyone can enter (who will also become trapped upon entering).

The World - EX - 100 mana: Support Type / Anti-Army Type Usable at 50 health or less. Freezes time, allowing this Servant to take three actions of their choosing before time resumes. Any skill, attack, movement, or Noble Phantasm (excluding The World) may be used. This Servant can carry her Master if she chooses to move. When time resumes, any damage dealt occurs all at once, so how much it takes to kill someone cannot be discerned while time is stopped. If Buriallusion "Phantasmic Killer" or Sense of Thrown Edge are used, they activate as soon as time resumes, without waiting a turn. Can be activated on the Support or Active Phase, your choice, but only once per turn. If activated during the Support Phase, offensive actions may still be taken.

Servant Berserker
Class: Berserker

True Identity: Casshan

Partner: Yumizuka Satsuki

Alignment: Chaotic Insane

Affinity: Science

Stats: Health: 400 (+150) Mana: 101 (+10)

Strength: B -> A Endurance: B+ -> A+ Magical Energy: D -> C Magical Defense: C -> B Agility: A -> A+++ Luck: C -> E Noble Phantasm: C -> E

Nature: Male Mechanical

Class Abilities:

Mad Enhancement - EX: Trades sanity for a rank up in all stats except Luck and Noble Phantasm, which are decreased severely. In the above sheet, the format is Base Stats -> Stats after Mad Enhancement. Cannot be disabled. This Servant is obligated to obey all his Master's commands as if they were a "Do As I Say" command spell, but cannot receive bonuses from command spells like those of "Focus On X" and "Give It Your All".

Flight - E: This Servant cannot "fly" in the usual sense, and as such cannot travel to the Sky and does not get an evasion increase, but he can strike airborne foes with no penalty through Pulsar Jet super jumps.

Basic Attacks: Brutal Ax - B: Strength + 30 melee damage, reduced by the foe's Endurance.

Flippy Killy Stuff - A: Agility + 20 melee damage, reduced by foe's Strength.

Pulsar Blast - C: Magical Energy + 10 ranged damage, reduced by foe's Magical Defense.

Lightning Punch - D: Lowers this Servant's Agility two ranks for the duration of the turn used. Deals Strength + Magical Energy + 40 damage, reduced by both foe's Endurance and Magical Defense.

Skills: Brute Force - A - no mana cost: Passive Type. Melee attacks can penetrate most magical barriers, and destroy most physical objects. Because of this skill, basic attacks may target the current Area, which will eventually be reduced to Wastelands, depending on the durability of the Area.

Natural Element - B - no mana cost: Passive Type. This servant receives a two-rank increase to Luck while in Wastelands, and negates the Agility and regen penalties other Players receive.

Noble Phantasms:

Mad Enhancement prevents this Servant from using any Noble Phantasms.

Notes:

- Your identity is specifically that of the Casshan from Casshern Sins. Casshan and Casshern both count as correct spellings of this Servant's name; if either is posed in blue, they are correct.

Servant Caster
Class: Caster

True Identity: Evangeline A.K. McDowell

Partner: Red

Alignment: Chaotic Neutral

Affinity: Ice

Stats: Health: 205 (+16) Mana: 290 (+43)

Strength: E+ Endurance: D+++ Magical Energy: A+++ Magical Defense: A Agility: B Luck: C Noble Phantasm: A

Nature: Female Summoner Vampire

Class Abilities:

When the Spell Is Broken - C: Once every four days, all stats raise in rank by one + (stats with three +s, it raises in letter rank instead). Stats cannot reach EX in this manner. Boost is nullified at the end of the fourth turn.

Demon Destroyer - B: When facing Chaotic Players, choose one stat to increase by one + (stats with three +s, it raises in letter rank instead). Stats cannot reach EX in this manner.

Territory Creation - C: On Night 0, choose one area of the map. That area houses a Workshop, which grants this Servant one + in all stats While in that area. Stats cannot reach EX in this manner. After the initial choice, the chosen area may be changed by paying 100 mana, but it takes a full turn to do so, so no other actions may be taken that turn.

Flight - A: This Servant can fly freely. She has the ability to move to the Sky, gains an extra 25% dodge rate against the attacks of non-flying foes, and can strike flying foes with no penalty.

Basic Attacks:

Magic Shot - B: Magical Energy + 10 ranged damage, reduced by foe's Magical Defense.

Skills:

Call Chachamaru - A - 120 mana: Support Type. Summons the robot Chachamaru for two turns onto the battlefield, with the following stats: Health: 200 (+15) Mana: 1 (+1) Strength: B Endurance: B+ Magic Energy: D Magic Defense: C++ Agility: A Luck: C Counts as a familiar of Caster, being entirely controlled by her. Cachamaru only regens when not summoned. Her only available attacks are:

CQC - D: Strength + 5 melee damage, reduced by foe's Endurance.

Shot - E: 40 ranged damage, reduced by foe's Agility.

Ice Arrows - A - 95 mana: Anti-Army Type. Fires a barrage of arrows at any location on the map. All foes in the area take Magical Energy + 1 damage, reduced by foes' Magical Defense. This attack's Miss rate is doubled after normal calculations.

Vampiric Absorption - B - 85 mana: Anti-Unit Type. Deals 30 damage to one target, which this Servant heals. Unreducable, unblockable, and unavoidable; cannot Crit or be Grazed.

Noble Phantasms:

Eternal Glacier - A - 210 mana: Anti-Army Type. Summon a giant section of ice in the area you are in, created by the magical circle. Freezes all non-Player targets in the area, and delivers Magical Energy + 50 damage to all others, reduced by foes' Magical Defense. Hits all opponents in the area, and if it does not kill them, lowers their Agility to E for the rest of the turn.

Servant Avenger
Class: Avenger

True Identity: Seven Stakes of Purgatory

Partner: Ushiromiya Ange

Alignment: Chaotic Neutral

Affinity: Sin

Stats: Health: 80 (+15) Mana: 1 (+/-0)

Strength: D Endurance: E Magical Energy: D+ Magical Defense: D Agility: C-- Luck: E Noble Phantasm: A

Nature: Female Familiar Multiple Entities

Class Abilities:

Battle Continuation - D: If this Servant's Health hits zero before they have completed all their planned actions for this turn, this Servant may take those actions before dying.

Dependency - C: This Servant has no mana of their own; all costs incurred are taken directly from their Master's mana pool. When their Master hits zero mana, rather than dying, this Servant is dismissed until re-summoned through an ability. If this Servant's Master dies, this Servant has until the end of that turn to re-contract or die of mana death. Mana burn abilities targeting this Servant will kill them instantly.

Conceptual Existence - A: This Servant cannot be killed in the usual manner; when any one Stake is killed, it simply becomes unable to be summoned temporarily. After three turns, it may be re-summoned with 30% health, through the use of an appropriate skill.

Basic Attacks: CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Skills:

Red Locus - D - 5 mana: Anti-Unit Type Strength + 15 melee damage, reduced by foe's Magical Defense.

Stake Form - C - 15 mana: Anti-Unit Type Agility + 25 melee damage, reduced by foe's Luck.

Embodiment of Sin - B - no mana cost: Passive Type Each Stake has a unique passive ability based on the sin they represent, available only to that specific Stake, listed below:

Lust - Moe Aura: Males and lesbians in combat with Asmodeus receive damage equal to 2% of their max health each turn due to nosebleed.

Gluttony - Extra Helping: Beelzebub's Health regenerates 2x faster than the rest of the Stakes.

Greed - Cover: While Mammon is in combat with an enemy, all their attacks are redirected towards her and may not target anyone else. In the case of Anti-Army skills, Mammon takes all the hits; in the case of Anti-Fortress skills, Mammon cannot Cover. In the case of ambushes, Mammon will cover for her Master but no one else, and only up to one hit.

Sloth - Yawn: Anyone in combat with Belphegor receives a - in Agility.

Wrath - Payback: If Satan deals damage after having taken damage from her target that turn, the damage is doubled after calculations.

Envy - Crybaby: Any buffs applied to anyone in the current area are granted to Leviathan as well; the only exceptions are Command Spell buffs. Debuffs are not copied.

Pride - Honor Code: Anyone who flees from combat with Lucifer receives a - in all stats, not removable until one of the two dies; Lucifer also suffers this debuff if she flees from an opponent. The effect is stackable ad infinitum, with the lowest possible value for any given stat being F. "Fleeing" refers to escaping combat through one's own power, through the use of a skill or normal movement, but not to being removed from combat by the skill or Command Spell of another.

Noble Phantasms:

Instant Hell Murder - A - 45 mana: Anti-Unit Type Can only be used by a Stake representing a sin the target has committed. 50 unblockable, unavoidable, unreducable damage. Each Stake can only be used once against any particular foe, unless the foe renews their sin after the first use.

Notes:

- As the 8th team, your existence will not be known to other Players when the game begins.

- Avenger's death will not count towards filling the Grail due to Conceptual Existence; however, if the last remaining teams are this and one other, the Grail will already have materialized (since 6 Servants are dead). If this happens, the Moderator will hold onto the Grail until only one team remains.

- All seven Stakes make up this one Servant. Regardless of how many are summoned at any given time, their identity is that of the Seven Stakes of Purgatory.

Saber's Master
Class: Master

True Identity: Nogami Neuro

Partner: Saber

Alignment: Neutral Evil

Affinity: Hell

Stats:

Health: 190 (+13) Mana: 230 (+21)

Strength: D Endurance: D+ Magical Energy: A Magical Defense: B++ Agility: C+ Luck: E+++

Nature: Male Detective Demonic

Basic Attacks:

CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Skills:

Sense a Puzzle - B - no mana cost: Passive Type If a fight or conversation is happening in another area, Neuro will automatically get random intel on two of the members, excluding true names and important skills. This data may not be given to any other team and may not be put in the main topic.

Solving the Case - A - 40 mana: Passive Type Upon entering an area he has observed using Sense a Puzzle, Neuro automatically damages the two members he had heard of earlier for Magical Energy + 1 ranged damage, reduced by foes' Magical Defense.

Evil Friday - D - 30 mana: Support Type Regurgitate a large amount of living eyes, allowing you to see all within an area, even the past. Reveals hidden Servants and Masters, as well as tells who has been in the area the past four turns and what they have done.

Evil Stalker - C - 55 mana: Support Type Places a demon eye onto the person of one target in order to track them, allowing you to see everything they do. Lasts five turns, and lets you see which area they are in as well as current health.

Evil Full Face - B - 80 mana: Support Type When not in combat, hide your position from all in the area through demonic smoke and mirrors. The effect lasts three turns before it must be re-cast, and movement is possible while concealed. Allows you to surprise attack, bypassing the normal attack order and taking any action you want. Normal order resumes from the spot your action would normally fall. If this skill is used in combat, it instead allows for a certain escape to an adjacent Area during the Support Phase.

Evil Reflector - B++ - 95 mana: Support Type Call upon a doll to surround a single target. Negates all damage sent toward him. All attacks sent at this target will be reflected back at the original attacker for half the damage. Lasts one turn, and is activated only if told to be before the turn begins.

Evil Stringer - A - 110 mana: Anti-Unit Type Summon a musical demon who takes control of your opponent’s nerve endings, playing an evil melody. Drives the victim into near insanity, causing them to rampage out of control, attacking a random target. You and your Servant will not be selected. Lasts only one turn. This skill can only be used on any given target up to three times in the entire game, and cannot be used again until three turns after it has worn off.

Archer's Master
Class: Civilian

True Identity: Kamijyo Touma

Partner: Archer

Alignment: Neutral Good

Affinity: Science

Stats: Health: 120 (+10) Mana: 50 (-50)

Strength: E Endurance: D Magical Energy: F Magical Defense: D Agility: D Luck: F

Nature: Male Esper Harem Lead

Basic Attacks: CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Skills:

Mana Transfer - B - no mana cost: Support Type. A special ability of Harem Leads and Maids. Through a process not fully understood, this Master can grant 50 mana to one target in the same area. Can only be used once per night, and only if no one but this Master and the target are present in the area. This is always the last action of the turn, regardless of any other actions taken by any party. Cannot target oneself.

Imagine Breaker - EX - no mana cost: Passive Type. Negates all magical, psychic, divine, and otherwise supernatural powers directed at this Master, provided they are foreseen early enough for this Master to reasonably react and block with his right hand. CQC attacks deal 25 damage to a Master's mana in addition to the normal health damage. As Servants are inherently supernatural, CQC against a Servant inflicts 25 unblockable, unreduceable, unavoidable damage to both the Servant's Health and their Mana in addition to the normal combat damage.

Notes:

- As a Civilian, Touma technically has no Command Spells, and can't acquire any because Imagine Breaker would nullify them instantly. As luck would have it, he's paired with Archer, whose Independent Action makes her the only reasonable partner for him.

Archer's Original Master
Class: Master

True Identity: Lelouch Lamperouge

Partner: None (Contracted to Archer)

Alignment: Chaotic Good

Affinity: Control

Stats:

Health: 20 (+2) Mana: 600 (+45)

Strength: F Endurance: E Magical Energy: D Magical Defense: D Agility: F Luck: E

Nature: Male Royalty Tactician

Basic Attacks:

Handgun - E: Agility + 10 ranged damage, reduced by foe's Endurance.

Skills:

Presence Concealment - E - no mana cost: Passive Type 20% chance to avoid detection in populated areas.

Divided Thought Process - B - no mana cost: Passive Type Mana regenerates at the normal rate, even while in combat. has no effect while within the World of C.

The Geass - EX - 190 mana: Anti-Unit Type Take control of one Player or Civilian within eye range, forcing them to complete one command. Can only be used once on any given person, and cannot be used to kill any Player with a direct command (i.e. Die, Kill Yourself, Jump from a Cliff, etc.). Can be used to forcefully contract a Servant for yourself, but only if they are currently without a contract. Other than that, be creative, and GM discretion will determine if your choices are reasonable or not.

Checkmate - B - 90 mana: Support Type Declare a duel with one target, isolating you and them from all outside influence, including Servant/Master bonds, any buffs the target received from another, etc. Lasts two turns, and the target of this move may not be targeted with The Geass for that duration. Cannot be used within the World of C.

Intuition - A - no mana cost: Passive Type If any Servants without contracts exist at the beginning of the turn, you may move to their location instantly. This movement occurs at the beginning of the Support Phase. cannot be used within the World of C.

Pizza Delivery - C - 50 mana: Support Type One friendly target gains 100 health.

World of C - EX - 75 mana per turn: Support Type Creates a Reality Marble that traps all opponents in the area in a world of the subconscious, preventing exit or entry save through exceptional means. No opponent with lower than C Luck can act while inside the Marble, and all such opponents lose 40 health and mana each turn. Any enemy with C Luck or higher instead loses 20 health and mana each turn, but can act normally. Regeneration is disabled while inside the Reality Marble. All three of these effects apply to Lelouch as well.

Geass Punch - A++ - 230 mana: Anti-Unit Type Using his questionably-canon Demon King hax, Lelouch delivers a punch on par with a Knightmare Frame in terms of pure force. Deals Strength + 60 melee damage, reduced by foe's Magical Energy. Instantly destroys vehicles. After use, two turns of cooldown must pass before it can be used again.

A Million Zeroes - EX - all current mana: Support Type Summons CC, IGM of War III, as a familiar. CC has her own sheet. She starts with max HP and however much mana was used to cast this skill. CC may never be de-summoned, and after she dies, she may never be summoned again. She still comes back to life; she's just mad at you and refuses to help anymore. CC has all of Lelouch's skills (except this one and Presence Concealment), and the following base stats:

Health: 240 (+16) Mana: 600 (+45)

Strength: E Endurance: D Magical Energy: EX Magical Defense: A Agility: D+ Luck: B+++

Notes:

- As far as the rest of the War is concerned, you don't exist. You aren't obligated to reveal your existence in the game until you run into someone.

- After Archer's betrayal, she found a new partner, who is treated as her proper Master (even though you still have a contract with her). You can break your contract at any time, but it makes little effective difference. Technically, you could CS-buff her, if you liked...

Lancer's Master
Class: Master

True Identity: Inoue Orihime

Partner: Lancer

Alignment: Neutral Good

Affinity: Rejection

Stats: Health: 120 (+23) Mana: 300 (+40)

Strength: E Endurance: C Magical Energy: A++ Magical Defense: B Agility: D Luck: B

Nature: Female Cleric Non-combatant

Basic Attacks: CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Skills:

Continuous Healing - A - no mana cost: Passive Type Mana regenerates every turn; in combat, while moving, you name it; regardless of conditions, you regen at the normal rate.

Call Shun Shun Rikka - C - 150 mana: Support Type Summons six familiars. Must be activated before all other techniques can be used. Lasts five turns.

Senten Kushin - B - 150 mana: Support Type Creates the barrier of the power of your familiars, raising Magic Defense and Endurance by one Rank for this Master and all her allies in this area. Lasts three turns.

Koten Zanshun - C - 110 mana: Anti-Army Type. Forms one of your familiars into a living blade. Deals Magical Energy + 1 melee damage to all enemies in the area, reduced by foes' Magical Defense.

Soten Kisshun - EX - 250 or 299 mana: Support Type The ultimate in healing rituals. Maximum one target per use. When used on a living target, costs 250 mana and the target recovers all health and mana. When used on a dead target, costs 299 mana and revives the target with 50% mana and health. In the case of a dead target, the body must be targeted; Players who have been consumed cannot be revived. Cannot target this Master. Must be revived within two turns of death.

Rider's Master
Class: Master

True Identity: Derek Stiles

Partner: Rider

Alignment: Lawful Good

Affinity: Snakes

Stats: Health: 160 (+11) Mana: 200 (+15)

Strength: E+++ Endurance: C- Magical Energy: E Magical Defense: D+ Agility: B- Luck: C++

Nature: Male Doctor Non-combatant

Basic Attacks:

CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Scalpel - D: Strength + 10 melee damage, reduced by foe's Endurance. Inflicts a bleeding wound, draining 1% Health from the target for three turns. Can stack.

Surgical Laser - D: Fires his Zappy Gun into a target's eyes, dealing Magical Energy + 15 damage, reduced by foe's Magical Defense. Lowers target's hit rate by 10% for three turns. Cannot stack.

Skills:

Antibiotic Gel Application - E - no mana cost: Support Type Applies a strange-smelling green medical goop directly to a target's wounds, curing bleed effects and healing them by 10 health. Cannot be used two actions in a row.

Antibiotic Injection - C - no mana cost: Support Type Injects a syringe of green goop into one target, healing them by 25 health. Cannot be used two actions in a row.

Ultrasound - D - no mana cost: Support Type 50% chance of locating one Player hidden in the current area. Cannot be used two actions in a row.

Kyriaki - C - 20 mana: Anti-Unit Type Afflicts a foe with the first strain of GUILT, Kyriaki, causing 2% bleed damage per turn. Stacks up to three times; the third one counts for 4% instead. Lasts three turns for the first two, 5 turns for the third.

Savato - B - 35 mana: Anti-Unit Type Afflicts a foe with the seventh strain of GUILT, Savato, causing 2x% mana burn per turn, where x is the turns that have passed since infection. Does not stack. Lasts 5 turns.

Paraskevi - A - 50 mana: Anti-Unit Type Afflicts a foe with the fifth strain of GUILT, Paraskevi. Has no immediate effect, but if not cured, delivers damage equal to 50% of the infected Player's maximum Health instantly after incubating for 4 turns. Each turn of incubation has a chance of auto-curing it: 10% on the first turn, 20% on the second, and so on. Can also be cured instantly with a "Shake it Off" Command Spell with certainty.

Healing Touch - EX - 100 mana: Support Type Draws the shape of a star in the air, enhancing this Master's focus to such a degree that time itself seems to slow. Raises this Master's Agility to EX, and doubles the amount of actions he can take per turn. In addition, foes targeting this Master have their Agility treated as half its normal value for calculations (but not attack priority or action count). Lasts three turns. If activated while already active, the effects stack, giving this Master four times the normal amount of actions and treating foes' Agility as one-fourth the normal value. Each layer of Healing Touch fades individually after the normal three turns. Stacks a maximum of twice.

Notes:

- None of Derek's skills (except Healing Touch) affect robotic or mechanical targets. His basic attacks work fine.

Assassin's Master
Class: Master

True Identity: Ikari Gendo

Partner: Assassin

Alignment: True Neutral

Affinity: Soul

Stats: Health: 135 (+17) Mana: 80 (+12)

Strength: E+ Endurance: D Magical Energy: C Magical Defense: D- Agility: D+ Luck: A

Nature: Male Non-combatant Scientist

Basic Attacks: CQC - D: Strength + 5 melee damage, reduced by foe's Endurance.

Handgun - E: Agility + 10 ranged damage, reduced by foe's Endurance.

Skills:

AT Shield - A - x mana: Support Type Creates a barrier that reduces the damage taken by one target by 2x, where x is equal to the mana you choose to pay. Lasts for one attack only, and fades at the end of the turn even if not hit.

AT Interference - B - 50 mana: Support Type Disallows the usage of one of a foe's abilities, skills, or attacks ranked B or lower, and nullifies any effects they are currently causing. The targeted ability must be declared, but not necessarily named (so "that lightning attack he has" works, but "his next attack" does not). Lasts until this Master chooses to deactivate it or dies, but only one ability can be sealed at once.

Anti-AT Field - C - 15 mana: Passive Type Activates automatically whenever a foe's barrier-like ability would affect this Master or his Servant, unless specifically requested not to. Cancels the effects of that barrier-like ability. Mana cost is incurred for each time the barrier is penetrated.

AT Blast - D - 5 mana: Anti-Unit Type Sends a psychic wall at a foe, striking them for Magical Energy + 1 damage and reducing their Agility by - for this and the next turn. Cannot stack.

Berserker's Master
Class: Master

True Identity: Yumizuka Satsuki

Partner: Berserker

Alignment: Chaotic Neutral

Affinity: Blood

Stats:

Health: 220 (-5) Mana: 260 (-10)

Strength: C++ Endurance: C+ Magical Energy: A++ Magical Defense: D+ Agility: D- Luck: E

Nature: Female Vampire Yandere

Basic Attacks:

CQC - C: Strength +10 melee damage, reduced by the foe's Endurance.

Reaching for the Impossible Dream - C: Strength + 15 unblockable damage, reduced by foe's Agility.

Skills:

Now I'm Mad...! - B - 25 mana: Anti-Unit Type Strength + 30 unblockable melee damage, reduced by foe's Luck.

Vampiric Impulse - B - no mana cost: Anti-Unit Type Like Servants, this Master can consume a civilian each night. This restores 25 health and 50 mana. Can be used on fallen Masters with double the effect, if used on the same turn of their death or the turn following. This method of consumption does not appear in public updates until it has been used three turns in a row or five times total over the course of the game.

Depletion Garden - EX - 100 mana: Support Type Creates a Reality Marble of a beautiful garden, trapping everyone in the current area inside and preventing entry and exit save through exceptional means. On the turn after it is cast, it falls apart into a desolate wasteland, and from then on everyone inside loses 50 mana per turn, including this Master and her allies. The effect cancels when this Master chooses to drop the Marble (dropping it takes a Support Phase), or is killed. After casting, no mana upkeep is required, but if this Master hits zero mana, it is canceled.

Caster's Master
Class: Master

True Identity: Red

Partner: Caster

Alignment: Neutral Good

Affinity: Monsters

Stats: Health: 125 (+10) Mana: 100 (+5)

Strength: E Endurance: E Magical Energy: E Magical Defense: D Agility: D Luck: A

Nature: Male Non-combatant

Basic Attacks: CQC - E: Strength + 1 melee damage, reduced by foe's Endurance.

Skills:

Use Item - B - mana varies: Support Type Uses one of three items on any friendly target, except this Master himself. The target cannot take any actions on the turn this ability is used. Available items are:

Super Potion - 30 mana: Target recovers 50 health.

Full Heal - 15 mana: Removes any negative afflictions from target.

Revive - 50 mana: Can only target this Master's familiars, when they have 0 health remaining. Revives the target with 30% health.

Pokemon Change - A - 20 mana: Support Type Summons one of three Pokemon; only one may be summoned at a time, but they last until recalled or defeated. They act as familiars to this Master (although they cannot leave his side like normal familiars can), with him controlling all actions they take. They only regen while not summoned. The available choices are:

Poli (Poliwrath ♂) Health: 150 (+7) Mana: 50 (+5) Strength: B- Endurance: B+ Magic Energy: C+ Magic Defense: B Agility: C+ Luck: C

Abilities: Surf - C - 10 mana: Deals Magical Energy + 5 ranged damage to all foes in the area, reduced by foe's Magical Defense. Also allows this Master to swim for no mana cost when Poli is summoned.

Focus Punch - B - 15 mana: Always the last action of the turn, unless another Ability states otherwise. Deals Strength + 30 melee damage, reduced by foe's Endurance. If Poli is hit on the turn this move is planned to be used, it fails to activate; the mana cost is still paid.

Pika (Pikachu ♂) Health: 50 (+4) Mana: 60 (+6) Strength: D- Endurance: E Magic Energy: B++ Magic Defense: D Agility: B+ Luck: A

Abilities: Thunderbolt - B - 15 mana: Deals Magical Eneregy + 15 ranged damage, reduced by foe's Magical Defense.

Toxic - A - 10 mana: Inflicts the Deadly Poison status on one foe; each turn, they take (5 + t^2) - Endurance damage, where t is equal to the amounts of turns that have passed since infection. Cures automatically after 10 turns, or if the target rests three consecutive turns without action; can also be cured through a "Shake It Off" Command Spell.

Aero (Aerodactyl ♂) Health: 80 (+9) Mana: 40 (+2) Strength: A Endurance: C- Magic Energy: D+ Magic Defense: B- Agility: A++ Luck: E

Abilities: Fly - C - 5 mana: Removes this familiar, his Master, and up to three allies from the field for one turn. On the following turn, lands in the same area or an adjacent area and attacks one foe for Strength + 15 melee damage, reduced by foe's Endurance. Also allows this Master to fly for no mana cost whenever Aero is summoned.

Dragon Rage - B - 15 mana: Deals 40 unreducable, unavoidable, unblockable ranged damage to one target.

Avenger's Master
Class: Master

True Identity: Ushiromiya Ange

Partner: Avenger

Alignment: Neutral Good

Affinity: Love

Stats: Health: 120 (+8) Mana: 375 (+75)

Strength: E Endurance: E Magical Energy: B Magical Defense: A Agility: D Luck: C

Nature: Female Witch

Basic Attacks: CQC - B: Strength + 25 melee damage, reduced by foe's Endurance.

Skills:

Furniture Deployment - D - 20 mana: Free Action. Changes the number of currently summoned furniture to any number from 0 to 7. The specific identities of the furniture must be declared on activation. Available furniture are Lucifer, Leviathan, Satan, Belphegor, Mammon, Beelzebub, and Asmodeus. Mana cost is incurred for each Stake summoned during the Upkeep Phase, and when first summoned. If this Master has insufficient mana to pay the upkeep cost, a corresponding number of Stakes are automatically dismissed.

Meta-Freeze - B - 5 mana: IRL skill; Free Action. Temporarily stops time. No combat or support actions may be taken while time is stopped; however, free actions by both this Master and her Servant are possible. Allies of this Master's team can be consulted while using this skill, even from other areas of the map; Furniture Change can be used; and the surroundings can be closely examined.

Denial - C - 10 mana: Support Type. Denies (cancels out) one of a foe's abilities ranked C or lower for the turn used. Can counteract both support and offensive skills, and works on both Servants and Masters. The ability being denied must be declared, but the name needs not be known (so "that lightning attack he has" works, but "his next attack" does not).

Blue Shotgun - A - no mana cost: IRL skill; Free Action. At any time, this Player may pose blue truth directly to a GM through PM, IM, or Zetaboards post, and it will be answered accordingly. The concerned party is not informed.

The Sweet World of Witches - B - 50 mana: Support Type. After being cast, cannot be used for the next eight turns. Can only be activated when this Master has 75 mana or less. Grants this Master and her Servants the ability to fly while active. Creates a Reality Marble of the Sky, displacing everyone in the area except this Master, her Servants, and teams with the ability to fly. Disallows entry and exit save through exceptional means. Lasts a maximum of three turns. While inside, mana regen for this Master and her Servants is quadrupled, but this Master can take no actions other than deactivating the Marble.

My Golden Land - A - 100 mana: Support Type. After being cast, cannot be used for the next eight turns. Can only be activated when this Master has 30 health or less. Creates a Reality Marble of a rose garden, trapping everyone in the area inside and disallowing entry except through exceptional means. Lasts a maximum of three turns. Upon activation, instantly revives any fallen Servants once contracted to Ange with 30% health and mana. While inside, health regen for this Master and her Servants is doubled and occurs even if in combat. Magic that is not this Master's certainly cannot exist inside; This Master's Servants count as her magic, as do Command Spells and her own abilities.

Notes:

- As the 8th team, your existence will not be known to other Players when the game begins.

- Avenger's death will not count towards filling the Grail due to Conceptual Existence; however, if the last remaining teams are this and one other, the Grail will already have materialized (since 6 Servants are dead). If this happens, the Moderator will hold onto the Grail until only one team remains. Feel free to try and take it from him.